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NTM87

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  1. Like
    NTM87 got a reaction from Officer GILLETTE ABDI in [REL] Realism Dispatch Enhanced 3.1.1   
    Yeah...that always bugged me. They bothered to create uniforms for the Alderney State Police...yet didn't bother to texture the vehicles or stations? I suppose Rockstar just has problem with State Police, I mean look at the Vanilla SAHP.
     
    Bikes with LSPD markings. Two proper voices that refer to themselves as Highway Patrol, two that refer to them as LSPD. The worst color coordination fail I have ever seen on their uniform. And then there's the...incredibly intricate mess of badges, which refer to them as LOS SANTOS Highway Patrol on their shoulders but SAN ANDREAS Highway Patrol on their chests.
     
    Of course...the whole Los Santos vs. San Andreas mistake is amazingly common in the game, even outside law enforcement. Various signs that refer to Los Santos as the name of the state. Donkey Punch Farm claims that its in San Andreas 'County.' ...I feel Rockstar has bipolar disorder when it comes to world detail, and law enforcement gets the worst of it.
  2. Like
    NTM87 got a reaction from Zentronex in [REL] Realism Dispatch Enhanced 3.1.1   
    Your English is actually pretty solid, man! I've seen native speakers with less understanding of grammar and sentence structure. Even when you slip, you're perfectly comprehensible!
     
    And, yeah, most definitely. It's why I said the VCPD are the most accurate yet slightly inaccurate. What isn't accurate can basically be attributed to pop cultural references, and honestly even there they're pretty solid!
     
    That is really a solid point. In fact, I think the only time in-game those Riots are even driven is The Paleto Score, and only two show up before the military gets involved. GTA V just really dumbed down wanted levels tragically. I realize part of it was for realism, but...removing the FIB and the more diverse NOOSE response really makes wanted levels far more boring than IV. RDE thankfully fixes that, but still...it seems odd, given Rockstar in the past has been all about diverse responses during Wanted Levels...why nerf it all some much in V? I guess we'll never know.
     
    And yeah...sorry admins if I screwed up by starting this convo!
     
    I...what shocks me most of all is that you could have reused that model for PIA officers by just making them spawn without the helmet. Sure they're be rather overarmored compared to a normal LEO officer, but at least there'd be NOOSE officers in NOOSE vehicles.
     
    And yeah...those vehicles are even apparently hardcoded in, impossible to remove. Which is...beyond strange. I've also looked through the audio files, and I'm positive there are no unique lines for the correctional officers of Boilingbroke. I've never fought them much, so I have no idea what voices they use. But it stands out, because the one-mission Alderney State Correctional officers in TLAD had not only unique combat lines, but non-combat lines and all the various law enforcement applicable lines that the ASP and LCPD had. Just seems weird.
     
    And, you'd think they'd pay attention to RDE, given they actually intended portions of what the mod does to be in-game based on pre-release articles. There was supposed to be a warrant system, with occasional news updates from the DJs warning people to be on the look out for you and police being able to remember you for a period after you escaped a wanted level. Based on dialogue in the police scanner, non-lethal force was also considered and air support was supposed to aim for tires on your car rather than just shooting at your roof. Hopefully, they see RDE and take the SFPD or LVPD or VCPD or whatever the LEO agency of the next GTA city is and make it as realistic and diverse as possible!
  3. Like
    NTM87 got a reaction from AlexVonShep in [REL] Realism Dispatch Enhanced 3.1.1   
    Your English is actually pretty solid, man! I've seen native speakers with less understanding of grammar and sentence structure. Even when you slip, you're perfectly comprehensible!
     
    And, yeah, most definitely. It's why I said the VCPD are the most accurate yet slightly inaccurate. What isn't accurate can basically be attributed to pop cultural references, and honestly even there they're pretty solid!
     
    That is really a solid point. In fact, I think the only time in-game those Riots are even driven is The Paleto Score, and only two show up before the military gets involved. GTA V just really dumbed down wanted levels tragically. I realize part of it was for realism, but...removing the FIB and the more diverse NOOSE response really makes wanted levels far more boring than IV. RDE thankfully fixes that, but still...it seems odd, given Rockstar in the past has been all about diverse responses during Wanted Levels...why nerf it all some much in V? I guess we'll never know.
     
    And yeah...sorry admins if I screwed up by starting this convo!
     
    I...what shocks me most of all is that you could have reused that model for PIA officers by just making them spawn without the helmet. Sure they're be rather overarmored compared to a normal LEO officer, but at least there'd be NOOSE officers in NOOSE vehicles.
     
    And yeah...those vehicles are even apparently hardcoded in, impossible to remove. Which is...beyond strange. I've also looked through the audio files, and I'm positive there are no unique lines for the correctional officers of Boilingbroke. I've never fought them much, so I have no idea what voices they use. But it stands out, because the one-mission Alderney State Correctional officers in TLAD had not only unique combat lines, but non-combat lines and all the various law enforcement applicable lines that the ASP and LCPD had. Just seems weird.
     
    And, you'd think they'd pay attention to RDE, given they actually intended portions of what the mod does to be in-game based on pre-release articles. There was supposed to be a warrant system, with occasional news updates from the DJs warning people to be on the look out for you and police being able to remember you for a period after you escaped a wanted level. Based on dialogue in the police scanner, non-lethal force was also considered and air support was supposed to aim for tires on your car rather than just shooting at your roof. Hopefully, they see RDE and take the SFPD or LVPD or VCPD or whatever the LEO agency of the next GTA city is and make it as realistic and diverse as possible!
  4. Like
    NTM87 got a reaction from PhillBellic in [REL] Realism Dispatch Enhanced 3.1.1   
    Your English is actually pretty solid, man! I've seen native speakers with less understanding of grammar and sentence structure. Even when you slip, you're perfectly comprehensible!
     
    And, yeah, most definitely. It's why I said the VCPD are the most accurate yet slightly inaccurate. What isn't accurate can basically be attributed to pop cultural references, and honestly even there they're pretty solid!
     
    That is really a solid point. In fact, I think the only time in-game those Riots are even driven is The Paleto Score, and only two show up before the military gets involved. GTA V just really dumbed down wanted levels tragically. I realize part of it was for realism, but...removing the FIB and the more diverse NOOSE response really makes wanted levels far more boring than IV. RDE thankfully fixes that, but still...it seems odd, given Rockstar in the past has been all about diverse responses during Wanted Levels...why nerf it all some much in V? I guess we'll never know.
     
    And yeah...sorry admins if I screwed up by starting this convo!
     
    I...what shocks me most of all is that you could have reused that model for PIA officers by just making them spawn without the helmet. Sure they're be rather overarmored compared to a normal LEO officer, but at least there'd be NOOSE officers in NOOSE vehicles.
     
    And yeah...those vehicles are even apparently hardcoded in, impossible to remove. Which is...beyond strange. I've also looked through the audio files, and I'm positive there are no unique lines for the correctional officers of Boilingbroke. I've never fought them much, so I have no idea what voices they use. But it stands out, because the one-mission Alderney State Correctional officers in TLAD had not only unique combat lines, but non-combat lines and all the various law enforcement applicable lines that the ASP and LCPD had. Just seems weird.
     
    And, you'd think they'd pay attention to RDE, given they actually intended portions of what the mod does to be in-game based on pre-release articles. There was supposed to be a warrant system, with occasional news updates from the DJs warning people to be on the look out for you and police being able to remember you for a period after you escaped a wanted level. Based on dialogue in the police scanner, non-lethal force was also considered and air support was supposed to aim for tires on your car rather than just shooting at your roof. Hopefully, they see RDE and take the SFPD or LVPD or VCPD or whatever the LEO agency of the next GTA city is and make it as realistic and diverse as possible!
  5. Like
    NTM87 got a reaction from PhillBellic in [REL] Realism Dispatch Enhanced 3.1.1   
    The most incredibly strange thing is, according to the wiki, there's a unique model for NOOSE pilots. As in, for the Annihilator. Now, I'd love to test this with a trainer to swap through peds, but the most recent Rockstar update killed GTA IV's Scripthook compatibility. And I'd have no idea where to look using OpenIV. But if it's true, I find this even more absurd. You would bother with an NPC with which there is next to zero chance of the player noticing, but you can't be bothered to create NOOSE PIA officers? It'd be like if there was a special model of soldier (or Marine, but honestly, let's not get into the absolute mess that the US Military representation is in V) who pilots the Rhinos in Fort Zancudo but FIB teams were composed entirely of NOOSE personnel. ...Technically, this actually is the truth, the in-game FIB SWAT are just a version of the NOOSE ped, but at least they have different decals...in some missions. There are a lot of errors in terms of officer and law enforcement equipment placement in vanilla GTA V. My favorite is the random LSPD cruiser that appeared in front of the Paleto Bay BSCO station. Honestly...thank goodness for RDE and its corrections of these problems.
     
    Indeed, I just wish R* also was willing to be like Bethesda and other companies by releasing actual modding tools. I'm sure even if they charged for it because TakeTwo are cheapskates, people would buy it because we'd finally get more advance mods out of it. And everyone could be happy. And...the VCPD are an interesting case of being honestly one of the weirdly both accurate and semi inaccurate departments in GTA History. On one hand, in game, they're solid. Their officers look good, they have solid equipment, and they represent the 80s pretty well. On the flip side, they Vice Squad is cool...but the fact they come after you without you committing Vice related crimes is odd. It's like sending out NOOSE for a normal vehicle chase, they're meant to fight what are essentially terrorists. Vice is supposed to conduct drug busts and solicitation stings. And while Tommy does indeed run drugs, it seems odd they show up before he ever actually is IDed as a dealer or buyer, and only ever to assist in vehicle pursuits before the FBI and US Army get called in. There's also the fact that, for some reason, the VCPD have clearance to casually walk onto a military base at any time...at least going by the fact Tommy can do what while wearing their uniform. And then there's the whole Good Citizen Bonus and the fact they'll murder security guards who fight back against gang members...but maybe I'm picking too much at game features, rather than actual grievances. ...Hell, weren't the first police department to even have sub-divisions like that? I don't think the LCPD had anything like that in III...they barely had uniforms...but they did have cool lightbars, I'll give them that.
     
    Also also, I figured you weren't American! I was just trying to explain, so that the mistakes that crop up are more understandable! Sorry if I was a little overbearing or anything!
  6. Like
    NTM87 got a reaction from Zentronex in [REL] Realism Dispatch Enhanced 3.1.1   
    The LSSD being anything other than a bit of side detail for the Davis Sheriff Station always confused the ever living heck out of me, as the BSCO is mentioned as existing in the default game by several post-mission news articles.  Then there's the fact the LSPD having its own SWAT teams is a crucial part of the preparations of Vangelico Heist, yet strangely only NOOSE exists. The NYSP are...I always assumed it was a case of comedy, or attempted comedy. Like the Rural Police in San Andreas, they're apparently nothing more than a bunch of old men who can barely be cops and are horribly under-equipped.  But it definitely stands out as weird, given the setting...maybe originally the Prologue was gonna take place in the 90s, and they never changed it when they moved it up a decade? Who knows, there's a lot of weirdo stuff left over from beta. Heck, there's also the fact there's a DOA Agent in the files of the game, yet the LSPD strangely assist the undercover DOA Agent in the Series A Finale's attempted bust. It's just incredibly strange how many assets are not utilized that exist in the files when it comes to law enforcement...just look at the police scanner audio.
  7. Like
    NTM87 got a reaction from Zentronex in [REL] Realism Dispatch Enhanced 3.1.1   
    Yeah...that always bugged me. They bothered to create uniforms for the Alderney State Police...yet didn't bother to texture the vehicles or stations? I suppose Rockstar just has problem with State Police, I mean look at the Vanilla SAHP.
     
    Bikes with LSPD markings. Two proper voices that refer to themselves as Highway Patrol, two that refer to them as LSPD. The worst color coordination fail I have ever seen on their uniform. And then there's the...incredibly intricate mess of badges, which refer to them as LOS SANTOS Highway Patrol on their shoulders but SAN ANDREAS Highway Patrol on their chests.
     
    Of course...the whole Los Santos vs. San Andreas mistake is amazingly common in the game, even outside law enforcement. Various signs that refer to Los Santos as the name of the state. Donkey Punch Farm claims that its in San Andreas 'County.' ...I feel Rockstar has bipolar disorder when it comes to world detail, and law enforcement gets the worst of it.
  8. Like
    NTM87 got a reaction from Mikofiticus in [REL] Realism Dispatch Enhanced 3.1.1   
    Yeah...that always bugged me. They bothered to create uniforms for the Alderney State Police...yet didn't bother to texture the vehicles or stations? I suppose Rockstar just has problem with State Police, I mean look at the Vanilla SAHP.
     
    Bikes with LSPD markings. Two proper voices that refer to themselves as Highway Patrol, two that refer to them as LSPD. The worst color coordination fail I have ever seen on their uniform. And then there's the...incredibly intricate mess of badges, which refer to them as LOS SANTOS Highway Patrol on their shoulders but SAN ANDREAS Highway Patrol on their chests.
     
    Of course...the whole Los Santos vs. San Andreas mistake is amazingly common in the game, even outside law enforcement. Various signs that refer to Los Santos as the name of the state. Donkey Punch Farm claims that its in San Andreas 'County.' ...I feel Rockstar has bipolar disorder when it comes to world detail, and law enforcement gets the worst of it.
  9. Like
    NTM87 got a reaction from PhillBellic in [REL] Realism Dispatch Enhanced 3.1.1   
    Yeah, that's the thing. Rockstar has money, and TakeTwo wants to make more money. As far as I know, developers are basically overworked and underpaid. So they unfortunately cut corners.
     
    As for the SAPD thing, it...makes little sense from an American standpoint, in terms of how law enforcement agencies are typically organized, but it is still logically consistent. It's more like a military organization though, with a unit that serves as the logistical command of smaller individual field units below. But I might be talking out of my ass. Usually, cities have their own police departments, rural areas are called counties and are policed by their own sheriff departments that can overlap with cities in jurisdiction, state police usually cover the highways and major transit routes to take pressure off the city and sheriff units, and federal law enforcement agencies take the major crimes and incidents so the local law enforcement can focus on the minor stuff. But none of them are branches of the same police force, usually. So the SAPD works, but it's not exactly how it works in the US from my understanding.
     
    The weird thing about GTA IV is that...some of those issues were corrected in the Episodes, but...only for one mission. Like, for instance, the guards at Alderney State Correctional are State Police in free roam, but in The Lost and the Damned's finale mission, they are all Alderney Correctional Authority officers with unique uniforms and quotes. The undercover thing was an amazing case of laziness though...they created a bunch of new cars and bikes for the DLC, they apparently couldn't be bothered to just...do what you said with the Stainer or Merit. It could have been reused in The Ballad of Gay Tony for police stings during Drug Wars even. But I guess Rockstar didn't think of that. The PIA are...weird. Because it's another case of...why do that, but not this other thing. If they have  a law enforcement agency's vehicles textured and in the game other than the LCPD, why was the ASP left with LCPD vehicles? NOOSE had their enforcers, the PIA is a cool addition, but...it just feels weird how the directed their effort. It's like the inclusion of the Police Stinger, Police Bike, Police Buffalo in The Ballad of Gay Tony. The LCPD don't use any of them, two of them have red and blue lights, but they were added and created all the same for...seemingly no reason. Just seems like a waste of effort to me. I guess we'll never understand Rockstar.
  10. Like
    NTM87 got a reaction from Hastings in [REL] Realism Dispatch Enhanced 3.1.1   
    Yeah...that always bugged me. They bothered to create uniforms for the Alderney State Police...yet didn't bother to texture the vehicles or stations? I suppose Rockstar just has problem with State Police, I mean look at the Vanilla SAHP.
     
    Bikes with LSPD markings. Two proper voices that refer to themselves as Highway Patrol, two that refer to them as LSPD. The worst color coordination fail I have ever seen on their uniform. And then there's the...incredibly intricate mess of badges, which refer to them as LOS SANTOS Highway Patrol on their shoulders but SAN ANDREAS Highway Patrol on their chests.
     
    Of course...the whole Los Santos vs. San Andreas mistake is amazingly common in the game, even outside law enforcement. Various signs that refer to Los Santos as the name of the state. Donkey Punch Farm claims that its in San Andreas 'County.' ...I feel Rockstar has bipolar disorder when it comes to world detail, and law enforcement gets the worst of it.
  11. Like
    NTM87 got a reaction from OfficerJessica in [REL] Realism Dispatch Enhanced 3.1.1   
    The LSSD being anything other than a bit of side detail for the Davis Sheriff Station always confused the ever living heck out of me, as the BSCO is mentioned as existing in the default game by several post-mission news articles.  Then there's the fact the LSPD having its own SWAT teams is a crucial part of the preparations of Vangelico Heist, yet strangely only NOOSE exists. The NYSP are...I always assumed it was a case of comedy, or attempted comedy. Like the Rural Police in San Andreas, they're apparently nothing more than a bunch of old men who can barely be cops and are horribly under-equipped.  But it definitely stands out as weird, given the setting...maybe originally the Prologue was gonna take place in the 90s, and they never changed it when they moved it up a decade? Who knows, there's a lot of weirdo stuff left over from beta. Heck, there's also the fact there's a DOA Agent in the files of the game, yet the LSPD strangely assist the undercover DOA Agent in the Series A Finale's attempted bust. It's just incredibly strange how many assets are not utilized that exist in the files when it comes to law enforcement...just look at the police scanner audio.
  12. Like
    NTM87 got a reaction from PhillBellic in [REL] Realism Dispatch Enhanced 3.1.1   
    The LSSD being anything other than a bit of side detail for the Davis Sheriff Station always confused the ever living heck out of me, as the BSCO is mentioned as existing in the default game by several post-mission news articles.  Then there's the fact the LSPD having its own SWAT teams is a crucial part of the preparations of Vangelico Heist, yet strangely only NOOSE exists. The NYSP are...I always assumed it was a case of comedy, or attempted comedy. Like the Rural Police in San Andreas, they're apparently nothing more than a bunch of old men who can barely be cops and are horribly under-equipped.  But it definitely stands out as weird, given the setting...maybe originally the Prologue was gonna take place in the 90s, and they never changed it when they moved it up a decade? Who knows, there's a lot of weirdo stuff left over from beta. Heck, there's also the fact there's a DOA Agent in the files of the game, yet the LSPD strangely assist the undercover DOA Agent in the Series A Finale's attempted bust. It's just incredibly strange how many assets are not utilized that exist in the files when it comes to law enforcement...just look at the police scanner audio.
  13. Like
    NTM87 got a reaction from PhillBellic in [REL] Realism Dispatch Enhanced 3.1.1   
    Yeah...that always bugged me. They bothered to create uniforms for the Alderney State Police...yet didn't bother to texture the vehicles or stations? I suppose Rockstar just has problem with State Police, I mean look at the Vanilla SAHP.
     
    Bikes with LSPD markings. Two proper voices that refer to themselves as Highway Patrol, two that refer to them as LSPD. The worst color coordination fail I have ever seen on their uniform. And then there's the...incredibly intricate mess of badges, which refer to them as LOS SANTOS Highway Patrol on their shoulders but SAN ANDREAS Highway Patrol on their chests.
     
    Of course...the whole Los Santos vs. San Andreas mistake is amazingly common in the game, even outside law enforcement. Various signs that refer to Los Santos as the name of the state. Donkey Punch Farm claims that its in San Andreas 'County.' ...I feel Rockstar has bipolar disorder when it comes to world detail, and law enforcement gets the worst of it.

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