sosezi
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Posts posted by sosezi
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On 12/16/2021 at 7:42 AM, A Stranger said:
Multiple things here:
1. When running LSPD:FR; do you have Preload disabled in your LSPDFR.ini in GTAV/LSPDFR?
2. With custom cars; are the .ytd files above 12MB?yes false
yes under 3mb ytd
still wondering .......
On 12/16/2021 at 6:04 PM, shqrk18 said:Hello!
- I was solved this problem with making car .ytd files max size must be 3MB.
- And if you are using NVE Graphic mod, it's using 4K textures. After i deleting NVE i didn't get any texture loss honestly. I hope it helps you.
- Try that things and share results with us! 🥰
well, I'm on vanilla GTA without graphic mods
just LSPDFR and 3 pack of callouts plus custom cars
but recently installed bus pack
maybe buses? most likely to me but i don't know YET
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Edited by sosezi
Spoilersince my workplace PC went nuts I post it as comment
Admins please help, because my PC doesn't want to post it as a text... it goes spoiler always ....
i repeat my topic here and sorry for the troubles
please read below
SpoilerHi, i have a question about texture loss after 2~3 hours of gameplay
i've been reading tons of threads and it's almost always no effect
hi-poly etc 2k textures and so on no doesn't help
i have 2 GTA5 copies and one is running well w/o texture losses and one is like .... meh.....
tried everything but nothing..
could it be just buggy car 3D? or it's something else?
i've had tons of mods there and no texture loss but started to gain those texture losses recently
old backup version of GTA is fine (latest LSPDFR) and it has more than 40+police cars and helos (no losses)
i've added some vehicles to the traffic (popgroups and vehiclemodelsets) and hell started lol
so I assume i need to back up my COPY and make it Main? but technically what could be the reason of those? (not like go on duty and i'm gaining texture losses)
I play like 2~3 hours and the city starting to disappearno crash fest of rage and lspdfr tho~ stable hard build (same on both versions)
Cheers!
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Edited by sosezi
more information addedgo to vehicles.meta and open it >look for the <frequency value="100" /> set it to 20 or even 10 and then go and look for maxNum value and set it to 2 or 3
<frequency value="100" />
<swankness>SWANKNESS_4</swankness>
<maxNum value="999" />>>>>>>>>change those numbers for EACH car (except planes and trains >lower them to 50~60 something) >>>>because you want trains in the city right? (buses are already 10 so don7t touch them lol they're already doomed to spawn rarely)
<frequency value="10" />
<swankness>SWANKNESS_4</swankness>
<maxNum value="2" />at least it will give you smooth traffic with DIFFERENT vehicles and no FPS drops not to mention texture losses
plus Too many Hi-Poly mods will cause that
Note*** back up original file 🙂 in case you want to return it back without lurking numbers
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Edited by sosezi
sentence errorOn 3/14/2019 at 3:59 AM, Spike O'Hara said:Hi! It looks like I found out what caused my Texture problem. I deleted a bunch of my Addon Cars, played for like an hour, and no more texture loss!
Here is what I use for the moment:
- gameconfig with 1x traffic 1xpeds (Means Gta base)
- 1 Addon Car as a DLC
- medic4523's Fire/EMS pack (also a DLC)
- police, police2, police3, police4, sheriff and sheriff2 in patchday20
I am not sure if the amount of cars caused this problem or if it was a specific car (too high polygons maybe). I'll keep on trying to add cars and eventually find out where my Limit is.
I hope this helps your Problem as well.
Yes that's High Polygon add-on cars (not 4k textures) and Overskinned cars e.g you're playing with the car which has over 10 skins in it's texture dict file
I am running LSPDFR on Laptop 6GB GPU and 32GB RAM (over 30 add on police cars) no texture loss
plus fun fact some so called Extras can cause texture loss e.g extra lightbar or etc (buggy 3D model in terms of coding/making whatever) and LODs even with LODs car may be buggy as hell...... so I hate to say that but if the car is buggy.... it should be retired from the beat......
I have 2 Packs from Lozano71 and my own packs made by myself from different developers and for those mods
i am always using Torture version of GTA which helps me to understand which mod is buggy and which is good 🙂 Happy Patrolling guys! Cheers!
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Edited by sosezi
23 minutes ago, Charlie686 said:RagePluginHook is down.
Sit tight.
You can continue playing in the meantime.
wait what??? you mean their internal error? plus i am gaining EUIFL file in my folder
if that&s their internal error i understand
hope they will fix it >>>OH LMAO
RAGEPLUGIN HOOK HAS EXPIRED (their website)
not that i can't start the game no but I'm afraid It'll crash always
so you mean even with that crappy message it's still playable?
Cheers!!
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On 9/9/2016 at 8:44 AM, Alex_Ashfold said:
No unfortunately without ymt editing, yiu can't add more textures, you need to replace them, or replace an item with more textures variations like for example the vests that were added in mpjanuary dlc.
could you help me with that? i want to install texas DPS uniforms without replacement
because i want to keep all LORE outfits as well
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Edited by sosezi
more information addedOn 2/9/2021 at 2:39 PM, Dmanjr91 said:This is an awesome response man! Thank you! I guess I just assumed that the unmarked units that I’ve seen at the airport were fbi but I totally spaced that there is an unmarked city unit/slot as well. Would this be the same unit that patrols the port of Los Santos as well? And where is this install of jurisdictions? I could really make use of that.
if you're using customized agency.xml" you can make your own world of patrolling units like I did with my 70's pack by Lozano 🙂
North Yankton and LSSD got Transport units and SAHP got Patrol units with usual Highway patrol cars
motor unit is only bike cops
works flawlessly and you can customize it yourself if you can
I'm planning to release it here if admins will approve it
Cheers!
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Edited by sosezi
added descriptionPranger aka PARK RANGER patrolling in Paleto Forest and Highway nearby
not often but you can spot them there especially in Paleto forest area
they're patrolling on the forest roads and so on
but if you'll request backup they'll appear as a state patrol near forest area and on some highways near the forest and SOME parks
hope this helps 🙂
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Edited by sosezi
more information addedhttp://blogger-lozano71.blogspot.com/2018/12/retro-emergency-vehicles-pack-v-130.html
greatest pack! and working flawlessly!!! 3 periods 70's 80's and 90's
enjoy guys! I'm playing with 70's and the lights are real dope! old lightbars rotating like real and it's very well made 🙂
Lozano is one of greatest Modders I've ever met! p.s video in his blog shows OLD version of lights
now they're smoother and rotating (literally rotating like in THE HITCHER 1986 movie car chase scene)
that's awesome pack to me and the best so far!
use gameconfig 300+cars for it (the old gameconfig in the pack need to be replaced) because the pack was made for v1180 GTA V
now I'm on latest GTA so I've updated gameconfig and it works great
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7 hours ago, LMS said:
These two variables could be specified via the lspdfr.ini, but I recommend using the console so they are not always set.
I've opened Lspdfr.ini but Hmm there are no trace of such setting
latest 0.4.8
by the way resisting scenario>>> resisting by shooting trough windshield of own car and killing a cop... happened to me when I've pulled over a guy for overspeeding
Multiple liveries in Ultimate Backup
in LSPDFR 0.4 for Legacy Edition Support
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Edited by sosezi
more information added
in Agency.xml find vehicles your agency using
and put it this way
example
for example
LSPD
<Vehicle livery="1">police</Vehicle>
LSSD
<Vehicle livery="2">police</Vehicle>
BCSO
<Vehicle livery="3">police</Vehicle>
etc
hope this helps