Reputation Activity
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Bruno Silva reacted to WestTigersNRL1 in LSPDFR 0.4.2 - Coming Soon!Could there be a way to edit the texture on the ballistic shield by any chance ?
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Bruno Silva reacted to Wulffe in LSPDFR 0.4 - Coming February, 2019That is the date, that they tell us that the release is being pushed for yet another month 😛
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Bruno Silva reacted to Sniper296 in LSPDFR 0.4 - Coming February, 2019We are in talks with the US to get Baker or Howland Island moved to UTC-15. If Kiribati can go to UTC+14, why not them to -15? I'm sure they won't mind the move since they are uninhabited.
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Bruno Silva reacted to Laqueesha in LSPDFR 0.4 - Coming February, 2019Time zone UTC-12 of course! 😁
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Bruno Silva got a reaction from Laqueesha in LSPDFR 0.4 - Coming February, 201902/28/19
11:59 pm
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Bruno Silva reacted to Aesth in LSPDFR 0.4 - Coming February, 2019Clock's ticking @Sam
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Bruno Silva reacted to King 11 in LSPDFR 0.4 - Coming February, 2019Hahaha all I could think of was the "F off" Witcher 3 meme.
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Bruno Silva reacted to Laqueesha in LSPDFR 0.4 - Coming February, 2019I sure hope so, mano.
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Bruno Silva reacted to Aesth in LSPDFR 0.4 - Coming February, 2019Bets placed it is a Valentine's day release
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Bruno Silva got a reaction fromDeactivated Memberin LSPDFR 0.4 - Coming February, 2019Really 😄
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Bruno Silva reacted toDeactivated Memberin LSPDFR 0.4 - Coming February, 2019What about add a option to make a community translate LSPDFR to their native languages so everyone would be happy?.
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Bruno Silva reacted to Auxers in LSPDFR 0.4 - Coming February, 2019Do you mean Portuguese? Or was it Spanish? No such thing as a "Brazilian language" though.
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Bruno Silva reacted to Michel Silvaa in LSPDFR 0.4 - Coming February, 2019please do a translation into the Brazilian language
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Bruno Silva reacted to Sam in LSPDFR 0.4 - Coming February, 2019No, it isn’t the idea to make anything obsolete. LSPDFR is just LSPDFR, it doesn’t contain or include any other mods. There may be initial compatibility issues with plugins that use the API but these will be able to be addressed when we release an update to the API after 0.4.