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winterchillz

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Everything posted by winterchillz

  1. Hello, This addon is marked as working with LSPDFR 0.4.6, however none of the dependencies it requires are updated for that version. Any idea if the mod would still work regardless?
  2. Heya, My LSPDFR game seems to occasionally crash when it's attempting to, I assume, spawn an ambient patrol car in traffic. I've noticed for the most part it works fine as I see both stock and addon vehicles (I've added those to agencies.xml) in traffic, as well as when requested for backup, but every now and then the game would crash while nothing is happening, i.e. walking down the street. I see the following in the RageHook log, pasting what I believe is relevant bits: I'm sorry for posting it as a picture, from some reason copying it straight from the RageHook log messes up the formatting of the stack trace entirely. The car in question, 'POLICE3' is the default car and has not been modified, another example where the spawn works fine, even with an add-on car, below: [5/19/2019 1:41:56 PM.623] LSPD First Response: [TRACE] AmbientSpawn - spawned: polamggtr I'm using 'World of Variety' outside of LSPDFR and all its related plugins, I'm wondering if that somehow interferes with the ambient spawns or I'm running out of memory or something? Let me know if you have any additional questions!
  3. Thought as much, thanks a lot for double checking! This can be marked as Resolved.
  4. Thanks a lot, mate! I feel like it's related to the model of the vehicle itself, rather than the mod, but I can't be sure.
  5. I realized I might have posted this on the wrong board, apologies!
  6. Hi there! I'm trying to add a bit of a variety in my gameplay, currently playing out SWAT teams and all that, but I'm running into a tiny issue that I'm hoping I'll be able to solve with some help from you guys. When using a riot van, or an addon van (such as a bearcat), to put the arrested ped in, I can't seem to be able to make them go out. They get in with no issues by opening the door (whether side or back door) and getting in, but no matter how much I spam 'E' next to them once we arrive at the station, it doesn't register. One "hacky" way of doing it is making them always take a front seat so I can use "F" to throw them out, but I'd be really happy if I manage to figure out why my command doesn't register for the back doors. Since the issue is only happening with an addon vehicle, I know it will be hard for you to reproduce, but I found that it's reproducible if you use riot2 van; - Get close to the van, press 'E', it will tell the ped to get in the car; - Wait for them to get in, press 'E' to make them come out (whether in station or not) Supposedly, they should pop out (or I'll open the door and throw them out), but instead nothing happens. I even get the help pop-up telling me to press 'E' to make them leave the car.
  7. Hello, a bit of a stupid question and hopefully a suggestion that's not too silly either! Question - I've noticed that once the ped leaves their car, 2 things happen: - They don't follow me automatically as in the vanilla FR; - I can't communicate with them using the 'E' button or frisk them using the 'Q' button; I'm not sure if I've missed a configuration somewhere along the way (really bad with keeping track of all my mod's hotkeys!), but it's a bit of an immersion breaker for me personally; I like being able to talk to the ped when out of the vehicle, then perform an arrest (in vanilla by holding 'E') and then frisk them as well. If I use the extra ped menu (Stop the Ped, I think?) to arrest them, I can't perform a frisk Suggestion - Would it be possible to integrate the traffic stop ID check to automatically fill in the police computer by using TAB, just like in vanilla? It's a little quality of life that goes a long way. Also, none of my IDs since I installed this mod seem to have a picture, is something broken on my end or am I missing a config again? Makes it easier to identify driver/passengers when collecting ID from multiple Peds.
  8. Just wanted to say I'm experiencing the same crash with the Gang Callout, in 99% of the cases, either my FPS will drop massively to like 1-2 per second for the whole duration of it, or it will crash once I kill a couple of the guys.
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