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DittoNeato

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Everything posted by DittoNeato

  1. Hey guys, Is there a way to remove the pitch filters for the in-game sirens (file names: SIREN_FIRETRUCK_QUICK/WAIL_01, SIREN_ WAIL_01-04 and SIREN_QUICK_01-04 respectively)? As I find it somewhat annoying to use a siren downloaded from here in any other file other than the Siren_PA20A_WAIL (and SIREN_2 respectively) and to encounter the siren not sounding the same as the downloaded file due to said pitch filter
  2. Hello, I would like some advice in general about creating a replace or add-on police van for prisoner/custody transport, especially placing specific lights on the sides of the van and having it both work and show in the game and be able to take more than 2 people on the back.
  3. RagePluginHook.log Please find log attached, this crash happens when trying to get into the Impaler SZ and the Declasse Dorado.
  4. Please see log attached :)) RagePluginHook.log
  5. Keep us updated when more sizes for the 9x come out, if at all possible 🙂
  6. Lately and sometimes at random I get crashes/freezes that don't generate a crash log or when it does, provides inconclusive results, like the one as of right now with the following log RagePluginHook.log
  7. Reinstalled gameconfig through LML, HeapAdjuster and PackFile Limit adjuster and now runs fine, thread can be closed
  8. Windowed mode through the command line did not make for any fix possible, however, renaming the mods folder to "_mods" did allow the game to work just as fine. Will troubleshoot the folder to see what exact file is causing the issue
  9. As of today while trying to load the game with RPH, the game does not get past the splash screen and immediately outputs the "Rage Plug-in Hook has crashed" Log is attached RagePluginHook.log
  10. Reporting back after giving a latest RageNativeUI a try and can confirm that LeroyCallouts has indeed stopped crashing when inputting the ForceDuty Command. I hereby thank you for the help and hope your callout pack grows to be something even greater 🙂
  11. As of today after re-installing LSPDFR and yesterday evening I've been trying to go on duty through the "ForceDuty" Command, all goes well until the prompt hits "LSPD First Response: [TRACE] ThreadWorldEventManager #1 initialized" and from there on nothing happens and the game remains stuck. For troubleshooting, I have attached today's RPH log. RagePluginHook.log
  12. It was an add-on vehicle, reinstalled game and mods and works now.
  13. I'm currently seeking a solution I've been getting for these 2 past times I've tried to play and while trying to spawn one car and later an other through a trainer, an error by name of ERR_STR_FAILURE 3 comes up and crashing the game. RPH log file has been attached for reference RagePluginHook.log
  14. Add-on has been re-installed, problem was with the extratitleupdate.xml file
  15. Possibly. Will attempt to re-install an addon to replicate the problem
  16. I installed the following: https://www.gta5-mods.com/misc/gta-5-gameconfig-300-cars and utilized the 4x traffic config it includes
  17. Screenshot of dlclist.xml will be in the attached files section
  18. After updating and re-doing my mods folder after ERROR_GEN_ZLIB2, testing without any other add-on vehicles has also worked fine until adding an addon vehicle and modifying the dlclist.xml for said addon vehicles and now crashes during the loading screen, Log will be attached below RagePluginHook.log
  19. In that case, I decided to rebuild the mods folder from scratch, tested it and works fine without any other addons, will test with add-on vehicles shortly Edit: Attempted to load with some add-on vehicles, re-installed heap and packfile adjuster, and crashes. Log will follow RagePluginHook.log
  20. Tried launching with the mods folder back however tosses a "ERROR_GEN_ZLIB2"
  21. Can confirm that game runs if mods folder is named to "_mods"
  22. You'll able to find the crash log in the root of the game with the name "RagePluginHook.log"
  23. Crashes while loading, problem since today and also displays a Zlib error RagePluginHook.log

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