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DiabloRambo

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Everything posted by DiabloRambo

  1. I like it, I appreciate how this is publicly available while being of good quality. Great Job
  2. Should keep this light set up for any detectives vehicle tbh nice jobb
  3. what does it mean when RPH says they couldnt find ExtraRepairPatch instance
  4. I'm surprised there isnt more comments and downloads. I admit I glossed over this file many times, as I am a SP player, and the thumbnail made it look like a 5m car only. I like the car, very clean and well done. I really like how the TA isnt directly tied to stage lightning but can be activated with signal keys. Well done
  5. Hey so I have a game crash running your prisoner flight callout (really cool, a really unique callout), as soon as I take off, the game would crash, though i admit from your files I had not replaced which is your included NAudio.dll and RagenativeUI as I have more up to date versions in my folder, any way to avoid it?RagePluginHook.log
  6. Very nice, would you release hubcaps for the charger? Truly great work
  7. Ah yes, I am aware, I was legit keeping track. As for the wheel variety pack, well I am that picky that I want the AI using them too
  8. Damnn thanks man, I had always been particular about the cars I choose for my fleet, having preference for hubcaps for my cars like the CVPI, FPIS, and such, appreciate it dude Yep, real nutty with those hubcaps, you the man, thank you
  9. Would you release this with hubcaps? (cause thats my preference) But this a beautiful car regardless
  10. Merry Christmas to me, this is beautiful, and to you too reading this, Happy New Years An antenna or 2 would be the cherry on top but finally an unmarked vehicle with hubcaps and visible equipment and not an ungodly amount of lights
  11. Really nice setup, though i think a pair of lights on the bumper angled to the sides would be necessary for clearing intersections. Hubcaps would be preferable as steelies really give it away, other than that, its a really nice car, gonna enjoy using this car with those gang units
  12. No worries happy to help, no rush here. I will try out your plugin here when I get the chance today, take care mate
  13. I had not come to use the plugin yet, I had posted the question but the author hasnt responded. Based on the vid provided, AI:Respond is a plugin that allows you attach AI units to you(player) as you respond to a call, so they will arrive on scene with you. Almost like using UB to call for backup but this time you can call while you are en route which doesnt make sense in a roleplay sense, cause if you arent on scene yet, how many units or type of units would you know you need to handle the situation. I do not think it provides the immersion of Ambient AI Callouts, there would not be Ai spawn responding to calls themselves
  14. Ambient AI callouts was more of an immersion plugin then actual callouts, it was meant to make you feel like you arent the only cop in the city, you can see the ambient spawns just patrolling like you, and a scripted audio file will play requesting a response and the Ai units will respond to it, you don't need to respond if you dont want to. So you can see your fellow AI at an opposite traffic light go code 3 on a call. The callouts that came with it are poorly made, but they were never meant for the player to respond to, but you can if you choose to attach yourself to the call with a keybind that came with the plugin. The plugin is old, so it causes crashes. I kept the plugin around for the immersion to see ambient units respond to calls, but the crashes were too frequent so it needed to be removed
  15. Question, does this plugin work like Ambient AI? Where you would have ambient spawns responding to calls themselves and you could choose to attach yourself to them, it was an immersive plugin seeing your ai partners responding to calls so it didnt made you feel like you were the only officer in the city. But it was an old plugin that causes crashes
  16. Eh yo, dont worry, no matter how it turns out I appreciate your attention to this, thank you mate
  17. Yep, coupled with grille lights is what I dig for some reason. I find it suitable for marked and unmarked patrols, gang and investigative units. I cant wrap my head around those long visor lights for an unmarked or detective unit. I could spend hours searching for these cars coming with hubcaps. CVPIs are easier to find with this config, but other cars like Chargers is near impossible
  18. I don't usually like visor lights, rather a middle mounted light as I sometimes use them as slicktop marked patrol units so its still kinda minimal. But your choice of using hubcaps(which I am a sucker for) and the flash pattern make up for it. I really like the car, its clean looking, good job mate Hope you consider making minimal lighting slicktop units with setinas, that would be great.
  19. So i did that, and yea, it works now, for some reason. Thank you
  20. So I hadnt played in a while, logged in to see the EMTs and Firefighter uniforms all messed up, came here, saw there was an update. So i deleted everything from the original files to allow a clean install, logged back in but the uniforms are still messed up? Is there anything Im missing
  21. Being picky as I am about my cars, I took the liberty of editing the textures myself, its too good a chance to pass up on, usually I always find something to bicker about so each time I end up changing up the cars in my fleet, and end up trying to find a new one in less than a few weeks of using them, but this car is just right for me, but may not be the case for all. If any of yall are experiencing issue with the lightbar colours being pinkish and purplish, you can use this png files, drag and drop them into the ytd after downloading. cheers yall Here's the folder, original names and all, to ease the editing process, again just drag and drop into the ytd and you're set legacy charger light textures.zip
  22. Well, again, its an amazing build, the lightning setup is better than most, and those hubcaps complement the car well, if you ever rework those lights. this would be one heck of a car to use, cheers mate
  23. This is a sexy vehicle, I love legacy lightbars, but is it just me or the lightbars colours are very light? red looks more pink and blue looks purplish even when close up

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