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GCode2k1

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  1. Did you edit the .ini file for the cars you want to speed? If not, here is a link to car model names you must place in the .ini file. https://docs.fivem.net/docs/game-references/vehicle-references/vehicle-models/ . The only other thing I would advise is to look at the map information the modder provided. The speeding happens in the certain spots on the map. The modder included this information in the description. The only other thing I forgot to mention is you must include the model name exactly as it is because that's what the game recognizes. Not the display name.
  2.    GCode2k1 reacted to a comment on a file: 1803's More Speeders on Highways
  3.    1803 Creations reacted to a comment on a file: 1803's More Speeders on Highways
  4. Edit**** They just updated ScriptHookVDotNet-v3.7.0-nightly.106 about 2 hours ago. Fixed everything. Just clocked someone at 107 mph. 😁😎
  5. This script is amazing! Only issue is it stopped working after the gta update. Not sure what to make of the log but please see below. I'm open to any suggestions to get the script working again. [16:53:59] [INFO] Found 1 script(s) in NativeUI.dll resolved to API version 2.11.6 (script assembly version: 1.9.0.0, target API version: 2.10.9). [16:53:59] [INFO] Found 1 script(s) resolved to the deprecated API version 2.x (ScriptHookVDotNet2.dll), though the script(s) are currently running. The v2 API is deprecated and no longer actively supported. It may stop being supported in the future. You could report to the authors who developed some of the scripts that are using the deprecated API, or find alternative scripts to avoid the issue. The list of script names: [16:53:59] [INFO] NativeUI.dll [16:53:59] [DEBUG] Instantiating script Speeders1803 ... [16:53:59] [INFO] Started script Speeders1803. [16:53:59] [DEBUG] Instantiating script NativeUI.BigMessageThread ... [16:53:59] [INFO] Started script NativeUI.BigMessageThread. [16:54:30] [ERROR] Caught unhandled exception: System.NullReferenceException: Object reference not set to an instance of an object. at SHVDN.NativeMemory.FwScriptGuidPoolTask.Run() at SHVDN.ScriptDomain.ExecuteTaskWithGameThreadTlsContext(IScriptTask task, Boolean forceResetTimeoutStopwatch) at SHVDN.NativeMemory.GetVehicleHandles(FVector3 position, Single radius, Int32[] modelHashes) at GTA.World.GetNearbyVehicles(Vector3 position, Single radius, Model[] models) in ScriptHookVDotNet3\GTA\World.cs:line 648 at GTA.World.GetClosestVehicle(Vector3 position, Single radius, Model[] models) in ScriptHookVDotNet3\GTA\World.cs:line 600 at Speeders1803.SpawnVehicleAt(Vector3 pos, Single heading) in C:\Users\Matt\source\repos\1803 Speeders\Class1.cs:line 224 at Speeders1803.TrySpawnTrafficAIVehicle() in C:\Users\Matt\source\repos\1803 Speeders\Class1.cs:line 215 at Speeders1803.OnTick(Object sender, EventArgs e) in C:\Users\Matt\source\repos\1803 Speeders\Class1.cs:line 190 at SHVDN.Script.DoTick() [16:54:30] [ERROR] The exception was thrown while executing the script Speeders1803 from "C:\Program Files\Rockstar Games\Grand Theft Auto V\scripts\1803 Speeders.dll". [16:54:30] [WARNING] Aborted script Speeders1803. at System.Threading.Thread.AbortInternal() at System.Threading.Thread.Abort() at SHVDN.Script.Abort() at SHVDN.Script.DoTick() at SHVDN.Script.MainLoop()
  6.    MrGovernment reacted to a comment on a file: Lidar Gun
  7.    geri301 reacted to a comment on a file: Lidar Gun
  8. Excellent Pack! Love the blue/blue lights.
  9.    GrilledBoi reacted to a review on a file: Lidar Gun
  10.    GCode2k1 reacted to a review on a file: Lidar Gun
  11.    opus49 reacted to a review on a file: Lidar Gun
  12.    GCode2k1 reacted to a comment on a file: Lidar Gun
  13.    GCode2k1 reacted to a comment on a file: Lidar Gun
  14.    Charlie686 reacted to a comment on a file: Lidar Gun
  15.    Charlie686 reacted to a review on a file: Lidar Gun
    Excellence in it's purest form.
  16.    GCode2k1 reacted to a file: Lidar Gun
  17.    opus49 reacted to a comment on a file: Lidar Gun
  18. Absolute HOMERUN with this one. We should all be thankful these modders care this much about the community to share their hard work with us. Thank you opus49 and BenH6021
  19.    GCode2k1 reacted to a comment on a file: Prowler Radar
  20. Looks like you were right. Guardrail was in the way of LOS. I repositioned my patrol car and it picks up distant cars just fine. Thanks for your feedback. Excellent mod.
  21.    GCode2k1 reacted to a comment on a file: Prowler Radar
  22. Ok thanks for your assistance. I didn't realize props in the game could block the signal.
  23.    GCode2k1 reacted to a comment on a file: Prowler Radar
  24. The only thing I installed after installing the prowler radar update was this.............https://www.lcpdfr.com/downloads/gta5mods/datafile/25188-re-roading-project - - - fast-ai-drivers/ Maybe that has something to do with it?
  25. No problem at all. I'll give it a few more run throughs. Like I said before it might just be me if you didn't change anything.
  26. Nice Update! I'm sure all the people who don't want to lock in the speed manually(what real life cops do) are happy hehe. The only thing I noticed with the update is the distance setting. On the initial release I set it to the max 300 in which it tagged cars quite a ways down the road which is realistic because real police have already clocked you on radar before you even see them. On the most recent update I have the distance setting to the max 300 and I don't get a speed reading until the car is right on me passing by. Maybe it's just me. Perhaps you can look into this when you have some time. Until then I'll continue to enjoy the old version. Thanks!!! By the way, I made sure the distance setting was saved in the ini file.
  27.    GCode2k1 reacted to a post in a topic: How do i create a custom police car?
  28.    GCode2k1 reacted to a comment on a file: Prowler Radar
  29. No prob, Thanks for the response!

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