File Comments posted by RealiSIM Gaming
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12 hours ago, Rizencraft said:
Keep getting corrupt game data when I load the DLC pack from this mod. When I rename all everything so that it's a replacement instead of an add-on, the ELS lights don't work when I spawn a tow truck with STP.
Can you join my discord or dm me on discord Haileykins#0832 so we can go over this error?
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On 2/7/2023 at 12:11 PM, MrRetr0 said:
Hi, I'd just like to say that this is a really great mod. All the other edits of Bejoljo's plugins had some really outrageous items and really convoluted charges and citations.
2 things I have noticed so far, however, is that there doesn't seem to be a dialogue option for question someone with a suspended licence, and that Tylenol doesn't seem to be listed in any of the Narcotics charges.
What color is tylenol when it shows up in the search items, I don't recall having that in my items, it could be injected by the specific callout if you were on one. If not, chances are its green in the list of search items, as tylenol is not illegal to have
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56 minutes ago, MaksimHand said:
Ohh no, in fact, it's confusing and makes it impossible to communicate more with the peds, so definitely minus for the questions for the peds, the rest is more or less normal, with the drivers. It is strange that, for example, in Ultimate Questions everything is in order with this, or am I confusing something, I don’t know, I could be wrong
Everything that you would ask in the white questions and more can be found in the blue categories when talking to a ped on foot
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9 hours ago, MaksimHand said:
Sorry, my English is just bad, please don't hit me. I understood correctly, it is impossible to use white questions like "Have you been drinking", only blue ones? I hope i understood
Yep that's right, I just did it to ensure I had total control over the questions and responses. Those white questions, I can not customize what the question actually is, so I decided to just disable them
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1 hour ago, MaksimHand said:
I have explained up above in the discussion why I have done this. Use the question sections that are blue, those options are disabled due to the lack of control I have over their customizability. This is the last I will speak on this matter here in the discussion, and ask it be the last spoken on it, if you still don't understand please join my Discord linked in the description, and here: https://discord.gg/DsbXhXnxVr and I will do my best to explain it to you in the support channel for emberXMLs
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4 hours ago, cong2003 said:
I'm get a little bit confused with DUI, it's have 1st 2nd 3rd, idk which one to choose 😞 Is there any document explain all of this?
There is not, but its how many DUI's they have, so, if you check their record and they have had one DUI in the last, you charge them with DUI 2nd, if they have a charge for DUI 2nd in their record, charge them with DUI 3rd, if they have DUI 3rd in their record, then you charge them with DUI 4th+ (which becomes a felony)
4 hours ago, cong2003 said:I'm get a little bit confused with DUI, it's have 1st 2nd 3rd, idk which one to choose 😞 Is there any document explain all of this?
But, its also how YOU want to play, you don't have to play like that 🙂
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17 minutes ago, MaksimHand said:
Because the questions themselves can not be modified I disabled those few options and instead built more immersive options in the custom questions that would show up under those disabled questions when talking to a ped who is on foot. In my description it also states that I disabled those questions and that is completely normal behavior. As the disabled message says, please utilize the custom questions, instead of the hardcoded questions with scripted questions but custom answers.
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Just now, Konasclient said:
this really looks nice i have to try it out
Glad you like it! I wish I could take all the credit, but if it wasn't for the amazing content creators listed in the credits on this page, and also in the credits file in the download, this would have never been possible by me!
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17 minutes ago, ogAlexx said:
anything to do with "light emissive" in the z3d for the Pioneer is the emissive. (Check the name and make sure it is with the Pioneer, don't mess with the material browser for other stuff as it might affect other stuff.)
So I found it, it looks like by default it wasn't set to Adapt vehicle_lightemissive for some reason, so I set it to adapt it, and drug it up and it worked fine
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Edited by RealiSIM Gaming
11 hours ago, F5544 said:No problem go ahead;) I stopped modding so good luck
That would be awesome! Thank you! I will happily take up the torch and turn these into ELS vehicles! Thank you so much!!!!
Do you prefer that I keep the pack the same name? Anything specific that you want? Also who made the back for the the two hook and chain tow trucks?
And where is the fire extinguisher and pillons added by Jacobmaate? I can't find them on the model? -
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22 hours ago, ziipzaaapM16A4 said:
it should already respect it in the old version. Grammar police links its status anyways to that. When entering a status to GP it does that too with LSPDFR and so we do react to that.
the usual AiCallouts are always there but there won't be any escalation to an LSPDFR Callout. The ability to setup the Escalation rate has also already been included into the update which is not public and not for testing at the time. Disabling can always be done when you take out the shotsfired callout of your Plugins/LSPDFR/AAIC folder.
Just don't forget to reload all AiCallouts through the RPH Console "ReloadAiCalloutPlugins".Hey I really appriciate that information! It seems for me when I'm Out Of Service I still get LSPDFR style callouts from AAIC, but I'll have to get in to game to really see if thats the case or maybe Im just mistaken
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9 hours ago, Tha Mexikan said:
Amen Drama Over!!!!!!!!
You got that right. No reason for that stuff.
9 hours ago, HashTagHell said:I cannot count the times that I didn't like something (not just here) anywhere, and I just chose not to use it. If I was going to go back and forth with what I thought someone should do, I would probably chose to do it myself and show them up. I appreciate what you've done with this mod, and I personally think it's the best out to date.
PS: XML files can be manipulated if the format is that much of a thorn in one's hip.
Couldn't have said it better myself!
7 hours ago, ArriveAlive said:Yeah... first of all, I do like this XML, which is why I also commented "great job" and "good all-in-one" in the review. Second, If I didn't like it, I wouldn't have cared to use it and notice/correct the mistake. Lastly, I pointed a mistake out and I kept replying to the creators replies on what the mistake was. I went back and fourth to give them knowledge on the issue, not for them to change what they have. No where did I say that. It's really simple, if the creator kept replying to me, I kept replying to them. Not an argument. I've pointed mistakes to others too and they say "i'll look into it." That's all.
If you really want it looked into, catch me in my discord server, lets talk about it. If I misinterpreted your tone I apologize, but it came off very "Your wrong I'm right and this mod is bad because you didn't do XYZ"
EmberXMLs
in Visuals & Data File Modifications
I'm not sure what you mean?