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WMFong

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File Comments posted by WMFong

  1. 10 hours ago, Roberto. said:

    Let me ask you one more thing: I saw that it is possible to choose which troops will respond in Code 2/3. Is there a way to get the units to use their primary weapons when answering code 2 as in code 3?

     

    For example, let's say I set up my "gang units" to use carabine as my primary weapon. Whenever I call them code 2, they appear 100% of the time armed only with pistols.

     

    Yes you can. Doing it in a complicated way. Make one special unit for code 2 and one special use for code 3. And customize their weapons there

  2. ·

    Edited by WMFong

    11 hours ago, Roberto. said:

     

    Well for some reason mine doesn't show up as shown in the print. Another thing I noticed when the FBI SWAT support is requested unlike the other tactical teams that are formed by 4 members the FBI swat appears with only one person.

    Change it to something like this if you want the FBI SWAT backup to have 4 members come when called
    image.thumb.png.fa3a911e652c79b412a9cdc795dd01dd.png

      

    Words you need to replace


                    <Vehicles>
                        <Vehicle pax="3" pax_chance="100" color="AliceBlue">fbi2</Vehicle>
                    </Vehicles>

          - "pax" is the number of police passenger in the vehicle. This attribute will have no effect on "Ambulance" and "FireTruck" units
          - "pax_chance" is the chance that the vehicle will have passengers(s) (0-100)
          - "color" the color of the vehicle. It might be a "integer number" or "color name" (from https://docs.microsoft.com/en-us/dotnet/api/system.drawing.color?view=netframework-4.6.1 )
    You will be able to check these definitions at GTAV/plugins/LSPDFR/UltimateBackup/DefaultRegions.xml

  3. On 9/1/2021 at 1:51 AM, SneakySteve said:

    It only says this if your too far from the callout, you can disable that in the ini file

    Emmm. Not really. I am standing right in the university Campus and received a callout. However, it appears Code 4 disregard when I accept the callout

  4. Just now, Jacobmaate said:

    Hmm thanks for the quick response. I'll see if I can put together a quick patch for SSLA compatibility. Mind if I PM you the files to test for me? (I'm on a fresh game install so have little to do conflict testing with).

    Feel free to do so.

  5. ·

    Edited by WMFong

    Bug found for Noose Predator. This bug appears when I turn on light and siren, appear when I turn on light only too, hope you can fix it.

     

    Edit: I found the same bug happen on Noose Dinghy too.image.png.646b68a5113d77098cc893a2c3e9a516.png

     

    On 10/10/2019 at 10:30 PM, mintymax said:

    This pack looks amazing! Unfortunately I can't open the file as an archive with 7zip. Is there a problem with the file or am I doing something wrong?

     

    SOLVED: 7zip couldn't open the file, tried another archive extractor and it worked.

    I use 7-zip to extract the file. And it worked. Not sure if you are doing something wrong.

  6. On 4/11/2021 at 1:20 AM, Alexx1524 said:

    Anybody have the link for addon please ?

    @Alexx1524

    On 3/22/2021 at 7:18 AM, otherguy136 said:

    @Ruslan6996

    The download link for the Add-on pack (in the file called "Add_on Download Link.txt") links to a Google Drive file that no longer exists, meaning it can't be downloaded. However, this link was posted in an earlier comment: https://mega.nz/file/iDJW3bZT#YScEoMZtEMK2JK1jxyBTNbLqY1bs-E1odr4jhn53Syg

     

    On 3/29/2021 at 11:38 AM, Black Whistle said:

    Can I get the updated addon pack link because the current one isn't working

    @Black Whistle

    Just now, WMFong said:

     

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