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KDerbSF

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Everything posted by KDerbSF

  1. [5/6/2020 1:00:36 AM.055] LSPD First Response: (LostDog Debug): Callout Not Accepted (By User) [5/6/2020 1:00:36 AM.063] LSPD First Response: [5/6/2020 1:00:36 AM.063] LSPD First Response: ============================== [5/6/2020 1:00:36 AM.063] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK [5/6/2020 1:00:36 AM.063] LSPD First Response: ------------------------------ [5/6/2020 1:00:36 AM.063] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>". [5/6/2020 1:00:36 AM.063] LSPD First Response: ------------------------------ [5/6/2020 1:00:36 AM.063] LSPD First Response: Exception type: System.NullReferenceException [5/6/2020 1:00:36 AM.063] LSPD First Response: Exception message: Object reference not set to an instance of an object. [5/6/2020 1:00:36 AM.063] LSPD First Response: ------------------------------ [5/6/2020 1:00:36 AM.063] LSPD First Response: Inner exceptions: [5/6/2020 1:00:36 AM.063] LSPD First Response: ------------------------------ [5/6/2020 1:00:36 AM.063] LSPD First Response: Stack trace: [5/6/2020 1:00:36 AM.063] LSPD First Response: at copper_callouts.Callouts.LostDog.CleanUp() [5/6/2020 1:00:36 AM.063] at copper_callouts.Callouts.LostDog.OnCalloutNotAccepted() [5/6/2020 1:00:36 AM.063] at }qtN\]S"~D86<\*myV\\n$aS>(D#._a-jL{u^kBR#['U:1kw Z8C2(Object[] ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 359 [5/6/2020 1:00:36 AM.063] at LMS.Common.Timers.DelayedCaller.Process() [5/6/2020 1:00:36 AM.063] at S{r!%$`zH\.p\[{Euy=cF7F9UD\&./}lr8sR\8K&Zf!wztK{:+U<1"() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Main.cs:line 52 [5/6/2020 1:00:36 AM.063] at Q=~fI\]}$l\.\]J6Z'6Gi%PSpM\*".B7NAFeJ+6?7UTpA7R1h'o>(O/() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 793 [5/6/2020 1:00:36 AM.063] at Rage.GameFiber.Main() [5/6/2020 1:00:36 AM.063] LSPD First Response: ============================== [5/6/2020 1:00:36 AM.063] LSPD First Response: [5/6/2020 1:00:36 AM.078] LSPD First Response: [FATAL] Forced termination [5/6/2020 1:00:36 AM.079] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager [5/6/2020 1:00:38 AM.031] LSPD First Response: [INFO] LSPDFR has shut down [5/6/2020 1:00:38 AM.036] LSPD First Response: GetAudioFileForAction: No file found for: AI_RESPOND_03 [5/6/2020 1:00:38 AM.036] LSPD First Response: GetAudioFileForAction: No file found for: AI_RESPOND_03 [5/6/2020 1:00:38 AM.036] LSPD First Response: PlayAction: Failed to find AI_RESPOND_03 [5/6/2020 1:00:38 AM.953] LSPD First Response: All signs removed [5/6/2020 1:00:39 AM.083] LSPD First Response: System.Threading.ThreadAbortException: Subproceso anulado. [5/6/2020 1:00:39 AM.083] at Rage.GameFiber.SleepThis(Int32 duration) [5/6/2020 1:00:39 AM.083] at Rage.GameFiber.Yield() [5/6/2020 1:00:39 AM.084] at Chill_Callouts.UI.TrainUI.<>c.c7388472113f1239a28b20dce47bd5a1a() in File7:line 148 [5/6/2020 1:00:39 AM.722] LSPD First Response: Added ambient event fibers to cleanup
  2. I want to add a new crash: [4/13/2020 12:57:36 PM.727] Drop The Weapon: [4/13/2020 12:57:36 PM.727] Drop The Weapon: ============================== [4/13/2020 12:57:36 PM.727] Drop The Weapon: UNHANDLED EXCEPTION DURING GAME FIBER TICK [4/13/2020 12:57:36 PM.727] Drop The Weapon: ------------------------------ [4/13/2020 12:57:36 PM.727] Drop The Weapon: Origin: Game fiber "Gunpoint Fiber". [4/13/2020 12:57:36 PM.727] Drop The Weapon: ------------------------------ [4/13/2020 12:57:36 PM.727] Drop The Weapon: Exception type: System.InvalidCastException [4/13/2020 12:57:36 PM.727] Drop The Weapon: Exception message: No se puede convertir un objeto de tipo 'Rage.Object' al tipo 'Rage.Ped'. [4/13/2020 12:57:36 PM.727] Drop The Weapon: ------------------------------ [4/13/2020 12:57:36 PM.727] Drop The Weapon: Inner exceptions: [4/13/2020 12:57:36 PM.727] Drop The Weapon: ------------------------------ [4/13/2020 12:57:36 PM.727] Drop The Weapon: Stack trace: [4/13/2020 12:57:36 PM.727] Drop The Weapon: at DropTheWeapon.DropTheWeapon.<>c__DisplayClass5_0.<HandsUpAndDropWeapon>b__0() in C:\Users\FENIX\Documents\Visual Studio 2015\Projects\GTA_V_Projects\DropTheWeapon\DropTheWeapon.cs:line 362 [4/13/2020 12:57:36 PM.727] at Rage.GameFiber.Main() [4/13/2020 12:57:36 PM.727] Drop The Weapon: ============================== [4/13/2020 12:57:36 PM.727] Drop The Weapon: [4/13/2020 12:57:38 PM.798] Drop The Weapon: ---------------------------------------------------------------------------------------- [4/13/2020 12:57:38 PM.798] Drop The Weapon: Thanks fo using DropTheWeapon by Fenix2525WOT! HOPE YOU HAD FUN! [4/13/2020 12:57:38 PM.798] Drop The Weapon: ---------------------------------------------------------------------------------------- [4/13/2020 12:57:38 PM.798] Drop The Weapon: Called ExitPoint. This should never happen. [4/13/2020 12:57:38 PM.798] Drop The Weapon: ---------------------------------------------------------------------------------------- [4/13/2020 12:57:38 PM.798] Drop The Weapon: DropTheWeapon by Fenix2525WOT Crahed! Please Report The Crush On LCPDFR.COM! [4/13/2020 12:57:38 PM.798] Drop The Weapon: ----------------------------------------------------------------------------------------
  3. Hi, i loved your plugin, but it's still crashing indicating the same lines in the two crashes that i had while i'm On Duty, the two crashes had happend while i tried open the 'computer+' on foot. Crashes:
  4. I had downloaded that one named fake callouts due to i found it interesting, but is sad known that the main file is lost. Your proyect looks with future, i really plan to download it, i would like something fun from time to time in my game.

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