Hi, I have been having issues with callouts being frozen. What I mean is, sometimes dispatch will give me a callout (regardless whether I accept, decline, or ignore) that callout blip will remain on the map, no response can be given to dispatch and I am no longer able to receive any other callouts. When I try to force a callout through CalloutInterface, I get "They're is already a callout running." This has happened with SuperCallouts, SimpleCallouts and TypicalCallouts, so I don't think it's related to one of my callout packs. Attached is my RPH log. Thanks
RagePluginHook.log
Worth mentioning, this doesn't happen to every callout. It happens randomly.