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ApparentlyRohan

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Reputation Activity

  1. Like
    ApparentlyRohan got a reaction from Michael21107 for a file, DynamicWeather   
    DynamicWeather
    By ApparentlyRohan
     
    Disclosure: I am not really updating this mod anymore or fixing bugs. You are welcome to install it. Expect bugs! 
     
    This mod gives GTA its own realistic weather system! Weathers transition as the day continues in game giving more variety in the sky. Read below to see what this mod has to offer:
     
    This mod is open source and includes APIs for developers.
     
    Features:
    Weather Sync to a real life location(Requires API key(API is free..DO NOT SHARE YOUR API KEY) and some setup in order to use) BROKEN Custom realistic forecast Temperature and weather condition included Predicted (in game) time when the weather will occur On screen UI Forecast Current Weather  For real life weather sync and forecast BROKEN Ability to customize the position and scale of UI  Customizable temperature for different weather conditions yes there is a way to switch to Celsius but default is Fahrenheit cuz 'Murica!  
    APIs:
    bool IsRealLifeWeatherSyncRunning(); void PauseWeatherSystem() void ResumeWeatherSystem() List<Weather> GetCurrentForecast(out int currentWeatherIndex) # returns an empty list if real life weather sync is running  
    Events:
    OnWeatherChanged  
    Installation:
    Drag and drop Plugins folder into main game directory. Install OIV by dragging and dropping into OpenIV. The OIV file is mandatory. 
    The time interval in the ini file is representative of in game time. A conversion from in game time to real life time was kindly made by Krazy Manuel and is provided down below.
     
    IMPORTANT THINGS TO NOTE:
    The Severe Weather Event from ImmersiveAmbientEvents by @Echooo is not compatible yet with DynamicWeather. Please disable that event if you want to use DynamicWeather. You cannot have freeze time OR force weather enabled in any trainer. Otherwise, DynamicWeather will not transition between weather.  Some graphic mods consider weather differently. Thus, the graphic shown for different weather settings in GTA may not represent the weather accurately. You are welcome to edit the image names yourself to fit your graphic mods. I do not log the location from the ini in the RagePluginHook.log. However, if you have trouble with the api working, I will need to know what the location is so please choose something more generic so any identifying information is not revealed while I am trying to debug. The time interval in the INI is measured by IN GAME HOURS.  
     
    Customization:
    All textures can be customized. Just make sure the weather textures is optimized for 96x96 and the notification texture is optimized for 64x64.
     
    Console Commands:
    PauseForecast  ResumeForecast RegenerateForecast RefreshWeather SwitchToIRLWeather SwitchToForecast ReloadDynamicWeatherINISettings  
    Credits:
    @Haze Studio for the notification texture @Scorpionfam for the thumbnail @HeyPalu for the on screen textures Krazy Manuel for the conversion chart @BlueLine Vibes for making a showcase video of a beta (it is outdated but gives good idea of what the mod does) and providing the discord as a platform to help beta test(Thank you all the beta testers in the discord!). @khorio for the coding help with time and API integration @Echooo for weather transition code  
     
     
     

  2. Like
    ApparentlyRohan got a reaction from Julian Tillman for a file, DynamicWeather   
    DynamicWeather
    By ApparentlyRohan
     
    Disclosure: I am not really updating this mod anymore or fixing bugs. You are welcome to install it. Expect bugs! 
     
    This mod gives GTA its own realistic weather system! Weathers transition as the day continues in game giving more variety in the sky. Read below to see what this mod has to offer:
     
    This mod is open source and includes APIs for developers.
     
    Features:
    Weather Sync to a real life location(Requires API key(API is free..DO NOT SHARE YOUR API KEY) and some setup in order to use) BROKEN Custom realistic forecast Temperature and weather condition included Predicted (in game) time when the weather will occur On screen UI Forecast Current Weather  For real life weather sync and forecast BROKEN Ability to customize the position and scale of UI  Customizable temperature for different weather conditions yes there is a way to switch to Celsius but default is Fahrenheit cuz 'Murica!  
    APIs:
    bool IsRealLifeWeatherSyncRunning(); void PauseWeatherSystem() void ResumeWeatherSystem() List<Weather> GetCurrentForecast(out int currentWeatherIndex) # returns an empty list if real life weather sync is running  
    Events:
    OnWeatherChanged  
    Installation:
    Drag and drop Plugins folder into main game directory. Install OIV by dragging and dropping into OpenIV. The OIV file is mandatory. 
    The time interval in the ini file is representative of in game time. A conversion from in game time to real life time was kindly made by Krazy Manuel and is provided down below.
     
    IMPORTANT THINGS TO NOTE:
    The Severe Weather Event from ImmersiveAmbientEvents by @Echooo is not compatible yet with DynamicWeather. Please disable that event if you want to use DynamicWeather. You cannot have freeze time OR force weather enabled in any trainer. Otherwise, DynamicWeather will not transition between weather.  Some graphic mods consider weather differently. Thus, the graphic shown for different weather settings in GTA may not represent the weather accurately. You are welcome to edit the image names yourself to fit your graphic mods. I do not log the location from the ini in the RagePluginHook.log. However, if you have trouble with the api working, I will need to know what the location is so please choose something more generic so any identifying information is not revealed while I am trying to debug. The time interval in the INI is measured by IN GAME HOURS.  
     
    Customization:
    All textures can be customized. Just make sure the weather textures is optimized for 96x96 and the notification texture is optimized for 64x64.
     
    Console Commands:
    PauseForecast  ResumeForecast RegenerateForecast RefreshWeather SwitchToIRLWeather SwitchToForecast ReloadDynamicWeatherINISettings  
    Credits:
    @Haze Studio for the notification texture @Scorpionfam for the thumbnail @HeyPalu for the on screen textures Krazy Manuel for the conversion chart @BlueLine Vibes for making a showcase video of a beta (it is outdated but gives good idea of what the mod does) and providing the discord as a platform to help beta test(Thank you all the beta testers in the discord!). @khorio for the coding help with time and API integration @Echooo for weather transition code  
     
     
     

  3. Like
    ApparentlyRohan got a reaction from Makiyah McMillan for a file, DynamicWeather   
    DynamicWeather
    By ApparentlyRohan
     
    Disclosure: I am not really updating this mod anymore or fixing bugs. You are welcome to install it. Expect bugs! 
     
    This mod gives GTA its own realistic weather system! Weathers transition as the day continues in game giving more variety in the sky. Read below to see what this mod has to offer:
     
    This mod is open source and includes APIs for developers.
     
    Features:
    Weather Sync to a real life location(Requires API key(API is free..DO NOT SHARE YOUR API KEY) and some setup in order to use) BROKEN Custom realistic forecast Temperature and weather condition included Predicted (in game) time when the weather will occur On screen UI Forecast Current Weather  For real life weather sync and forecast BROKEN Ability to customize the position and scale of UI  Customizable temperature for different weather conditions yes there is a way to switch to Celsius but default is Fahrenheit cuz 'Murica!  
    APIs:
    bool IsRealLifeWeatherSyncRunning(); void PauseWeatherSystem() void ResumeWeatherSystem() List<Weather> GetCurrentForecast(out int currentWeatherIndex) # returns an empty list if real life weather sync is running  
    Events:
    OnWeatherChanged  
    Installation:
    Drag and drop Plugins folder into main game directory. Install OIV by dragging and dropping into OpenIV. The OIV file is mandatory. 
    The time interval in the ini file is representative of in game time. A conversion from in game time to real life time was kindly made by Krazy Manuel and is provided down below.
     
    IMPORTANT THINGS TO NOTE:
    The Severe Weather Event from ImmersiveAmbientEvents by @Echooo is not compatible yet with DynamicWeather. Please disable that event if you want to use DynamicWeather. You cannot have freeze time OR force weather enabled in any trainer. Otherwise, DynamicWeather will not transition between weather.  Some graphic mods consider weather differently. Thus, the graphic shown for different weather settings in GTA may not represent the weather accurately. You are welcome to edit the image names yourself to fit your graphic mods. I do not log the location from the ini in the RagePluginHook.log. However, if you have trouble with the api working, I will need to know what the location is so please choose something more generic so any identifying information is not revealed while I am trying to debug. The time interval in the INI is measured by IN GAME HOURS.  
     
    Customization:
    All textures can be customized. Just make sure the weather textures is optimized for 96x96 and the notification texture is optimized for 64x64.
     
    Console Commands:
    PauseForecast  ResumeForecast RegenerateForecast RefreshWeather SwitchToIRLWeather SwitchToForecast ReloadDynamicWeatherINISettings  
    Credits:
    @Haze Studio for the notification texture @Scorpionfam for the thumbnail @HeyPalu for the on screen textures Krazy Manuel for the conversion chart @BlueLine Vibes for making a showcase video of a beta (it is outdated but gives good idea of what the mod does) and providing the discord as a platform to help beta test(Thank you all the beta testers in the discord!). @khorio for the coding help with time and API integration @Echooo for weather transition code  
     
     
     

  4. Like
    ApparentlyRohan got a reaction from Apacheactual21 for a file, DynamicWeather   
    DynamicWeather
    By ApparentlyRohan
     
    Disclosure: I am not really updating this mod anymore or fixing bugs. You are welcome to install it. Expect bugs! 
     
    This mod gives GTA its own realistic weather system! Weathers transition as the day continues in game giving more variety in the sky. Read below to see what this mod has to offer:
     
    This mod is open source and includes APIs for developers.
     
    Features:
    Weather Sync to a real life location(Requires API key(API is free..DO NOT SHARE YOUR API KEY) and some setup in order to use) BROKEN Custom realistic forecast Temperature and weather condition included Predicted (in game) time when the weather will occur On screen UI Forecast Current Weather  For real life weather sync and forecast BROKEN Ability to customize the position and scale of UI  Customizable temperature for different weather conditions yes there is a way to switch to Celsius but default is Fahrenheit cuz 'Murica!  
    APIs:
    bool IsRealLifeWeatherSyncRunning(); void PauseWeatherSystem() void ResumeWeatherSystem() List<Weather> GetCurrentForecast(out int currentWeatherIndex) # returns an empty list if real life weather sync is running  
    Events:
    OnWeatherChanged  
    Installation:
    Drag and drop Plugins folder into main game directory. Install OIV by dragging and dropping into OpenIV. The OIV file is mandatory. 
    The time interval in the ini file is representative of in game time. A conversion from in game time to real life time was kindly made by Krazy Manuel and is provided down below.
     
    IMPORTANT THINGS TO NOTE:
    The Severe Weather Event from ImmersiveAmbientEvents by @Echooo is not compatible yet with DynamicWeather. Please disable that event if you want to use DynamicWeather. You cannot have freeze time OR force weather enabled in any trainer. Otherwise, DynamicWeather will not transition between weather.  Some graphic mods consider weather differently. Thus, the graphic shown for different weather settings in GTA may not represent the weather accurately. You are welcome to edit the image names yourself to fit your graphic mods. I do not log the location from the ini in the RagePluginHook.log. However, if you have trouble with the api working, I will need to know what the location is so please choose something more generic so any identifying information is not revealed while I am trying to debug. The time interval in the INI is measured by IN GAME HOURS.  
     
    Customization:
    All textures can be customized. Just make sure the weather textures is optimized for 96x96 and the notification texture is optimized for 64x64.
     
    Console Commands:
    PauseForecast  ResumeForecast RegenerateForecast RefreshWeather SwitchToIRLWeather SwitchToForecast ReloadDynamicWeatherINISettings  
    Credits:
    @Haze Studio for the notification texture @Scorpionfam for the thumbnail @HeyPalu for the on screen textures Krazy Manuel for the conversion chart @BlueLine Vibes for making a showcase video of a beta (it is outdated but gives good idea of what the mod does) and providing the discord as a platform to help beta test(Thank you all the beta testers in the discord!). @khorio for the coding help with time and API integration @Echooo for weather transition code  
     
     
     

  5. Like
    ApparentlyRohan got a reaction from 249Xeno for a file, DynamicWeather   
    DynamicWeather
    By ApparentlyRohan
     
    Disclosure: I am not really updating this mod anymore or fixing bugs. You are welcome to install it. Expect bugs! 
     
    This mod gives GTA its own realistic weather system! Weathers transition as the day continues in game giving more variety in the sky. Read below to see what this mod has to offer:
     
    This mod is open source and includes APIs for developers.
     
    Features:
    Weather Sync to a real life location(Requires API key(API is free..DO NOT SHARE YOUR API KEY) and some setup in order to use) BROKEN Custom realistic forecast Temperature and weather condition included Predicted (in game) time when the weather will occur On screen UI Forecast Current Weather  For real life weather sync and forecast BROKEN Ability to customize the position and scale of UI  Customizable temperature for different weather conditions yes there is a way to switch to Celsius but default is Fahrenheit cuz 'Murica!  
    APIs:
    bool IsRealLifeWeatherSyncRunning(); void PauseWeatherSystem() void ResumeWeatherSystem() List<Weather> GetCurrentForecast(out int currentWeatherIndex) # returns an empty list if real life weather sync is running  
    Events:
    OnWeatherChanged  
    Installation:
    Drag and drop Plugins folder into main game directory. Install OIV by dragging and dropping into OpenIV. The OIV file is mandatory. 
    The time interval in the ini file is representative of in game time. A conversion from in game time to real life time was kindly made by Krazy Manuel and is provided down below.
     
    IMPORTANT THINGS TO NOTE:
    The Severe Weather Event from ImmersiveAmbientEvents by @Echooo is not compatible yet with DynamicWeather. Please disable that event if you want to use DynamicWeather. You cannot have freeze time OR force weather enabled in any trainer. Otherwise, DynamicWeather will not transition between weather.  Some graphic mods consider weather differently. Thus, the graphic shown for different weather settings in GTA may not represent the weather accurately. You are welcome to edit the image names yourself to fit your graphic mods. I do not log the location from the ini in the RagePluginHook.log. However, if you have trouble with the api working, I will need to know what the location is so please choose something more generic so any identifying information is not revealed while I am trying to debug. The time interval in the INI is measured by IN GAME HOURS.  
     
    Customization:
    All textures can be customized. Just make sure the weather textures is optimized for 96x96 and the notification texture is optimized for 64x64.
     
    Console Commands:
    PauseForecast  ResumeForecast RegenerateForecast RefreshWeather SwitchToIRLWeather SwitchToForecast ReloadDynamicWeatherINISettings  
    Credits:
    @Haze Studio for the notification texture @Scorpionfam for the thumbnail @HeyPalu for the on screen textures Krazy Manuel for the conversion chart @BlueLine Vibes for making a showcase video of a beta (it is outdated but gives good idea of what the mod does) and providing the discord as a platform to help beta test(Thank you all the beta testers in the discord!). @khorio for the coding help with time and API integration @Echooo for weather transition code  
     
     
     

  6. Like
    ApparentlyRohan got a reaction from gromovvladimir for a file, DynamicWeather   
    DynamicWeather
    By ApparentlyRohan
     
    Disclosure: I am not really updating this mod anymore or fixing bugs. You are welcome to install it. Expect bugs! 
     
    This mod gives GTA its own realistic weather system! Weathers transition as the day continues in game giving more variety in the sky. Read below to see what this mod has to offer:
     
    This mod is open source and includes APIs for developers.
     
    Features:
    Weather Sync to a real life location(Requires API key(API is free..DO NOT SHARE YOUR API KEY) and some setup in order to use) BROKEN Custom realistic forecast Temperature and weather condition included Predicted (in game) time when the weather will occur On screen UI Forecast Current Weather  For real life weather sync and forecast BROKEN Ability to customize the position and scale of UI  Customizable temperature for different weather conditions yes there is a way to switch to Celsius but default is Fahrenheit cuz 'Murica!  
    APIs:
    bool IsRealLifeWeatherSyncRunning(); void PauseWeatherSystem() void ResumeWeatherSystem() List<Weather> GetCurrentForecast(out int currentWeatherIndex) # returns an empty list if real life weather sync is running  
    Events:
    OnWeatherChanged  
    Installation:
    Drag and drop Plugins folder into main game directory. Install OIV by dragging and dropping into OpenIV. The OIV file is mandatory. 
    The time interval in the ini file is representative of in game time. A conversion from in game time to real life time was kindly made by Krazy Manuel and is provided down below.
     
    IMPORTANT THINGS TO NOTE:
    The Severe Weather Event from ImmersiveAmbientEvents by @Echooo is not compatible yet with DynamicWeather. Please disable that event if you want to use DynamicWeather. You cannot have freeze time OR force weather enabled in any trainer. Otherwise, DynamicWeather will not transition between weather.  Some graphic mods consider weather differently. Thus, the graphic shown for different weather settings in GTA may not represent the weather accurately. You are welcome to edit the image names yourself to fit your graphic mods. I do not log the location from the ini in the RagePluginHook.log. However, if you have trouble with the api working, I will need to know what the location is so please choose something more generic so any identifying information is not revealed while I am trying to debug. The time interval in the INI is measured by IN GAME HOURS.  
     
    Customization:
    All textures can be customized. Just make sure the weather textures is optimized for 96x96 and the notification texture is optimized for 64x64.
     
    Console Commands:
    PauseForecast  ResumeForecast RegenerateForecast RefreshWeather SwitchToIRLWeather SwitchToForecast ReloadDynamicWeatherINISettings  
    Credits:
    @Haze Studio for the notification texture @Scorpionfam for the thumbnail @HeyPalu for the on screen textures Krazy Manuel for the conversion chart @BlueLine Vibes for making a showcase video of a beta (it is outdated but gives good idea of what the mod does) and providing the discord as a platform to help beta test(Thank you all the beta testers in the discord!). @khorio for the coding help with time and API integration @Echooo for weather transition code  
     
     
     

  7. Love
    ApparentlyRohan got a reaction from OJL Designs for a file, DynamicWeather   
    DynamicWeather
    By ApparentlyRohan
     
    Disclosure: I am not really updating this mod anymore or fixing bugs. You are welcome to install it. Expect bugs! 
     
    This mod gives GTA its own realistic weather system! Weathers transition as the day continues in game giving more variety in the sky. Read below to see what this mod has to offer:
     
    This mod is open source and includes APIs for developers.
     
    Features:
    Weather Sync to a real life location(Requires API key(API is free..DO NOT SHARE YOUR API KEY) and some setup in order to use) BROKEN Custom realistic forecast Temperature and weather condition included Predicted (in game) time when the weather will occur On screen UI Forecast Current Weather  For real life weather sync and forecast BROKEN Ability to customize the position and scale of UI  Customizable temperature for different weather conditions yes there is a way to switch to Celsius but default is Fahrenheit cuz 'Murica!  
    APIs:
    bool IsRealLifeWeatherSyncRunning(); void PauseWeatherSystem() void ResumeWeatherSystem() List<Weather> GetCurrentForecast(out int currentWeatherIndex) # returns an empty list if real life weather sync is running  
    Events:
    OnWeatherChanged  
    Installation:
    Drag and drop Plugins folder into main game directory. Install OIV by dragging and dropping into OpenIV. The OIV file is mandatory. 
    The time interval in the ini file is representative of in game time. A conversion from in game time to real life time was kindly made by Krazy Manuel and is provided down below.
     
    IMPORTANT THINGS TO NOTE:
    The Severe Weather Event from ImmersiveAmbientEvents by @Echooo is not compatible yet with DynamicWeather. Please disable that event if you want to use DynamicWeather. You cannot have freeze time OR force weather enabled in any trainer. Otherwise, DynamicWeather will not transition between weather.  Some graphic mods consider weather differently. Thus, the graphic shown for different weather settings in GTA may not represent the weather accurately. You are welcome to edit the image names yourself to fit your graphic mods. I do not log the location from the ini in the RagePluginHook.log. However, if you have trouble with the api working, I will need to know what the location is so please choose something more generic so any identifying information is not revealed while I am trying to debug. The time interval in the INI is measured by IN GAME HOURS.  
     
    Customization:
    All textures can be customized. Just make sure the weather textures is optimized for 96x96 and the notification texture is optimized for 64x64.
     
    Console Commands:
    PauseForecast  ResumeForecast RegenerateForecast RefreshWeather SwitchToIRLWeather SwitchToForecast ReloadDynamicWeatherINISettings  
    Credits:
    @Haze Studio for the notification texture @Scorpionfam for the thumbnail @HeyPalu for the on screen textures Krazy Manuel for the conversion chart @BlueLine Vibes for making a showcase video of a beta (it is outdated but gives good idea of what the mod does) and providing the discord as a platform to help beta test(Thank you all the beta testers in the discord!). @khorio for the coding help with time and API integration @Echooo for weather transition code  
     
     
     

  8. Love
    ApparentlyRohan got a reaction from SuperPyroManiac for a file, DynamicWeather   
    DynamicWeather
    By ApparentlyRohan
     
    Disclosure: I am not really updating this mod anymore or fixing bugs. You are welcome to install it. Expect bugs! 
     
    This mod gives GTA its own realistic weather system! Weathers transition as the day continues in game giving more variety in the sky. Read below to see what this mod has to offer:
     
    This mod is open source and includes APIs for developers.
     
    Features:
    Weather Sync to a real life location(Requires API key(API is free..DO NOT SHARE YOUR API KEY) and some setup in order to use) BROKEN Custom realistic forecast Temperature and weather condition included Predicted (in game) time when the weather will occur On screen UI Forecast Current Weather  For real life weather sync and forecast BROKEN Ability to customize the position and scale of UI  Customizable temperature for different weather conditions yes there is a way to switch to Celsius but default is Fahrenheit cuz 'Murica!  
    APIs:
    bool IsRealLifeWeatherSyncRunning(); void PauseWeatherSystem() void ResumeWeatherSystem() List<Weather> GetCurrentForecast(out int currentWeatherIndex) # returns an empty list if real life weather sync is running  
    Events:
    OnWeatherChanged  
    Installation:
    Drag and drop Plugins folder into main game directory. Install OIV by dragging and dropping into OpenIV. The OIV file is mandatory. 
    The time interval in the ini file is representative of in game time. A conversion from in game time to real life time was kindly made by Krazy Manuel and is provided down below.
     
    IMPORTANT THINGS TO NOTE:
    The Severe Weather Event from ImmersiveAmbientEvents by @Echooo is not compatible yet with DynamicWeather. Please disable that event if you want to use DynamicWeather. You cannot have freeze time OR force weather enabled in any trainer. Otherwise, DynamicWeather will not transition between weather.  Some graphic mods consider weather differently. Thus, the graphic shown for different weather settings in GTA may not represent the weather accurately. You are welcome to edit the image names yourself to fit your graphic mods. I do not log the location from the ini in the RagePluginHook.log. However, if you have trouble with the api working, I will need to know what the location is so please choose something more generic so any identifying information is not revealed while I am trying to debug. The time interval in the INI is measured by IN GAME HOURS.  
     
    Customization:
    All textures can be customized. Just make sure the weather textures is optimized for 96x96 and the notification texture is optimized for 64x64.
     
    Console Commands:
    PauseForecast  ResumeForecast RegenerateForecast RefreshWeather SwitchToIRLWeather SwitchToForecast ReloadDynamicWeatherINISettings  
    Credits:
    @Haze Studio for the notification texture @Scorpionfam for the thumbnail @HeyPalu for the on screen textures Krazy Manuel for the conversion chart @BlueLine Vibes for making a showcase video of a beta (it is outdated but gives good idea of what the mod does) and providing the discord as a platform to help beta test(Thank you all the beta testers in the discord!). @khorio for the coding help with time and API integration @Echooo for weather transition code  
     
     
     

  9. Like
    ApparentlyRohan got a reaction from HyperBlueSmart for a file, DynamicWeather   
    DynamicWeather
    By ApparentlyRohan
     
    Disclosure: I am not really updating this mod anymore or fixing bugs. You are welcome to install it. Expect bugs! 
     
    This mod gives GTA its own realistic weather system! Weathers transition as the day continues in game giving more variety in the sky. Read below to see what this mod has to offer:
     
    This mod is open source and includes APIs for developers.
     
    Features:
    Weather Sync to a real life location(Requires API key(API is free..DO NOT SHARE YOUR API KEY) and some setup in order to use) BROKEN Custom realistic forecast Temperature and weather condition included Predicted (in game) time when the weather will occur On screen UI Forecast Current Weather  For real life weather sync and forecast BROKEN Ability to customize the position and scale of UI  Customizable temperature for different weather conditions yes there is a way to switch to Celsius but default is Fahrenheit cuz 'Murica!  
    APIs:
    bool IsRealLifeWeatherSyncRunning(); void PauseWeatherSystem() void ResumeWeatherSystem() List<Weather> GetCurrentForecast(out int currentWeatherIndex) # returns an empty list if real life weather sync is running  
    Events:
    OnWeatherChanged  
    Installation:
    Drag and drop Plugins folder into main game directory. Install OIV by dragging and dropping into OpenIV. The OIV file is mandatory. 
    The time interval in the ini file is representative of in game time. A conversion from in game time to real life time was kindly made by Krazy Manuel and is provided down below.
     
    IMPORTANT THINGS TO NOTE:
    The Severe Weather Event from ImmersiveAmbientEvents by @Echooo is not compatible yet with DynamicWeather. Please disable that event if you want to use DynamicWeather. You cannot have freeze time OR force weather enabled in any trainer. Otherwise, DynamicWeather will not transition between weather.  Some graphic mods consider weather differently. Thus, the graphic shown for different weather settings in GTA may not represent the weather accurately. You are welcome to edit the image names yourself to fit your graphic mods. I do not log the location from the ini in the RagePluginHook.log. However, if you have trouble with the api working, I will need to know what the location is so please choose something more generic so any identifying information is not revealed while I am trying to debug. The time interval in the INI is measured by IN GAME HOURS.  
     
    Customization:
    All textures can be customized. Just make sure the weather textures is optimized for 96x96 and the notification texture is optimized for 64x64.
     
    Console Commands:
    PauseForecast  ResumeForecast RegenerateForecast RefreshWeather SwitchToIRLWeather SwitchToForecast ReloadDynamicWeatherINISettings  
    Credits:
    @Haze Studio for the notification texture @Scorpionfam for the thumbnail @HeyPalu for the on screen textures Krazy Manuel for the conversion chart @BlueLine Vibes for making a showcase video of a beta (it is outdated but gives good idea of what the mod does) and providing the discord as a platform to help beta test(Thank you all the beta testers in the discord!). @khorio for the coding help with time and API integration @Echooo for weather transition code  
     
     
     

  10. Love
    ApparentlyRohan got a reaction from TheKetrab123 for a file, DynamicWeather   
    DynamicWeather
    By ApparentlyRohan
     
    Disclosure: I am not really updating this mod anymore or fixing bugs. You are welcome to install it. Expect bugs! 
     
    This mod gives GTA its own realistic weather system! Weathers transition as the day continues in game giving more variety in the sky. Read below to see what this mod has to offer:
     
    This mod is open source and includes APIs for developers.
     
    Features:
    Weather Sync to a real life location(Requires API key(API is free..DO NOT SHARE YOUR API KEY) and some setup in order to use) BROKEN Custom realistic forecast Temperature and weather condition included Predicted (in game) time when the weather will occur On screen UI Forecast Current Weather  For real life weather sync and forecast BROKEN Ability to customize the position and scale of UI  Customizable temperature for different weather conditions yes there is a way to switch to Celsius but default is Fahrenheit cuz 'Murica!  
    APIs:
    bool IsRealLifeWeatherSyncRunning(); void PauseWeatherSystem() void ResumeWeatherSystem() List<Weather> GetCurrentForecast(out int currentWeatherIndex) # returns an empty list if real life weather sync is running  
    Events:
    OnWeatherChanged  
    Installation:
    Drag and drop Plugins folder into main game directory. Install OIV by dragging and dropping into OpenIV. The OIV file is mandatory. 
    The time interval in the ini file is representative of in game time. A conversion from in game time to real life time was kindly made by Krazy Manuel and is provided down below.
     
    IMPORTANT THINGS TO NOTE:
    The Severe Weather Event from ImmersiveAmbientEvents by @Echooo is not compatible yet with DynamicWeather. Please disable that event if you want to use DynamicWeather. You cannot have freeze time OR force weather enabled in any trainer. Otherwise, DynamicWeather will not transition between weather.  Some graphic mods consider weather differently. Thus, the graphic shown for different weather settings in GTA may not represent the weather accurately. You are welcome to edit the image names yourself to fit your graphic mods. I do not log the location from the ini in the RagePluginHook.log. However, if you have trouble with the api working, I will need to know what the location is so please choose something more generic so any identifying information is not revealed while I am trying to debug. The time interval in the INI is measured by IN GAME HOURS.  
     
    Customization:
    All textures can be customized. Just make sure the weather textures is optimized for 96x96 and the notification texture is optimized for 64x64.
     
    Console Commands:
    PauseForecast  ResumeForecast RegenerateForecast RefreshWeather SwitchToIRLWeather SwitchToForecast ReloadDynamicWeatherINISettings  
    Credits:
    @Haze Studio for the notification texture @Scorpionfam for the thumbnail @HeyPalu for the on screen textures Krazy Manuel for the conversion chart @BlueLine Vibes for making a showcase video of a beta (it is outdated but gives good idea of what the mod does) and providing the discord as a platform to help beta test(Thank you all the beta testers in the discord!). @khorio for the coding help with time and API integration @Echooo for weather transition code  
     
     
     

  11. Thanks
    ApparentlyRohan got a reaction from Robbie X for a file, DynamicWeather   
    DynamicWeather
    By ApparentlyRohan
     
    Disclosure: I am not really updating this mod anymore or fixing bugs. You are welcome to install it. Expect bugs! 
     
    This mod gives GTA its own realistic weather system! Weathers transition as the day continues in game giving more variety in the sky. Read below to see what this mod has to offer:
     
    This mod is open source and includes APIs for developers.
     
    Features:
    Weather Sync to a real life location(Requires API key(API is free..DO NOT SHARE YOUR API KEY) and some setup in order to use) BROKEN Custom realistic forecast Temperature and weather condition included Predicted (in game) time when the weather will occur On screen UI Forecast Current Weather  For real life weather sync and forecast BROKEN Ability to customize the position and scale of UI  Customizable temperature for different weather conditions yes there is a way to switch to Celsius but default is Fahrenheit cuz 'Murica!  
    APIs:
    bool IsRealLifeWeatherSyncRunning(); void PauseWeatherSystem() void ResumeWeatherSystem() List<Weather> GetCurrentForecast(out int currentWeatherIndex) # returns an empty list if real life weather sync is running  
    Events:
    OnWeatherChanged  
    Installation:
    Drag and drop Plugins folder into main game directory. Install OIV by dragging and dropping into OpenIV. The OIV file is mandatory. 
    The time interval in the ini file is representative of in game time. A conversion from in game time to real life time was kindly made by Krazy Manuel and is provided down below.
     
    IMPORTANT THINGS TO NOTE:
    The Severe Weather Event from ImmersiveAmbientEvents by @Echooo is not compatible yet with DynamicWeather. Please disable that event if you want to use DynamicWeather. You cannot have freeze time OR force weather enabled in any trainer. Otherwise, DynamicWeather will not transition between weather.  Some graphic mods consider weather differently. Thus, the graphic shown for different weather settings in GTA may not represent the weather accurately. You are welcome to edit the image names yourself to fit your graphic mods. I do not log the location from the ini in the RagePluginHook.log. However, if you have trouble with the api working, I will need to know what the location is so please choose something more generic so any identifying information is not revealed while I am trying to debug. The time interval in the INI is measured by IN GAME HOURS.  
     
    Customization:
    All textures can be customized. Just make sure the weather textures is optimized for 96x96 and the notification texture is optimized for 64x64.
     
    Console Commands:
    PauseForecast  ResumeForecast RegenerateForecast RefreshWeather SwitchToIRLWeather SwitchToForecast ReloadDynamicWeatherINISettings  
    Credits:
    @Haze Studio for the notification texture @Scorpionfam for the thumbnail @HeyPalu for the on screen textures Krazy Manuel for the conversion chart @BlueLine Vibes for making a showcase video of a beta (it is outdated but gives good idea of what the mod does) and providing the discord as a platform to help beta test(Thank you all the beta testers in the discord!). @khorio for the coding help with time and API integration @Echooo for weather transition code  
     
     
     

  12. Love
    ApparentlyRohan got a reaction from Trp. Keaton for a file, DynamicWeather   
    DynamicWeather
    By ApparentlyRohan
     
    Disclosure: I am not really updating this mod anymore or fixing bugs. You are welcome to install it. Expect bugs! 
     
    This mod gives GTA its own realistic weather system! Weathers transition as the day continues in game giving more variety in the sky. Read below to see what this mod has to offer:
     
    This mod is open source and includes APIs for developers.
     
    Features:
    Weather Sync to a real life location(Requires API key(API is free..DO NOT SHARE YOUR API KEY) and some setup in order to use) BROKEN Custom realistic forecast Temperature and weather condition included Predicted (in game) time when the weather will occur On screen UI Forecast Current Weather  For real life weather sync and forecast BROKEN Ability to customize the position and scale of UI  Customizable temperature for different weather conditions yes there is a way to switch to Celsius but default is Fahrenheit cuz 'Murica!  
    APIs:
    bool IsRealLifeWeatherSyncRunning(); void PauseWeatherSystem() void ResumeWeatherSystem() List<Weather> GetCurrentForecast(out int currentWeatherIndex) # returns an empty list if real life weather sync is running  
    Events:
    OnWeatherChanged  
    Installation:
    Drag and drop Plugins folder into main game directory. Install OIV by dragging and dropping into OpenIV. The OIV file is mandatory. 
    The time interval in the ini file is representative of in game time. A conversion from in game time to real life time was kindly made by Krazy Manuel and is provided down below.
     
    IMPORTANT THINGS TO NOTE:
    The Severe Weather Event from ImmersiveAmbientEvents by @Echooo is not compatible yet with DynamicWeather. Please disable that event if you want to use DynamicWeather. You cannot have freeze time OR force weather enabled in any trainer. Otherwise, DynamicWeather will not transition between weather.  Some graphic mods consider weather differently. Thus, the graphic shown for different weather settings in GTA may not represent the weather accurately. You are welcome to edit the image names yourself to fit your graphic mods. I do not log the location from the ini in the RagePluginHook.log. However, if you have trouble with the api working, I will need to know what the location is so please choose something more generic so any identifying information is not revealed while I am trying to debug. The time interval in the INI is measured by IN GAME HOURS.  
     
    Customization:
    All textures can be customized. Just make sure the weather textures is optimized for 96x96 and the notification texture is optimized for 64x64.
     
    Console Commands:
    PauseForecast  ResumeForecast RegenerateForecast RefreshWeather SwitchToIRLWeather SwitchToForecast ReloadDynamicWeatherINISettings  
    Credits:
    @Haze Studio for the notification texture @Scorpionfam for the thumbnail @HeyPalu for the on screen textures Krazy Manuel for the conversion chart @BlueLine Vibes for making a showcase video of a beta (it is outdated but gives good idea of what the mod does) and providing the discord as a platform to help beta test(Thank you all the beta testers in the discord!). @khorio for the coding help with time and API integration @Echooo for weather transition code  
     
     
     

  13. Like
    ApparentlyRohan got a reaction from Michael21107 for a file, Keybind Finder: New Lookup Feature!   
    As the title suggests, this standalone exe helps you with keybinds. It shows you what keybinds are already in use(and in what plugin) and what keybinds are not in use by allowing you to search a specific keybind. 
     
    This mod does not connect to your game in any way.
     
    As said in latest patch notes, Hopefully more than 2 people find it useful 🙂 
     
    Install:
    Drag and drop exe and pdb into main game directory and run exe.
  14. Like
    ApparentlyRohan got a reaction from Michael21107 for a file, Goofy Ahhhh Pursuit: Camera Update!   
    There is one callout. It is an impossible pursuit. For all the oldies, this may give you a throwback 😛
     
    If you have any questions/concerns/ideas about this callout pack, please don't tell me.
     
    @OfficerBenzo made a vid using this callout pack. I do appreciate it however you did cheat! 😛
    https://youtu.be/h5mIty-wfjY
    Go watch!
     
    This is not meant to be a good callout pack.
     
     
     
  15. Like
    ApparentlyRohan got a reaction from Mikey7436 for a file, Keybind Finder: New Lookup Feature!   
    As the title suggests, this standalone exe helps you with keybinds. It shows you what keybinds are already in use(and in what plugin) and what keybinds are not in use by allowing you to search a specific keybind. 
     
    This mod does not connect to your game in any way.
     
    As said in latest patch notes, Hopefully more than 2 people find it useful 🙂 
     
    Install:
    Drag and drop exe and pdb into main game directory and run exe.
  16. Like
    ApparentlyRohan got a reaction from unitedOrange66 for a file, Goofy Ahhhh Pursuit: Camera Update!   
    There is one callout. It is an impossible pursuit. For all the oldies, this may give you a throwback 😛
     
    If you have any questions/concerns/ideas about this callout pack, please don't tell me.
     
    @OfficerBenzo made a vid using this callout pack. I do appreciate it however you did cheat! 😛
    https://youtu.be/h5mIty-wfjY
    Go watch!
     
    This is not meant to be a good callout pack.
     
     
     
  17. Love
    ApparentlyRohan got a reaction from enart for a file, MTFO: Move The F*** Over   
    MTFO
    Enhance traffic control and AI behavior when you are responding to a call with your lights and siren active. MTFO aims to create a more realistic and immersive experience by making the AI drivers react in a more intelligent and 'human-like' way to your sirens, rather than swerving all over the place.
     
    Disclaimer:
    GTA AI is extremely temperamental, and you may encounter some edge cases and odd AI behavior; these issues will be addressed in later updates. Please report any problems 😁
    The best place to get support or suggest changes would be on Discord. 
     
    Features:
    Extensive customization of AI actions via the MTFO.ini file. Configuration is reloaded when going on/off duty.
    Opticom Intersection Control: As you approach intersections with traffic lights, this feature will automatically turn the light green in your direction. This can be disabled via the EnableOpticom setting in the configuration file.
    Intelligent Yielding: On highways, vehicles traveling in the same direction as you will switch lanes if they are blocking your path, if no lane is available they will attempt to come to a smooth stop on the wide of the road. They will attempt to find a safe space to pull over if you are in the furthermost right lane.
    Oncoming Traffic Braking: Vehicles in the oncoming lane will slow down or come to a stop as you pass them on highways, rather than aggressively swerving. This is controlled by the EnableOncomingBraking setting.
    Dynamic Intersection Clearing: When you are approaching a major intersection (with traffic lights or stop signs), cross-traffic will be instructed to stop, clearing the way for you without having to navigate around other vehicles. Toggled via EnableIntersectionControl.
    Around Player Overtaking: When you are stopped, vehicles behind you will attempt to safely overtake your vehicle rather than getting stuck behind you. This is particularly useful during traffic stops or when you are stationary on a roadway for any reason. This is managed by the EnableAroundPlayerLogic setting.

    With the update to v4, the custom yielding now primarily functions on freeways/highways to make yielding more realistic in these scenarios. Please do not use your old ini; replace it with the new one; it will not function properly with v4, as I have rewritten the majority of the codebase.

    UPDATED SHOWCASE: Thanks to @BlueLine Vibes
    https://youtu.be/yYFjruw2yeQ?si=l1x4acViG_rKxI_9

    LEGACY VERSION: Showcase, thanks to @amenbrother
     
    LEGACY VERSION: Showcase of the vehicles stopping for you thanks to @Scorpionfam
     
     
     
     
  18. Love
    ApparentlyRohan got a reaction from SKITZY GAMING AUSTRALIA for a file, Keybind Finder: New Lookup Feature!   
    As the title suggests, this standalone exe helps you with keybinds. It shows you what keybinds are already in use(and in what plugin) and what keybinds are not in use by allowing you to search a specific keybind. 
     
    This mod does not connect to your game in any way.
     
    As said in latest patch notes, Hopefully more than 2 people find it useful 🙂 
     
    Install:
    Drag and drop exe and pdb into main game directory and run exe.
  19. Like
    ApparentlyRohan got a reaction from forsav1 for a file, Keybind Finder: New Lookup Feature!   
    As the title suggests, this standalone exe helps you with keybinds. It shows you what keybinds are already in use(and in what plugin) and what keybinds are not in use by allowing you to search a specific keybind. 
     
    This mod does not connect to your game in any way.
     
    As said in latest patch notes, Hopefully more than 2 people find it useful 🙂 
     
    Install:
    Drag and drop exe and pdb into main game directory and run exe.
  20. Like
    ApparentlyRohan got a reaction from Michael21107 for a file, Soundboard   
    Um....yes.
  21. Like
    ApparentlyRohan got a reaction from Misi for a file, MTFO: Move The F*** Over   
    MTFO
    Enhance traffic control and AI behavior when you are responding to a call with your lights and siren active. MTFO aims to create a more realistic and immersive experience by making the AI drivers react in a more intelligent and 'human-like' way to your sirens, rather than swerving all over the place.
     
    Disclaimer:
    GTA AI is extremely temperamental, and you may encounter some edge cases and odd AI behavior; these issues will be addressed in later updates. Please report any problems 😁
    The best place to get support or suggest changes would be on Discord. 
     
    Features:
    Extensive customization of AI actions via the MTFO.ini file. Configuration is reloaded when going on/off duty.
    Opticom Intersection Control: As you approach intersections with traffic lights, this feature will automatically turn the light green in your direction. This can be disabled via the EnableOpticom setting in the configuration file.
    Intelligent Yielding: On highways, vehicles traveling in the same direction as you will switch lanes if they are blocking your path, if no lane is available they will attempt to come to a smooth stop on the wide of the road. They will attempt to find a safe space to pull over if you are in the furthermost right lane.
    Oncoming Traffic Braking: Vehicles in the oncoming lane will slow down or come to a stop as you pass them on highways, rather than aggressively swerving. This is controlled by the EnableOncomingBraking setting.
    Dynamic Intersection Clearing: When you are approaching a major intersection (with traffic lights or stop signs), cross-traffic will be instructed to stop, clearing the way for you without having to navigate around other vehicles. Toggled via EnableIntersectionControl.
    Around Player Overtaking: When you are stopped, vehicles behind you will attempt to safely overtake your vehicle rather than getting stuck behind you. This is particularly useful during traffic stops or when you are stationary on a roadway for any reason. This is managed by the EnableAroundPlayerLogic setting.

    With the update to v4, the custom yielding now primarily functions on freeways/highways to make yielding more realistic in these scenarios. Please do not use your old ini; replace it with the new one; it will not function properly with v4, as I have rewritten the majority of the codebase.

    UPDATED SHOWCASE: Thanks to @BlueLine Vibes
    https://youtu.be/yYFjruw2yeQ?si=l1x4acViG_rKxI_9

    LEGACY VERSION: Showcase, thanks to @amenbrother
     
    LEGACY VERSION: Showcase of the vehicles stopping for you thanks to @Scorpionfam
     
     
     
     
  22. Like
    ApparentlyRohan got a reaction from puffy skate for a file, Keybind Finder: New Lookup Feature!   
    As the title suggests, this standalone exe helps you with keybinds. It shows you what keybinds are already in use(and in what plugin) and what keybinds are not in use by allowing you to search a specific keybind. 
     
    This mod does not connect to your game in any way.
     
    As said in latest patch notes, Hopefully more than 2 people find it useful 🙂 
     
    Install:
    Drag and drop exe and pdb into main game directory and run exe.
  23. Like
    ApparentlyRohan got a reaction from HyperBlueSmart for a file, Soundboard   
    Um....yes.
  24. Confused
    ApparentlyRohan got a reaction from BlueBloods12 for a file, Soundboard   
    Um....yes.
  25. Confused
    ApparentlyRohan got a reaction from officerIIIburak for a file, Soundboard   
    Um....yes.

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