Everything posted by luminouscarcass
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LSPD First Response 0.1 Beta
Really enjoying LSPDFR; it does exactly what it says: provides a framework for enabling a basic police system. I really also enjoy the addition of the small graphic notifications, a very nice cosmetic touch, and just how organically some of the pursuit callouts develop. Lastly, I also like how the callouts are in a logical geographical location; that way when I'm deep in MethLand Harmony, I receive calls in the local area. What I've been doing to work-around some of the limitations of LSPDFR Beta is use the latest version of Police Mod in conjunction with it. I view PoliceMod similar to PoliceHelper for IV; it simply augments the policing experience, and aids LSPDFR. Currently, I'm able to spawn a partner and police cars on demand, which is very nice, and also able to spawn objects like cones, etc. Hopefully as both mods develop, they take on more of a symbiotic relationship.
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Speed Radar
- 101 comments
- 40 reviews
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LSPDFR Feature Preview
Just installed a new 750W Thermaltake PSU in anticipation for my new 2GB Sapphire Radeon HD 6970 GPU, due to arrive on Friday! All in preparation for undisturbed, silky smooth police brutality / shenanigans, enabled by the kind souls of G17. I was able to cope with the performance issues for the regular game, but LSPDFR requires special TLC. Really a great excuse to maintain a mid-level computer. Stupid question regarding the features: code 2 vs. code 3? Is one with lights / sirens, other without sirens?
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The Final Countdown - LSPDFR Trailer 2
I agree; definitely not much and still kind of buggy, it can be very enjoyable with the Carjack mod and especially the Farnsworth's GTA mod, which basically amps up the general crime level. Obviously none of this replaces LSPDFR, but almost enough to hold you over until then.
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Baton Rouge Louisiana Police textures headed your way!
I don't know why exactly, but that Upper Darby livery is awesome. That font has a weird RoboCop vibe. The texture looks good too, but I think the gold and blue colors fit better.
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A LSSD sheriff has stomach cramps in a shootout
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Aggressive Drivers Mod
Oddly enough, just noticed this new mod on GTA5-Mods.com: https://www.gta5-mods.com/misc/insanely-bad-drivers-traffic-mod I'll check it out and report back Update: Checked out the mod and even using the "milder" less chaotic version, the game is almost unplayable. Pretty much an immediate roll-back.
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Aggressive Drivers Mod
I've witnessed a few random fender benders or pedestrians getting hit, things like that, but I don't think I've seen any crazy speeders / reckless drivers on the interstate and highways. I think by default IV's driving AI was absurd, resulting in a lot of weird shit. Weird shit appears to be lacking in V. Also, I like to play as Sheriff and patrol the rural parts of the map, and the freeways and back roads don't seem to get as much action in regards to lunatic drivers. Just curious as to if this is possible.
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Aggressive Drivers Mod
I'm wondering if anyone has come across a mod that enables AI drivers to be more aggressive, dangerous, or creates more speeders on the roads? I know these types of events are typically handled by LCPDFR, however I've noticed that default driver behavior in GTA V is pretty well behaved, making patrols boring sometimes. Is there a meta or config file that needs to be tweaked in order to adjust the AI driving behavior?
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Police/Sheriff/FIB Buildings now Accesible
The Sheriff's Department in Sandy Shores is very minimal, so it's understandable why it was removed, however it's great to have the option to drop by.