File Comments posted by Haze Studios
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5 hours ago, Jerhodmyles122 said: @JM Modifications yes LSFDFR allows third party callouts and plugins that why i got a website for yall to publish them there
@iSwayz yes I have an LSFDFR YouTube channel and posted my first video
@ILovelspdfrin2024 Thank you
Is there a link somewhere?
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On 3/13/2026 at 5:27 PM, officer lary said: Game.DisplayHelp in a loop. is bad i found a issue with that so i fixed it you were telling me about a bug u found no ?
My confusion was with the "I prefer not to say how I fix bugs". But what I had asked about was how you are toggling a waypoint to the blip if you're not using .
IsRouteEnabled = true. -
2 hours ago, TimmyLuke017 Gaming said: @JM Modifications Here is the difference between this and Enhanced Trains by HKH191
Here is a quick comparison.
Here is what is to come in the configStopDistance | Distance from train before it stops
ResumeTrainSpeed | Speed trains resume at
StopTrainSpeed | Speed applied when train stops
StopTrainCruiseSpeed | Cruise speed when stopped
📊 Quick Comparison
Feature
Realistic Railroad Crossing Train Stop
Enhanced Trains (HKH191)
Game Type
LSPDFR police roleplay plugin
General script for GTA V
Main Effect
Police can actively stop trains at crossings
Trains stop if blocked or can be removed
Focus
Roleplay realism (police action)
World train behavior changes
Requires
LSPDFR
ScriptHookV & ScriptHookVDotNet
Impact on Trains
Situational stops triggered by police
Reactive stops when obstructed
Did you use AI to reply to his comment?
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1 hour ago, nova2727 said: Ok so maybe lspdfr website need to do more checks before approving mods right away. More checks
The problem is, how much AI to allow, how to enforce it, Do they go through every single project that’s uploaded and check for AI. I think AI can be used to help but the problem is everyone has their own definition of what they believe is help versus not.
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1 hour ago, DarKKlusteR said: Pyro did say it was made using AI so that's another thing as well. Honestly the amount of AI crap being published lately is ridiculous. But Pyro said they have something in store for the site, won't say what but it'll hopefully help. As per names, yea names can be the same and be different per script variant. I'm just super skeptical that this is their second mod like this. Would I personally use it? No. I'd prefer SimpleHUD by Venoxity, and SimpleCTRL or the new AGS script by khorio.
It's too easy to spot when they are made with AI now. A big give away is that they are SHVDN scripts ☠️. I am looking forward to seeing sometime of change with all this AI stuff though
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9 hours ago, DarKKlusteR said: My guy is really just trying to copy scripts at this point without getting caught.
Similar Copied Script:
https://www.gta5-mods.com/scripts/simplehud-v243 minutes ago, DarKKlusteR said: That's not my point... this guy has posted TWO scripts that are eerily similar to other more popular scripts. INCLUDING THE NAMES. Like dawg "SimpleHUD" look it up. Same with this fuel script. I have seen that Menu UI before on a more popular script I am 1000% positive.
Names aren't copyrighted, there are so many other scripts that use the same names. SimpleHUD is such a generic name. The whole "Simple" prefix is very generic. They look nothing alike and different qualities. I mean this mod is most likely fully AI anyways so is it that big of a deal 😃
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I do not have any experience with SHVDN code, but
- You are using a Try/Catch on tick, no real need to do that.
- You don't have the catch statement to do anything, so basically you are just using the try/catch as a safety blanket so the plugin doesn't crash.
- You are getting every vehicle in the word every 0.5 seconds, sounds pretty expensive.
- You check "veh.Driver != null && veh.Driver.Exists()", which is pointless as they basically do the same thing.
- You enable head lights / full beams every 0.5 seconds on the emergency vehicles.
By looking at the code this project seems very AI heavy, would be nice to disclose if it is :)
I like the idea though. -
1 hour ago, TheGaminWolf said: Would you consider if possible making the fuel refill more realistic by having the player shut the engine off, get out of the car, go to the fuel pump and grab the nozzle, insert it into the car and fuel it that way? Beta tested it and it was amazing and I think it would be cool if you actually had to get out of the vehicle to fuel it up like you need to IRL
21 minutes ago, nova2727 said: truly amazing mod...please keep updating it....refuel system please have get on car and manual refuel the car with pump
There’s a higher chance of Khori releasing another mod this year then that happening
Omniscan ALPR: The Ultimate Tactical Enforcement Suite.
in Script Modifications & Plugins
Can you at least give an in game screen shot to prove that the visuals match the AI thumbnail?