Possibly one of you can start a topic here on LSPDFR and see if someone can help y'all, I never heard of this issue and I don't want to give information that can possibly break your games
Ok... I don't know why it's doing that, I never had that issue, maybe try to contact someone that does have more experience with modding, you can always go to YouTube and look it up or go to a YouTuber's server and ask for help, I personally recommend the server of First Thirty Minutes, his staff and assistance team is great, they helped me magnificently.
I believe there is a Coast Guard thing, it will be with EUP S&R.
If you still need help, when you are on the patchdays, you open the files for the cars and put those files into latest patchday (22), if it doesn't work, put them in 20, if you have discord, you can add me at JulianPlayz#7947 if you want in depth help
Is it just me or do the lights on the ground just don't match up with the lights on the light bars? Can anyone help me? I have ELS and put the cars where they're supposed to go.
I put that into my game, I use EUP and tried to use the stock combat pistol as well, the default GTA animation is still happening then it does the cop holster animation but my holster will still be empty. Any suggestions?
Does that take away the default GTA holstering/unholstering animation and only have the cop holster animation? Also, is there a way to fix gun not going back into holster when holstering? (I use a Max Payne 3 Glock model for pistol)
How do I make cop holster mod work with the animation and not the GTA one when unholstering and holstering and my weapon showing in the holster after holstering? (I am using a Max Payne 3 Glock model for pistol)
I was looking at a subject from a callout I got and was looking at citation and my game thought my window is more down and more to the side. Any ideas?
Edit:I am still in game, using borderless windowed mode.
You just have to change the file names that the car itself is for and the skin, both the .wtd and .wft to the GTA police names then drag them into OpenIV or whatever you use, it would be better if he put them like that though, but there you go.