Jump to content

Fentered

Members
  • Posts

    121
  • Joined

  • Last visited

 Content Type 

Forums

Gallery

Downloads

Tutorials

News Stories

Wiki

Community Guidelines

LSPDFR BOLO Series

GTA5 Native Database

GTA5 Native Parameters

Release Highlights

LSPDFR Mod Showcase

LML User Contributions

Everything posted by Fentered

  1. Do you have ScriptHook .Net installed? https://www.gta5-mods.com/tools/scripthookv-net
  2. Well, it looks like I need to reinstall my mods, thanks for help
  3. I keep getting this error after latest update, this never happened before
  4. Honestly, I prefer red & black it matches police lights + dark atmosphere of the trailers
  5. Thanks you! I can't quite understand what gun do you mean, the one that is in the trailer?
  6. On Lcpdfr.com: https://www.lcpdfr.com/downloads/gta5mods/scripts/27453-deadly-weapons-guns-are-actually-dangerous/ https://www.lcpdfr.com/downloads/gta5mods/scripts/7922-spotlight/ https://www.lcpdfr.com/downloads/gta5mods/scripts/19976-bodycam/ https://www.lcpdfr.com/downloads/gta5mods/scripts/37143-hud-toggler-only-hide-radar-on-foot/ https://www.lcpdfr.com/downloads/gta5mods/scripts/19488-police-tape/ https://www.lcpdfr.com/downloads/gta5mods/audio/14373-modern-siren-pack https://www.lcpdfr.com/downloads/gta5mods/datafile/24051-realistic-usable-charges-citations-for-compulite/ https://www.lcpdfr.com/downloads/gta5mods/scripts/11453-lspdfr-computer/ https://www.lcpdfr.com/downloads/gta5mods/scripts/8017-cop-holster/ https://www.lcpdfr.com/downloads/gta5mods/scripts/7706-player-location-display/ https://www.lcpdfr.com/downloads/gta5mods/scripts/24264-stow-that-weapon/ https://www.lcpdfr.com/downloads/gta5mods/scripts/10626-clearthewayv/ https://www.lcpdfr.com/downloads/gta5mods/scripts/16746-kifflom-replacement-id-requests-from-gta-iv/ https://www.lcpdfr.com/downloads/gta5mods/audio/13350-betterdispatchaudio/ On gta5-mods.com: https://www.gta5-mods.com/paintjobs/real-california-license-plates https://www.gta5-mods.com/weapons/military-rifle-combatshotgun-edits https://www.gta5-mods.com/misc/improvements-in-gore https://www.gta5-mods.com/scripts/simple-fuel https://www.gta5-mods.com/vehicles/realistic-driving-v https://www.gta5-mods.com/maps/real-freeway-signs
  7. oh, I didn't noticed this Than it should work, just add "Locks"
  8. then do if (Functions.IsPedGettingArrested(familiesPed[h])) { familiesPed[h].Tasks.Clear(); } for every ped
  9. @Mytical49 When if (Functions.IsPedGettingArrested(familiesPed[h])) { familiesPed[h].Tasks.Clear(); } Task clears for all peds in familiesPed So, only thing I can think of, is creating "Ped" for every ped in familiesPed/ballasPed //creating new ped pivate Ped familiesPed_1; familiesPed_1 = new Ped("g_m_y_famca_01",SpawnPoint, 50f); familiesPed_1.IsPersistent = true; familiesPed_1.BlockPermanentEvents = true; //And then do if (Functions.IsPedGettingArrested(familiesPed_1)) { familiesPed_1.Tasks.Clear(); }
  10. Than the only thing I can recommend now, is adding if (Lock && Functions.IsPedGettingArrested(Suspect)) To every ped
  11. So ballasPed[hf] Is not just 1 ped, but a group of them?
  12. It shouldn't Permanent, but as I see in your code, it will try to execute FightAgaints task, again, because of if (ballasPed[hf].IsAlive) So I would recommend changing it to something else, or adding "Lock" as I showed in previous message, so that it will execute "FightAgaints" only once
  13. @Mytical49 In if (!Functions.IsPedGettingArrested(familiesPed[h])) { familiesPed[h].Tasks.FightAgainst(ballasPed[hf]); } if (Functions.IsPedGettingArrested(familiesPed[h])) { familiesPed[h].Tasks.Clear(); } Try removing if (!Functions.IsPedGettingArrested(familiesPed[h])) And Adding "Lock" to if (Functions.IsPedGettingArrested(ballasPed[g])) Example: //Adding lock private bool Lock = true; //Same function but with a lock if (Lock && Functions.IsPedGettingArrested(Suspect)) { //Setting lock to false, to make task exucude only 1 time Lock = false; Suspect.Tasks.Clear(); }
×
×
  • Create New...