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xMG

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Everything posted by xMG

  1. Anytime I try to install an addon car/carpack LSPDFR crashes and only with LSPDFR. No plugins aside from LSPDFR and EUP, just mods. Normal launch with mods: Works Ragehook launch with mods and without LSPDFR: Works Ragehook launch with mods and with LSPDFR: Crash on loading I've tried separate cars and at first I thought it was the car's developer. So I tried a car pack that I used prior and still crashed I do have Heap adjuster, Packfile Limit Adjuster and I've tried 2-3 gameconfigs. Edit: Removing the cars/carpack makes everything work fine RagePluginHook.log
  2. When I tell you I sat here at 4am scrolling through the methods....I must've looked through all of them at least 20 times and I still missed the "IsOnAllWheels()" one. Anyways. It works perfectly, works on flatbeds aswell. Only problem is since the vehicle spawns slightly above ground the callout ends automatically before you arrive. An easy fix for that was to just do Game.LocalPlayer.Character.DistanceTo(Car.Position) < 5f and then start checking if vehicle is on all wheels Thanks for the help @Rich and I predicted the future by saying "Probably something easy that I'm missing." 😁
  3. My temporary work around for this right now is just to tell the callout to end when the car 10 meters away from the spawnpoint. Easiest way and works very well for what I'm working on.
  4. I'll take a look see if I can cook something up thanks for the advice
  5. Yeah ending it is the simple part I just need to detect the car on the tow truck. Maybe even detect the car moving without a driver? I'll continue to try get it figured out.
  6. Hey there, I'm learning to mod on LSPDFR and wanted to make my own callouts plugin. I wanted to know how would I go about ending a callout when a car is being towed away. (For example I'm using StopThePed towing). Probably something easy that I'm missing.

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