Everything posted by aebian
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Join the Rangers
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Blaine County Sheriff Pack
@Maurice97 Hey, Every broken part of your cars transform into a police car wrack, can you check whats causing this? Thanks!
- 60 comments
- 44 reviews
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Blaine County Sheriff Pack
I would like to say that this pack is awesome. Normally I'm a #detailwhore and would like to have every detail on a vehicle. But this cars still are awesome with the current setting. Used the Taurus as my Sheriff default car, and the Explorer as Sheriff2. Besides that I just changed the skin on the police2 '15 Charger to a SAHP one because that fits better for me. Get it here: https://i.imgur.com/8IQBgoY.png Overall a good quality pack!
- 60 comments
- 44 reviews
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[ELS] Fire Watch Truck - Blaine County Fire Department/ SA Parks
- 5 comments
- 11 reviews
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[Now with "MK2" weapons!] On Duty Loadout
Great Mod, you can set the loadout easily and if you are playing as a sheriff like I do you don't need to go to Downtown Police Station or have to define keybinds to get your loadout.
- 75 comments
- 33 reviews
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[Now with "MK2" weapons!] On Duty Loadout
@TdePadua Please add by any chance the Doomsday Heist weapons. I'm very interested in the Heavy Revolver Mk II as sheriff :D Great mod, thanks!
- 75 comments
- 33 reviews
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AS332 Super Puma "Los Santos County Sheriff"
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2015 Chevy Caprice/w Liberty Bar [Red Blue or Blue Blue]
I used a own created DLC called "patchday22NG" and tried exactly that no luck. Do I need to take more then just vehicles.meta and carvations.meta? Thanks for your help.
- 60 comments
- 5 reviews
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BCSD Silverado .1A
- 13 comments
- 12 reviews
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BCSD Silverado .1A
Are there plans for including a NON-ELS variant also? Looks nice in-game still but I don't use ELS and don't want to, so =(
- 13 comments
- 12 reviews
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2015 Chevy Caprice/w Liberty Bar [Red Blue or Blue Blue]
@72will Just confirmed it. police3 has hardcoded lights. Thats the problem. It works on police2 tough... Thanks R* for such bullshit
- 60 comments
- 5 reviews
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2015 Chevy Caprice/w Liberty Bar [Red Blue or Blue Blue]
I have changed this but no luck. How much siren settings are available? I'm right now not sure anymore if this is your fault. Maybe the sirensettings will be overriden be GTA instead of loading my own dlcs one... but not sure...
- 60 comments
- 5 reviews
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2015 Chevy Caprice/w Liberty Bar [Red Blue or Blue Blue]
- 60 comments
- 5 reviews
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2015 Chevy Caprice/w Liberty Bar [Red Blue or Blue Blue]
@72will Hi, can you clarify what exactly needs to be changed in order to be able to use this car as police3? I changed the model and texture files (renamed them to police3) and vehicles.meta and carvariations.meta But the lights are still missplaced: Regards, Alex
- 60 comments
- 5 reviews
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Which file handles the police lightning (leds and all that)?
No, I tried 1 & 2. The last one I tried was 2 thats why its there.
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Which file handles the police lightning (leds and all that)?
@Arariel There you go, vehicles.meta and carvations.meta https://gist.github.com/Aebian/822f8af2e0fefe2ad0f2140fbd4221eb Note that I uploaded my whole files and therefore my vehicles.meta also includes police, riot and so on. The police3 entry for this car is located here: https://gist.github.com/Aebian/822f8af2e0fefe2ad0f2140fbd4221eb#file-vehicles-meta-L141
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Which file handles the police lightning (leds and all that)?
At the moment nope. I tried your carvar also, same issue. I tried to change sirenSetting to 2, same issue :S Could it be maybe the lightSetting? Edit: Nope doesn't seems to be...
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Which file handles the police lightning (leds and all that)?
No, for that purpose I have my "own" dlc called patchday20ng. Every modded car is inside that folder and works like a charm except the police3 Chevy. I could try to remove the carvar entry for police3 or change it to 2 to see if something changes. Means I don't need to edit any other dlc file from Rockstar Games. I just need to edit mine and the game addresses all my files as the newest ^^
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Which file handles the police lightning (leds and all that)?
The lights are still missplaced as in the screenshot on post 1# ^^
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Which file handles the police lightning (leds and all that)?
@Arariel Seems not to work as expected.
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Which file handles the police lightning (leds and all that)?
Um yeah well I changed that also and just renamed police to police3 so I tought that would work. <Item> <modelName>police3</modelName> <txdName>police3</txdName> <handlingId>POLICE3</handlingId> <gameName>POLICE3</gameName> <vehicleMakeName /> <expressionDictName>null</expressionDictName> <expressionName>null</expressionName> <animConvRoofDictName>null</animConvRoofDictName> <animConvRoofName>null</animConvRoofName> <animConvRoofWindowsAffected /> <ptfxAssetName>null</ptfxAssetName> <audioNameHash /> <layout>LAYOUT_STD_EXITFIXUP</layout> <coverBoundOffsets>POLICE3_COVER_OFFSET_INFO</coverBoundOffsets> <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo> <scenarioLayout /> <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName> <aimCameraName>MID_BOX_VEHICLE_AIM_CAMERA</aimCameraName> <bonnetCameraName>VEHICLE_BONNET_CAMERA_MID_NEAR</bonnetCameraName> <povCameraName>DEFAULT_POV_CAMERA</povCameraName> <FirstPersonDriveByIKOffset x="0.000000" y="-0.060000" z="-0.030000" /> <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="-0.020000" /> <FirstPersonProjectileDriveByIKOffset x="0.055000" y="-0.075000" z="-0.045000" /> <FirstPersonProjectileDriveByPassengerIKOffset x="-0.055000" y="-0.075000" z="-0.045000" /> <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.060000" z="-0.030000" /> <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonMobilePhoneOffset x="0.130000" y="0.275000" z="0.530000" /> <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.425000" /> <FirstPersonMobilePhoneSeatIKOffset> <Item> <Offset x="0.136000" y="0.156000" z="0.445000" /> <SeatIndex value="2" /> </Item> <Item> <Offset x="0.136000" y="0.156000" z="0.445000" /> <SeatIndex value="3" /> </Item> </FirstPersonMobilePhoneSeatIKOffset> <PovCameraOffset x="0.000000" y="-0.175000" z="0.675000" /> <PovCameraVerticalAdjustmentForRollCage value="0.000000" /> <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" /> <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" /> <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName> <shouldUseCinematicViewMode value="true" /> <shouldCameraTransitionOnClimbUpDown value="false" /> <shouldCameraIgnoreExiting value="false" /> <AllowPretendOccupants value="true" /> <AllowJoyriding value="false" /> <AllowSundayDriving value="false" /> <AllowBodyColorMapping value="false" /> <wheelScale value="0.244000" /> <wheelScaleRear value="0.244000" /> <dirtLevelMin value="0.000000" /> <dirtLevelMax value="0.300000" /> <envEffScaleMin value="0.000000" /> <envEffScaleMax value="1.000000" /> <envEffScaleMin2 value="0.000000" /> <envEffScaleMax2 value="1.000000" /> <damageMapScale value="0.600000" /> <damageOffsetScale value="1.000000" /> <diffuseTint value="0x00FFFFFF" /> <steerWheelMult value="1.000000" /> <HDTextureDist value="5.000000" /> <lodDistances content="float_array"> 15.000000 30.000000 70.000000 140.000000 500.000000 500.000000 </lodDistances> <minSeatHeight value="0.83" /> <identicalModelSpawnDistance value="20" /> <maxNumOfSameColor value="10" /> <defaultBodyHealth value="1000.000000" /> <pretendOccupantsScale value="1.000000" /> <visibleSpawnDistScale value="1.000000" /> <trackerPathWidth value="2.000000" /> <weaponForceMult value="1.000000" /> <frequency value="100" /> <swankness>SWANKNESS_0</swankness> <maxNum value="2" /> <flags>FLAG_HAS_LIVERY FLAG_EXTRAS_ALL FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_NO_RESPRAY FLAG_DONT_SPAWN_IN_CARGEN FLAG_HAS_INTERIOR_EXTRAS FLAG_REPORT_CRIME_IF_STANDING_ON</flags> <type>VEHICLE_TYPE_CAR</type> <plateType>VPT_BACK_PLATES</plateType> <dashboardType>VDT_GENTAXI</dashboardType> <vehicleClass>VC_EMERGENCY</vehicleClass> <wheelType>VWT_SPORT</wheelType> <trailers /> <additionalTrailers /> <drivers> <Item> <driverName>S_M_Y_Cop_01</driverName> <npcName /> </Item> </drivers> <extraIncludes /> <doorsWithCollisionWhenClosed /> <driveableDoors /> <bumpersNeedToCollideWithMap value="false" /> <needsRopeTexture value="false" /> <requiredExtras /> <rewards> <Item>REWARD_WEAPON_PUMPSHOTGUN</Item> <Item>REWARD_AMMO_PUMPSHOTGUN_ENTER_VEHICLE</Item> <Item>REWARD_STAT_WEAPON</Item> </rewards> <cinematicPartCamera> <Item>WHEEL_FRONT_RIGHT_CAMERA</Item> <Item>WHEEL_FRONT_LEFT_CAMERA</Item> <Item>WHEEL_REAR_RIGHT_CAMERA</Item> <Item>WHEEL_REAR_LEFT_CAMERA</Item> </cinematicPartCamera> <NmBraceOverrideSet /> <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" /> <buoyancySphereSizeScale value="1.000000" /> <pOverrideRagdollThreshold type="NULL" /> <firstPersonDrivebyData> <Item>STD_POLICE3_FRONT_LEFT</Item> <Item>STD_POLICE3_FRONT_RIGHT</Item> <Item>STD_POLICE2_REAR_LEFT</Item> <Item>STD_POLICE2_REAR_RIGHT</Item> </firstPersonDrivebyData> </Item>
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Which file handles the police lightning (leds and all that)?
Hi, I replaced the "police3" vehicle with a Chevy Caprivce. Howerver the lightbar and overall police lights are not aligned properly since this car was made for "police" vehicle. I think if I just replace the lightning setup from "police3" with the one from "police" it should work. But I'm not sure which file handles that. Do you know it? Thanks, A/
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2015 Chevy Caprice/w Liberty Bar [Red Blue or Blue Blue]
That car is just awesome. It fits nicely in the police3 replacement since that car looks in some way like a Chevy. I love this car, thanks @72will btw I also like the gimmick that the antennas on the trunk are moving within the wind :P
- 60 comments
- 5 reviews
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[GUIDE] Police car mods: the whys and hows, and troubleshooting
solved, thanks
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2015 Chevy Caprice/w Liberty Bar [Red Blue or Blue Blue]
FOUND THE SOLUTION! You need to place the cars in pathday11ng then the game will not replace it! Awesome mod, thanks for that car!
- 60 comments
- 5 reviews