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WiseBear

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Everything posted by WiseBear

  1. Alright, straight to it. I want a specific vehicle model, to ALWAYS spawn with a specific license plate, and plate number. The license plate was easy... However, I can't figure a way to make it always spawn with a specific plate number. Here is what I have: <plateProbabilities> <Probabilities> <Item> <Name>Police guv plate</Name> <Value value="100"/> </Item> </Probabilities> </plateProbabilities> This is for "police", and I want to make the plate number to read "N 622". Why do I want to do this? This is for a server I run, and I want the NPC police vehicles to spawn with that. We use "N 622" as a code to determine it is someone impersonating an officer in our server.
    Love this idea of taking the Sandking2, and making it into a SAHP unit. The vehicle seems a little top heavy, and flips easily if going 95mph+. It spawns in perfectly, it isn't missing tires until it's closer like some other models I have found. Instructions on how to install this was clear. I also decided to modify my agency.xml file, so that this truck isn't part of the "Motor Unit", but is now instead it's own "Evidence Response Unit". I decided this would be ideal, so that I don't have SAHP getting into roll over accidents during chases. Also had to make it so they could spawn in the trucks either solo, or with a passenger cop, and removed their helmets.
  2. Love this idea of taking the Sandking2, and making it into a SAHP unit. The vehicle seems a little top heavy, and flips easily if going 95mph+. It spawns in perfectly, it isn't missing tires until it's closer like some other models I have found. Instructions on how to install this was clear. I also decided to modify my agency.xml file, so that this truck isn't part of the "Motor Unit", but is now instead it's own "Evidence Response Unit". I decided this would be ideal, so that I don't have SAHP getting into roll over accidents during chases. Also had to make it so they could spawn in the trucks either solo, or with a passenger cop, and removed their helmets. (My code for this below) <Agency> <Name>San Andreas Highway Patrol</Name> <ShortName>SAHP</ShortName> <ScriptName>sahp</ScriptName> <Inventory>default</Inventory> <TextureDictionary>s_m_y_hwaycop_01</TextureDictionary> <TextureName>decl_diff_001_a_uni</TextureName> <Loadout> <!-- Made this Loadout for non pursuit units --> <Name>Evidence Response Unit</Name> <!-- You can name this unit to whatever you like --> <Vehicles> <Vehicle>hwaysandk</Vehicle> </Vehicles> <Peds> <Ped comp_uppr="1" comp_decl="1" comp_lowr="0" inventory="biker">s_m_y_hwaycop_01</Ped> <!-- This was set so SAHP units will not respond with helmets --> </Peds> <NumPeds min="1" max="2" /> <!-- Set this to allow for passenger cops, change max value to 1 if you don't want passenger cops for this unit --> <Flags> <Flag>RespondsAsBackup</Flag> <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. --> <Flag>SpawnsAmbiently</Flag> <!-- Makes the unit eligible to spawn ambiently - e.g. on patrol in the area or outside of police stations --> </Flags> </Loadout> <Loadout> <Name>Motor Unit</Name> <Vehicles> <Vehicle>policeb</Vehicle> </Vehicles> <Peds> <Ped comp_uppr="1" comp_decl="1" comp_lowr="0" prop_head="0" helmet="true" inventory="biker">s_m_y_hwaycop_01</Ped> </Peds> <NumPeds min="1" max="1" /> <Flags> <Flag>RespondsAsBackup</Flag> <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. --> <Flag>SpawnsAmbiently</Flag> <!-- Makes the unit eligible to spawn ambiently - e.g. on patrol in the area or outside of police stations --> </Flags> </Loadout> </Agency>
  3. I am good now, it was my Anti-Virus software stopping me.
  4. This was the fix for me too! Thank you for sharing.
  5. I too am having this issue. When I go through my files, there is no RAGEPluginHook.log, or any other RPH .log/txt files other than the ReadMe.
  6. I try running the RagePluginHook.exe and it does nothing too. This is both before and after I completely re-installed GTA V, LSPDFR, RagePluginHook, and even ScriptHook.

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