lektralek
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lektralek got a reaction from aidey1234 in NaturalVision Evolved Crashing LSPDFRHey all, I installed the older enb 0.275 files replacing the existing enb files from NVE which stopped my game crashing on boot.
The normal way of starting lspdfr through launching rage works for me.
I found those 2 files (you only need d3d11.dll and d3dcompiler_46e.dll) from this old enb upload here:
GTA 5 ENB Series v0.275 with Realistic Graphics Config Mod - GTAinside.com
I'm on the latest everything including october 2020 NVE release, latest lspdfr and latest rage, and everything seems okay after the older enb is used.
I also increased my plugin timeout threshold to 60,000 in rage settings, not sure if this helped.
Credit to Joey Beckstead in this thread for finding the fix
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lektralek got a reaction from BlueLine Vibes in NaturalVision Evolved Crashing LSPDFRHey all, I installed the older enb 0.275 files replacing the existing enb files from NVE which stopped my game crashing on boot.
The normal way of starting lspdfr through launching rage works for me.
I found those 2 files (you only need d3d11.dll and d3dcompiler_46e.dll) from this old enb upload here:
GTA 5 ENB Series v0.275 with Realistic Graphics Config Mod - GTAinside.com
I'm on the latest everything including october 2020 NVE release, latest lspdfr and latest rage, and everything seems okay after the older enb is used.
I also increased my plugin timeout threshold to 60,000 in rage settings, not sure if this helped.
Credit to Joey Beckstead in this thread for finding the fix
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So you downloaded a fancy 2015 Tahoe and installed it in the police3 slot, only to find that it rolls more than your eyes when your boss is talking to you. Does your Silverado not drive like a truck should? or maybe your '15 Charger doesn't feel right. There are a lot of options to choose from when deciding which handlingid you want to use for your car. I've compiled a list of what I use for handling lines, and thus far, all have worked just fine. For some of them, such as the Silverado and Expedition, someone else might of found a better handling, and if that's the case, please comment below letting me know what you're using and I'll give it a shot.
Some people like to edit the handling.meta. This is not a requirement, the handlingid is all you need to touch if you just want the basics. Handling.meta is there for those who know a bit about modding and want to refine the handling lines to feel realistic.
For those that might be confused on what the handlingid is, it's one of the top lines in the vehicles.meta.
Here's an example:
<handlingId>police3</handlingId>
All of these will be for police vehicles, I will not be covering modded civilian cars. Also note that this topic really only applies to those who have modded their police fleet.
Crown Vic
police
Dodge Charger
If 09-10 version, police2 If 2013+ version, buffalo2
Ford Taurus, Chevrolet Caprice and Chevrolet Impala
police3 (this is meant for smaller vehicles, such as the Impala) premier (this is an alternative for smaller vehicles, such as the Impala. Use this if you don't like the way police3 feels) fugitive (this is meant for bigger/heavier cars, such as the Taurus) felon (this is an alternative for bigger/heavier cars in case you don't like Fugitive)
Ford Explorer
gresley
Chevrolet Tahoe
baller baller2
Ford Expedition
fbi2
Chevrolet Silverado
sandking
Dodge Durango
baller
Dodge Challenger
gauntlet
Ford Mustang
dominator
Ford Fusion
tailgater (There is most likely a very better choice out there, I'm just not sure which would work)
BMW motorcycle
policeb
Ford F-150
sandking
Ford F-350
sadler sandking - may work for this as well, not confirmed
Chevrolet Corvette
coquette
Chevrolet Avalanche
sandking
Chevrolet Camaro
gauntlet
Nissan GTR
elegy
Land Rover
baller
Hearse
romero
Dodge Polara
glendale -
lektralek reacted to Lukez3218 in Custom sirens do not workSo, when you extract the sound files from the vehicles.awc file using OpenIV, it creates a bunch of .wav files (known sound format, that way we can edit them, .awc is just an archive of sounds) and these files are internally labeled by the game with different names such as POLICE_WARNING for the priority siren or AIRHORN_EQD for the air horn, though because .awc is a archive format proprietary to Rockstar Games, the developers of OpenIV had to come up with their own algorithm to extract it, and so they didn't have access to the internal labels for the files, but only to the corresponding hexadecimal labels. Now they've managed to find out more of these internal labels and thus the files that you extract from the vehicles.awc won't be labeled with their hexadecimal number anymore, but with the actual name used internally by the game. Or at least this is the explanation I came up with using my computer knowledge 🙂
All of this to say, sirens that you download are still labeled using the hex numbers, so you have to rename them to whatever their internal label is, for example the main wail siren that used to be 0x0D329446.wav, is now SIREN_PA20A_WAIL.wav. Hope it makes more sense.
EDIT: I figured you were probably more interested in a more clear explanation on how to install the sirens lol
Just take the custom siren you want to install, it should have 4 or 5 files three of which are named SIREN_2.wav, AMBULANCE_WARNING.wav and POLICE_WARNING.wav. The others are most likely 0x0D329446.wav and 0x0EA58C7C.wav. Due to the reasons I explained above, you now have to rename these two respectively to SIREN_PA20A_WAIL.wav and AIRHORN_EQD.wav before copying them into the vehicles folder after you extracted the vehicles.awc file using OpenIV.