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Spike O'Hara

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  1. Like
    Spike O'Hara got a reaction from enart in [Tutorial] How to Fix Texture Loss Caused by LSPDFR   
    Hi! It looks like I found out what caused my Texture problem. I deleted a bunch of my Addon Cars, played for like an hour, and no more texture loss!
    Here is what I use for the moment:
     
    - gameconfig with 1x traffic 1xpeds (Means Gta base)
    - 1 Addon Car as a DLC
    - medic4523's Fire/EMS pack (also a DLC)
    - police, police2, police3, police4, sheriff and sheriff2 in patchday20
     
    I am not sure if the amount of cars caused this problem or if it was a specific car (too high polygons maybe). I'll keep on trying to add cars and eventually find out where my Limit is.
    I hope this helps your Problem as well.
  2. Like
    Spike O'Hara reacted to Sam in LSPDFR 0.4.2 - Coming Soon!   
    Hot off the release of LSPDFR 0.4 a couple of months ago, we're upping the ante with another update which brings not only sweeping improvements to the LSPDFR 0.4 API, but also some unique features which have long been requested.
     
    Originally, the plan was merely to release 0.4.2 as a quick follow-up to 0.4 and 0.4.1 - just simple fixes and changes, plus the API improvements to help developers make the most of 0.4.  Necessary changes, but not really cool enough, right?  So, with that in mind we took a little time to dig back into the archives of LSPDFR and revisit some of our old concepts and ideas.  Now, while some of these are actually in the mod - they're most likely either tucked away as 'easter eggs' or just disabled because they weren't quite right.
     
    If you're a connoisseur of traffic stops, for example, you might've noticed that occasionally the unexpected and oh so demoralizing experience of pulling over a federal agent hits you right in the feels as they arrogantly flash their shiny badge, tell you where to stick your comparatively less shiny badge, and drive off.  (If you haven't seen this before, here's a video: https://www.youtube.com/watch?v=HNOxZR2ak0M)
     
    Originally the plan was to add this as a feature for players to use, but it just didn't quite fit in with 0.3, and we had some trouble with the animation not being quite as fluid as we'd like.  That was then, though, and given that you now play as your own character both on and off duty, we thought it'd be a bit of a must-have now, so we've tidied it up and are introducing it as a player action in 0.4.2.
     

     
    With one quick glance at the shimmering shield, her problems are suddenly your problems.  (Note, a custom badge model is shown instead of the default FIB one - you will be able to define custom models to use on a per-agency basis)
     
    Now, not only does this look exceedingly awesome, but it serves a practical purpose too.  Available both on and off-duty, showing your badge will clear any wanted level and may also instill the fear of the law in nearby citizens, potentially de-escalating the otherwise unavoidable confrontations that flare when you walk around Mirror Park without the latest iFruit phone, for example!
     
    Of course, that's not all.  Continuing with the idea of adding things that are just generally cool, we know that people have wanted a ballistic shield feature in LSPDFR for quite some time.  Sure, you can spawn one with a trainer or download another mod, but it's just not quite the same is it? 
     
    We thought it'd be particularly sweet to have it at your fingertips instead, fully integrated with LSPDFR, ready to kick some butt.
     

     
    As if being Frank Tenpenny isn't cool enough...
     
    Our ballistic shield, accessed from the Interaction Menu, uses our new animation system in 0.4.2 which we think looks absolutely gorgeous.  There's also the freedom to switch between Stealth and Action mode which will vary your pose accordingly, compatibility with most weapons and the potential for future AI support.
     
    Oh yeah, did we mention you can actually arrest people at gunpoint while holding a freaking shield?!
     
    Keep your eyes open for LSPDFR 0.4.2, coming soon.
     
  3. Like
    Spike O'Hara got a reaction from Michael Rawn in [Tutorial] How to Fix Texture Loss Caused by LSPDFR   
    Hi! It looks like I found out what caused my Texture problem. I deleted a bunch of my Addon Cars, played for like an hour, and no more texture loss!
    Here is what I use for the moment:
     
    - gameconfig with 1x traffic 1xpeds (Means Gta base)
    - 1 Addon Car as a DLC
    - medic4523's Fire/EMS pack (also a DLC)
    - police, police2, police3, police4, sheriff and sheriff2 in patchday20
     
    I am not sure if the amount of cars caused this problem or if it was a specific car (too high polygons maybe). I'll keep on trying to add cars and eventually find out where my Limit is.
    I hope this helps your Problem as well.
  4. Like
    Spike O'Hara reacted to medic4523 in Still waiting...   
    The sad part is... when you're good at the work, people want more... and if you start producing more, then you quickly transition from a hobby, to a business... and that business has to be supported somehow. The answer is usually charging, because just relying on donations doesn't cut it. 
     
    I personally have nothing against those who do charge. That is their operation to run, has no impact on me, and really isn't anyone's business. But when it comes to dev models and parts, I come into it knowing that I'll likely have to pay to use it... because the guy who bought it from TurboSquid or whatever also paid for it. And you either take the loss if you can afford it, or you find means to offset your expenses. Not everything is free in life, nor should it be... that's just not how it works. 
  5. Like
    Spike O'Hara reacted to Deactivated Member in [Tutorial] How to Fix Texture Loss Caused by LSPDFR   
    Not a GPU problem, I can assure you. 
    Same here, I actually have like 4 or 5 other lines I was told to put in that systematically disables half of lspdfr 0.4 from ambient crimes to ambient police, anything to "free up" resources for lspdfr to use - I still get SEVERE texture loss in paleto, texture loss after 10 minutes of play in Sandy, and texture loss after 15-25 minutes in los santos, as well as ANYTHING remotely stressful on the game and vehicle models will decrease in LOD right in front of you, from interior assets like steering wheels turning invisible to exterior issues like someone dumped chrome on your car. 
    This may work for some people but not for everyone, and the fact that everywhere you turn for help and still get this solution is not only redundant but frankly a bit irritating if this is ALL you can find. We need a PERMANENT fix to this that either doesn't disable half of lspdfr 0.4 or finds a way to make it use less resources on our systems so this texture loss crap doesn't happen. 

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