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ObsidianGames

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Everything posted by ObsidianGames

  1. Hopefully but I want to make sure the script is stable so spawning a load of cars and officers is going to cause a crash if I'm not careful.
  2. Thanks! Currently the script only targets cops which are in the slots M_Y_COP, M_Y_COP_Traffic and M_M_FATCOP_1 so as long as your SCO19 units aren't in those slots their weapons will NOT be taken away.
  3. British Callouts Script So I'm sure that anyone that plays with British mods will notice the biggest problem ruining the realism, the guns and excessive use of weapons. My British callout script aims to fix that. I've been working on this script for a few days and I've made a good amount of progress I would say. If this script is successful in its role you shouldn't find yourself in that situation where you only have an ASP or Taser and are facing a range of armed suspects. Which I'm sure many people that try to stick to true British RP will hate. So far all testing has been very positive with no reported game crashes due to the script. I personally have been in-game for over 3 hours with no problems. I'm currently trying to work on a system where you get calls like missing persons and robberies more than high speed pursuits or arson for example to make the script feel more realistic. One of the unique features I'm planning that I haven't seen any script do is being able to set what division you are playing as. So for example if you want to do a British patrol you don't get calls like domestics and instead get more pursuits and anti social driving calls. Currently aiming to release an alpha version at some point within the next week or two. I'm open to any advice and suggestions! Currently added calls These calls are fully working but some may need some more work before full release to make them a bit more interesting and accurate Male with knife Female with knife Missing male Anti social driving (chav on moped = typical British problem) High speed pursuit Arson Planned features Remove weapons from AI officers. (30% done) Add more callouts like domestic abuse, robbery etc... Add prank calls Add area searches Calls based on type of unit you are playing as And more as and when I think of them or people suggest ideas. Images & Videos I'll get some better screenshots and record a video soon!
  4. Don't worry managed to figure it out and if anyone finds this thread on Google here is how I did it. pedMarker.Display = BlipDisplay.ArrowAndMap; pedMarker.RouteActive = true;(With pedMarker being my Blip variable)
  5. Hello everyone, First of sorry if there is a dedicated board to write Scripthook questions in I couldn't find one so this seemed the most suitable. Anyway I'm currently working on a script mod for GTA IV using C# and I can't figure out how to get a GPS waypoint? I have a Vector 3 and a blip but I just want the GPS to automatically target it, how can I do this? Thanks
  6. Just copy the headlights and taillights / brakelights you want to flash. Assign your emissive texture if needed then drag the copied object out and set it up like you would any other ELS light.
  7. Check your ide and handling line flags and also make sure that all of your dummies and pivots are in the correct place. (Double check the chassis dummy)
  8. Thanks a lot! I've also updated the post and added some new WIP screenshots!
  9. I'm going to use the model for more things over time but I don't think I'll be doing a pack any time soon.
  10. ObsidianGames' Vehicle Mods! Welcome to my thread where I'll show off my current WIP (Work In Progress) and post links when released! A bit about me & my mods! I work with a few friends who each have their talents! One is a great skinner, one is brilliant is making handling lines and another is amazing at 3D modelling lights, wheels equipment etc! I try to make my mods as realistic as possible but also remember that people want to use these models online and so try to keep all of my models well under 100K (So far I have been quite successful at doing so). An average model of mine is around 70 to 90K! Current Work In Progress Models BRAND NEW 2015 Mercedes Sprinter Met Police Pubic Order Van Released Models
  11. Here in London, England the Metropolitan Police use so many lightbars so here are some of the main ones and some photos to give with them. The Met at the moment is buying new cars every year. For example since the newest plate (15) which started back in March we have got two different models of trial IRVs (standard response vehicles), new bomb cars (Counter terrorism patrols), new parks police vehicles, new public order vans, new station vans, new officer carriers, two new traffic cars, new area cars (high performance response vehicles) and the list goes on as the Met continue to buy more! Anyway back to the lightbars we use. I'm sure there is some I've missed but you should get a feel for the vast array of lightbars the Met uses! Please ignore any obvious mistakes it's half 4 in the morning here!
  12. You'll need to lower the tri (poly) count a lot more before even considering to get that in-game. You should aim for under 100K tris, that model is 533K!
  13. Looks like you have moved your centre dummy. Make sure that [slot name].wft dummy is in the direct middle of every viewport!
  14. Just to confirm. The 3 letters on the roof and sides of the cars (Now also on the rear windows with the new late 2014 / 2015 fleet) is completely random. As QuantumHD said they are just the vehicle identifier. There is only one exception to the lettering. DPG and Special Escort Group have numbers on their vehicles. For example a SCO19 ARV may have FDG as it's identifier but a DPG vehicle could have 12. (Some of the older DPG cars were also red they have stopped this now as the lower the resale value of cars). I believe you was getting confused with these: IRV: Incident Response Vehicle. ARV: Armed Response Vehicle. DSU: Dog Support Unit. ASU: Air Support Unit. POV: Public Order Vehicle. I think there may be more but I can't remember anymore at the moment. I hope this helps.
  15. Here is a good tutorial that will help you re-map the vehicle and make it multi-livery. https://www.lcpdfr.com/page/tutorials/index.action/_/vehicle-modification-tutorial/how-to-map-and-make-templates-for-gta-iv-models-r1

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