Everything posted by BLKThePower
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[UPDATED] Beachfront Callouts by FallOsprey
Awesome work! I'm really enjoying the callouts 😄 BTW, during ilegal dumping when I arrested the suspect, not long after it was taken away by another cop with STP, I got a crash for a null reference. Sadly I didn't keep the log but I will try to replicate it and send it to you. Keep up the good work 💙
- 24 comments
- 10 reviews
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NPCI
- 307 comments
- 15 reviews
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BLK Highway Callouts
You don't seem to have scene manager installed, according to your logs. Download it and make sure it's located in the right folder. If you still have any problems let me know. Can you send me your logs when the crash occurs, pls? The XML file is not necessary, the message is a validation I forgot to remove but should not cause any major issues.
- 160 comments
- 20 reviews
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BLK Highway Callouts
Is your game crashing or only showing the message? That message about the XML is a validation I forgot to remove but should not cause a crash. I'm also getting that message in my game but apart from that I don't have any other issues. The XML file is no longer supported Hi! I don't see one of my callouts running in your log file. The one that seems to have caused the crash is ShooterAtGunStore but it's not mine. If you have any other log please send it to me.
- 160 comments
- 20 reviews
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AmbientDispatch (TalkativePlayer/PursuitMusic +)
- 179 comments
- 4 reviews
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AmbientDispatch (TalkativePlayer/PursuitMusic +)
Nice work! I downloaded AmbientDispatch and it works great, but if you could include even louder versions that would be awesome. Ty for the great work 💯
- 179 comments
- 4 reviews
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BLK Highway Callouts
- 160 comments
- 20 reviews
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BLK Highway Callouts
Some have mentioned before that SceneManager wouldn't work correctly, but that was because they used the included version of RageNativeUI. If you use the latest version, everything should work fine. Apart from that, I'm now aware of any issues. If you find one, please let me know. 😄
- 160 comments
- 20 reviews
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BLK Highway Callouts
I'll have way more free time starting next week until the first week of january, so I would say you can expect and update during that period. 🙂
- 160 comments
- 20 reviews
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BLK Highway Callouts
Yes, I still plan to update it but I've been really busy during the weekends for the past year and those are the days that I used to work on this
- 160 comments
- 20 reviews
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BLK Highway Callouts
- 160 comments
- 20 reviews
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BLK Highway Callouts
- 160 comments
- 20 reviews
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BLK Highway Callouts
- 160 comments
- 20 reviews
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Issues with rage crashing game after "loading and populating world"
Try disabling the option to load plug-ins on startup, then manually load lspdfr from rph's in-game console using the "LoadPlugin" command. I once had a similar problem and this is the only way I could get lspdfr to start.
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BLK Highway Callouts
I'll look into it. What values are you using? There is a min/max limit for each timer, if you go above or below, the default values will be used. EDIT: NVM, found a bug. Fix coming soon
- 160 comments
- 20 reviews
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BLK Highway Callouts
Nice idea. I do want to have more cops involved for some callouts because sometimes it feels like you are the only cop in LS. I'm working on a lil something for the spike strip support callout.
- 160 comments
- 20 reviews
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BLK Highway Callouts
I loved your suggestion! I had been thinking about what to do with those AI cars that remained in the area😅. I thought about stopping all cars, but that would create a mess, then I thought about redirecting traffic but that sounded like a lot of effort and I didn't even know where to start and if it was possible (lspdfr does it but I have no idea how and it's not always accurate). I know what I'll do now and I can't wait to show you guys the result 😄
- 160 comments
- 20 reviews
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BLK Highway Callouts
The callout is mostly based on some incidents that have happened in the city where I live (not the US). Unfortunately some highways have sections that are not well protected and are either close to houses or in zones where people need to cross from one side to the other. Despite having special zones for people to safely cross the highway, they are often ignored and that's when accidents occur, specially at night. So, from a third world country standpoint, it's possible for a pedestrian to be hit by a vehicle on a highway. LS has a few locations where it's possible for a pedestrian to get on the highway, so I only added those locations (E.g. Chumash, Baham Canyon, the Paleto Bay area, the area where Dr. Friedlander lives, a homeless camp next the highway in Little Seul).
- 160 comments
- 20 reviews
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BLK Highway Callouts
- 160 comments
- 20 reviews
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BLK Highway Callouts
- 160 comments
- 20 reviews
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BLK Highway Callouts
That's what I intended to do at first, but then I found out I could use lspdfr config files instead... I haven't changed fire and ambulance for highways, but I'd guess you are right. There is an <Ambulance> section in backup.xml, probably that's what you are missing. If you get it to work, it'd be great if you could share your config 😬
- 160 comments
- 20 reviews
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Lore Callouts
- 201 comments
- 18 reviews
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- rph
- lspdfr callout
- legacy
- rph
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Tagged with:
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Details I would like to resolve
I think most of the things you mentioned would be a bit complex to make. Have you tried NightYield's Traffic Block plugin? It will help you with drivers that bump into each other and never stop honking, it has worked really well for me.
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BLK Highway Callouts
I'll remove it once I add my own tow truck functionality, but I don't see it implemented in the near future. STP is quite popular and useful, so I didn't think it would be much of an issue to add it as a requirement. Are you using something else as a replacement for STP and UB? Hey man, I tested these callouts several times and that never occured to me. My only guess is that my xml file is the problem. Could you check if the new version has the same issue?
- 160 comments
- 20 reviews
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BLK Highway Callouts
Which callout is the one that gives you the disregard notification and the red marker still on the map?
- 160 comments
- 20 reviews