Everything posted by Fentered
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creating my own plugin
I personally recommend using Stop the Ped API
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Not All Plugins are loading
Do you have ScriptHook .Net installed? https://www.gta5-mods.com/tools/scripthookv-net
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CalloutsT
- 117 comments
- 6 reviews
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Can these PC specs run LSPDFR?
Definitely
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Lspdfr Crashes After update
Well, it looks like I need to reinstall my mods, thanks for help ❤️
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Lspdfr Crashes After update
I keep getting this error after latest update, this never happened before
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CalloutsT
- 117 comments
- 6 reviews
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CalloutsT
- 117 comments
- 6 reviews
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CalloutsT
- 117 comments
- 6 reviews
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CalloutsT
- 117 comments
- 6 reviews
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CalloutsT
- 117 comments
- 6 reviews
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CalloutsT
- 117 comments
- 6 reviews
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CalloutsT
- 117 comments
- 6 reviews
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CalloutsT
- 117 comments
- 6 reviews
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How to make your lspdfr more realistic
For me it works with out any errors or crashes
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How to make your lspdfr more realistic
On Lcpdfr.com: https://www.lcpdfr.com/downloads/gta5mods/scripts/27453-deadly-weapons-guns-are-actually-dangerous/ https://www.lcpdfr.com/downloads/gta5mods/scripts/7922-spotlight/ https://www.lcpdfr.com/downloads/gta5mods/scripts/19976-bodycam/ https://www.lcpdfr.com/downloads/gta5mods/scripts/37143-hud-toggler-only-hide-radar-on-foot/ https://www.lcpdfr.com/downloads/gta5mods/scripts/19488-police-tape/ https://www.lcpdfr.com/downloads/gta5mods/audio/14373-modern-siren-pack https://www.lcpdfr.com/downloads/gta5mods/datafile/24051-realistic-usable-charges-citations-for-compulite/ https://www.lcpdfr.com/downloads/gta5mods/scripts/11453-lspdfr-computer/ https://www.lcpdfr.com/downloads/gta5mods/scripts/8017-cop-holster/ https://www.lcpdfr.com/downloads/gta5mods/scripts/7706-player-location-display/ https://www.lcpdfr.com/downloads/gta5mods/scripts/24264-stow-that-weapon/ https://www.lcpdfr.com/downloads/gta5mods/scripts/10626-clearthewayv/ https://www.lcpdfr.com/downloads/gta5mods/scripts/16746-kifflom-replacement-id-requests-from-gta-iv/ https://www.lcpdfr.com/downloads/gta5mods/audio/13350-betterdispatchaudio/ On gta5-mods.com: https://www.gta5-mods.com/paintjobs/real-california-license-plates https://www.gta5-mods.com/weapons/military-rifle-combatshotgun-edits https://www.gta5-mods.com/misc/improvements-in-gore https://www.gta5-mods.com/scripts/simple-fuel https://www.gta5-mods.com/vehicles/realistic-driving-v https://www.gta5-mods.com/maps/real-freeway-signs
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[SOLVED] Arrest a ped is bugged (in my callout)
I am happy to help ❤️ It shouldn't
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[SOLVED] Arrest a ped is bugged (in my callout)
oh, I didn't noticed this Than it should work, just add "Locks"
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[SOLVED] Arrest a ped is bugged (in my callout)
then do if (Functions.IsPedGettingArrested(familiesPed[h])) { familiesPed[h].Tasks.Clear(); } for every ped
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[SOLVED] Arrest a ped is bugged (in my callout)
So you can mark specific ped with "h"?
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[SOLVED] Arrest a ped is bugged (in my callout)
@Mytical49 When if (Functions.IsPedGettingArrested(familiesPed[h])) { familiesPed[h].Tasks.Clear(); } Task clears for all peds in familiesPed So, only thing I can think of, is creating "Ped" for every ped in familiesPed/ballasPed //creating new ped pivate Ped familiesPed_1; familiesPed_1 = new Ped("g_m_y_famca_01",SpawnPoint, 50f); familiesPed_1.IsPersistent = true; familiesPed_1.BlockPermanentEvents = true; //And then do if (Functions.IsPedGettingArrested(familiesPed_1)) { familiesPed_1.Tasks.Clear(); }
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[SOLVED] Arrest a ped is bugged (in my callout)
Than the only thing I can recommend now, is adding if (Lock && Functions.IsPedGettingArrested(Suspect)) To every ped
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[SOLVED] Arrest a ped is bugged (in my callout)
So ballasPed[hf] Is not just 1 ped, but a group of them?
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[SOLVED] Arrest a ped is bugged (in my callout)
It shouldn't Permanent, but as I see in your code, it will try to execute FightAgaints task, again, because of if (ballasPed[hf].IsAlive) So I would recommend changing it to something else, or adding "Lock" as I showed in previous message, so that it will execute "FightAgaints" only once
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[SOLVED] Arrest a ped is bugged (in my callout)
@Mytical49 In if (!Functions.IsPedGettingArrested(familiesPed[h])) { familiesPed[h].Tasks.FightAgainst(ballasPed[hf]); } if (Functions.IsPedGettingArrested(familiesPed[h])) { familiesPed[h].Tasks.Clear(); } Try removing if (!Functions.IsPedGettingArrested(familiesPed[h])) And Adding "Lock" to if (Functions.IsPedGettingArrested(ballasPed[g])) Example: //Adding lock private bool Lock = true; //Same function but with a lock if (Lock && Functions.IsPedGettingArrested(Suspect)) { //Setting lock to false, to make task exucude only 1 time Lock = false; Suspect.Tasks.Clear(); }