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MikMak86

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Everything posted by MikMak86

  1. Just curious, pretty sure all those vehicles have a DLS config already. Does this ELS do different stage lighting for these since they don't have the extras that ELS cars usually have?
  2. @gladiator125 Turn off Stop The Ped's realistic weapons setting, otherwise that deletes the vintage pistol from your loadout. The vintage pistol is what the lidar gun replaces.
  3. I view that as realism, hearing callouts that are outside your distance limit. You have a radio, you hear all the radio calls, even ones that other units handle.
  4. Ah, gotcha. Eitherway, one again thanks for making a great config for UB/EUP. Also, one suggestion, base the SAHP station out of the Los Santos Government Center, the NOOSE Compound that's south of the Truck Stop area.
  5. Ok, might be an odd question... By why does it seem like my backup units are a way higher precentage of female officers than male?
  6. So, since the update, not getting any difference in my stage lighting. Click onto stage one and it's just stage three lighting on all the stages.
  7. So, not getting any difference in stage lighting since the update.
  8. Ah, thanks for the answer, guess I'll wait for someone else to come out with an Ultimate Backup Config for the publicly released 9.3.
  9. So, does this still work for the just released EUP 9.3 or is it a 9.4 only meaning it only works for the Patreon beta version?
  10. So, how different are the item numbers from 8.2? I'd love to update, but I've got my various files for outfits finally customized right, so I'm dreading updating and having to redo every component listings for the backup files.
  11. Gotcha. One suggestion for a layout, from the center of the buckle and working counter clockwise: Double cuff pouch, baton, taser, flashlight, radio, glove pouch center back, pepper, space for holster, and then triple mag pouch. It's the duty belt set up I use, IRL, and would love to have it in game.
  12. Looks great. Didn't you also have a holster on here for a half second?
  13. I've always loved the just pure classic look to their set up. In a world of light bars and fifty thousand christmas tree LEDs planted all over a cruiser, there's something just so nice about a big fat red light on top.
  14. So far, for the vehicle inventory, when I hit the minus key, it just stores all my weapons and I then can't get them back. Oh, and the door controls seem to open the passenger side doors when I'm on the rear half of the vehicle and the driver's side when I'm on the front half.
  15. So, I have Natural Vision Remastered, and when in the vehicle, teh lights are great, nice and bright. But whenever I exit my vehicle and it's not on stage three lighting, the ELS lights go dim. I have, via simple trainer, the engine on the vehicle set to always run, and did the same through the LSPDFR menu. I know my emissives are high enough, and my PostFX is set to Ultra. Anyone else have this issue before and have a solution? Edit: I should add, this is on an add on vehicle slot, and I don't seem to have this problem with any of the vehicles in the vanilla police slots. Second Edit: Ok, you ready for this one, folks? It gets weird. I figured out why the lights were dim, the engine in the car kept shutting off. And the reasons it did that, despite having the engine set to always on, was because I used the simple trainer to save the vehicle. Once I deleted the save vehicle, the lights kicked back on to full brightness and hte engine remains running outside the car.
  16. I know it's been a long time, but to anyone that has this mod, do the vehicles have working TA bars for stage one lighting?

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