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sosezi

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Posts posted by sosezi

  1. On 12/16/2021 at 7:42 AM, A Stranger said:

    Multiple things here:

    1. When running LSPD:FR; do you have Preload disabled in your LSPDFR.ini in GTAV/LSPDFR?
    2. With custom cars; are the .ytd files above 12MB?

    yes false

    yes under 3mb ytd

    still wondering .......

    On 12/16/2021 at 6:04 PM, shqrk18 said:

    Hello! 

    • I was solved this problem with making car .ytd files max size must be 3MB.
    • And if you are using NVE Graphic mod, it's using 4K textures. After i deleting NVE i didn't get any texture loss honestly. I hope it helps you.
    • Try that things and share results with us! 🥰

    well, I'm on vanilla GTA without graphic mods 

    just LSPDFR and 3 pack of callouts plus custom cars 

    but recently installed bus pack 

    maybe buses? most likely to me but i don't know YET 

     

  2. ·

    Edited by sosezi

    Spoiler

     

     

    since my workplace PC went nuts I post it as comment 

    Admins please help, because my PC doesn't want to post it as a text... it goes spoiler always ....

     

    i repeat my topic here and sorry for the troubles

    please read below

     

     

     

    Spoiler

    Hi, i have a question about texture loss after 2~3 hours of gameplay 

    i've been reading tons of threads and it's almost always no effect

    hi-poly etc 2k textures and so on no doesn't help 

    i have 2 GTA5 copies and one is running well w/o texture losses and one is like .... meh.....

    tried everything but nothing..

    could it be just buggy car 3D? or it's something else? 

    i've had tons of mods there and no texture loss but started to gain those texture losses recently 

    old backup version of GTA is fine (latest LSPDFR) and it has more than 40+police cars and helos (no losses)

    i've added some vehicles to the traffic (popgroups and vehiclemodelsets) and hell started lol

    so I assume i need to back up my COPY and make it Main? but technically what could be the reason of those? (not like go on duty and i'm gaining texture losses)
    I play like 2~3 hours and the city starting to disappear 

    no crash fest of rage and lspdfr tho~ stable hard build (same on both versions)

    Cheers!

     

     

  3. ·

    Edited by sosezi
    more information added

    go to vehicles.meta and open it >look for the <frequency value="100" /> set it to 20 or even 10 and then go and look for  maxNum value and set it to 2 or 3 

    <frequency value="100" />
    <swankness>SWANKNESS_4</swankness>
    <maxNum value="999" />

     

    >>>>>>>>change those numbers for EACH car (except planes and trains >lower them to 50~60 something) >>>>because you want trains in the city right? (buses are already 10 so don7t touch them lol they're already doomed to spawn rarely)

     

    <frequency value="10" />
    <swankness>SWANKNESS_4</swankness>
    <maxNum value="2" />

    at least it will give you smooth traffic with DIFFERENT vehicles and no FPS drops not to mention texture losses 

    plus Too many Hi-Poly mods will cause that

     

    Note*** back up original file 🙂 in case you want to return it back without lurking numbers

  4. ·

    Edited by sosezi
    sentence error

    On 3/14/2019 at 3:59 AM, Spike O'Hara said:

    Hi! It looks like I found out what caused my Texture problem. I deleted a bunch of my Addon Cars, played for like an hour, and no more texture loss!

    Here is what I use for the moment:

     

    - gameconfig with 1x traffic 1xpeds (Means Gta base)

    - 1 Addon Car as a DLC

    - medic4523's Fire/EMS pack (also a DLC)

    - police, police2, police3, police4, sheriff and sheriff2 in patchday20

     

    I am not sure if the amount of cars caused this problem or if it was a specific car (too high polygons maybe). I'll keep on trying to add cars and eventually find out where my Limit is.

    I hope this helps your Problem as well.

    Yes that's High Polygon add-on cars (not 4k textures) and Overskinned cars e.g you're playing with the car which has over 10 skins in it's texture dict file 

    I am running LSPDFR on Laptop 6GB GPU and 32GB RAM (over 30 add on police cars) no texture loss 

     

    plus fun fact some so called Extras can cause texture loss e.g extra lightbar or etc (buggy 3D model in terms of coding/making whatever) and LODs even with LODs car may be buggy as hell...... so I hate to say that but if the car is buggy.... it should be retired from the beat......

     

    I have 2 Packs from Lozano71 and my own packs made by myself from different developers and for those mods

    i am always using Torture version of GTA which helps me to understand which mod is buggy and which is good 🙂 Happy Patrolling guys! Cheers!

  5. On 10/16/2021 at 10:21 PM, Charlie686 said:

    Yes, just either hit enter when you get the error or load GTAV first, then RAGE. 🙂 

    Works for me!! Thanks! and sorry for late reply 🙂 

     

  6. ·

    Edited by sosezi

    23 minutes ago, Charlie686 said:

    RagePluginHook is down.

    Sit tight.

    You can continue playing in the meantime.

    wait what??? you mean their internal error? plus i am gaining EUIFL file in my folder

    if that&s their internal error i understand 

    hope they will fix it >>>OH LMAO 

    RAGEPLUGIN HOOK HAS EXPIRED (their website) 

     

    not that i can't start the game no but I'm afraid It'll crash always

    so you mean even with that crappy message it's still playable? 

     

    Cheers!!

     

     

  7. On 9/9/2016 at 8:44 AM, Alex_Ashfold said:

    No unfortunately without ymt editing, yiu can't add more textures, you need to replace them, or replace an item with more textures variations like for example the vests that were added in mpjanuary dlc.

    could you help me with that? i want to install texas DPS uniforms without replacement 

    because i want to keep all LORE outfits as well 

  8. ·

    Edited by sosezi
    more information added

    On 2/9/2021 at 2:39 PM, Dmanjr91 said:

    This is an awesome response man! Thank you! I guess I just assumed that the unmarked units that I’ve seen at the airport were fbi but I totally spaced that there is an unmarked city unit/slot as well. Would this be the same unit that patrols the port of Los Santos as well? And where is this install of jurisdictions? I could really make use of that.

    if you're using customized agency.xml" you can make your own world of patrolling units like I did with my 70's pack by Lozano 🙂 

    North Yankton and LSSD got Transport units and SAHP got Patrol units with usual Highway patrol cars 

    motor unit is only bike cops 

    works flawlessly and you can customize it yourself if you can

    I'm planning to release it here if admins will approve it 

    Cheers!

  9. ·

    Edited by sosezi
    added description

    Pranger aka PARK RANGER patrolling in Paleto Forest and Highway nearby 

    not often but you can spot them there especially in Paleto forest area 

    they're patrolling on the forest roads and so on 

    but if you'll request backup they'll appear as a state patrol near forest area and on some highways near the forest and SOME parks

     

     

    hope this helps 🙂 

  10. ·

    Edited by sosezi
    more information added

    http://blogger-lozano71.blogspot.com/2018/12/retro-emergency-vehicles-pack-v-130.html

    greatest pack! and working flawlessly!!! 3 periods 70's 80's and 90's 

     

    enjoy guys! I'm playing with 70's and the lights are real dope! old lightbars rotating like real and it's very well made 🙂 

     

    Lozano is one of greatest Modders I've ever met! p.s video in his blog shows OLD version of lights

    now they're smoother and rotating (literally rotating like in THE HITCHER 1986 movie car chase scene) 

    that's awesome pack to me and the best so far! 

     

    use gameconfig 300+cars for it (the old gameconfig in the pack need to be replaced) because the pack was made for v1180 GTA V

    now I'm on latest GTA so I've updated gameconfig and it works great

     

     

  11. 7 hours ago, LMS said:

     

    These two variables could be specified via the lspdfr.ini, but I recommend using the console so they are not always set.

    I've opened Lspdfr.ini but Hmm there are no trace of such setting 

    latest 0.4.8

     

    by the way resisting scenario>>> resisting by shooting trough windshield of own car and killing a cop... happened to me when I've pulled over a guy for overspeeding 

     

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