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JDeuce21

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Everything posted by JDeuce21

    Nice Job! I lived in Honolulu for three years! Great place to visit!... These cars are exactly what I saw on a day to day! Keep up the great work!
  1. Absolutely love this plugin, great work guys! I didn't see anyone mention it, is there a way to change the threshold speed in game?
    I am absolutely loving this plugin! Keep up the good work. Consider a seatbelt and eng control and you'll eliminate alot of the excessive amounts of plugins used in search of realism. You got the JUICE my man!! Thank you.
    This mf is sick! Great work on the details. Consider a K9 Rear seat Extra... Thanks for the hard work!
    Vehicles look great. If you're looking for lowkey patroling, BLUEGHOST has the pack! Great job BG. Definetly in my top 3 modders. Keep up the great work! A1
  2. Hey man, I love this vic! Why don't the ELS flash in the front or sides of the vehicle? I mean how it reflects off of buildings specifically. The actual lightbar its self works fine. I have very little knowledge of ELS but I can't even figure out what setting would stop this from happening. Any advice is appreciated.
  3. So I've realized that you can't have this mod on to high of a resolution. Also having to large of a monitor or using to large of a tv can also cause problems. I use a 40inch flat screen...lol, a downgrade from my 50inch. Just this simple adjustment allowed this mod to fully function for me after months of constant issues. IDK if this is a issue for everyone but if you have problems consider this. I plan to get a simple monitor soon.
  4. This charger is sick! Seems to be the only K9 2014 out there for lspdfr. With all due respect, I think the ELS absolutely suck though. I recommend better light patterns on the vehicle. The lighting setup is nice but stage 1 and 2 are just the mirrors. I'm an amateur with ELS xml files. I've toyed with it the little bit that I can, but only stage 3 changes. If anyone can tell me how to better this, by all means speak on it. Great work otherwise. It's definetly a keeper
  5. Bro! Been waiting forever for you to drop these on here. Great work! Continue to bless us with your work
  6. [10/7/2019 1:15:42 AM.372] LSPD First Response: [FATAL] Forced termination [10/7/2019 1:15:42 AM.373] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager [10/7/2019 1:15:42 AM.651] LSPD First Response: [INFO] LSPDFR has shut down [10/7/2019 1:15:46 AM.781] LSPD First Response: ============================== [10/7/2019 1:15:46 AM.792] LSPD First Response: ============================== [10/7/2019 1:15:46 AM.878] LSPD First Response: All signs removed [10/7/2019 1:15:47 AM.033] LSPD First Response: ============================== [10/7/2019 1:15:47 AM.044] LSPD First Response: ============================== [10/7/2019 1:15:47 AM.343] LSPD First Response: Oops there was an error here. Please send this log to SuperPyroManiac! [10/7/2019 1:15:47 AM.343] LSPD First Response: SuperEvents Error Report Start [10/7/2019 1:15:47 AM.344] LSPD First Response: ====================================================== [10/7/2019 1:15:47 AM.345] LSPD First Response: System.Threading.ThreadAbortException: Thread was being aborted. [10/7/2019 1:15:47 AM.345] at Rage.GameFiber.SleepThis(Int32 duration) [10/7/2019 1:15:47 AM.345] at Rage.GameFiber.Yield() [10/7/2019 1:15:47 AM.345] at SuperEvents.Events.PulloverShooting.<MainLogic>b__12_0() [10/7/2019 1:15:47 AM.346] LSPD First Response: ====================================================== [10/7/2019 1:15:47 AM.346] LSPD First Response: SuperEvents Error Report End [10/7/2019 1:15:47 AM.350] LSPD First Response: SuperEvents: Ending Event.
  7. The very concept of this car is what I've been looking for. I just need it to be ELS. If you can do that, you have my download! I find it very disappointing that people post such derogatory comments. Don't let idiots dictate your work. Touch up those pics and continue to work hard at what you do. We all should be greatful to have people putting in hard work and effort to produce nice models for LSPDFR or FIVEM.
  8. Hey bro, no ELS file in the download. Might want to check on the Taurus file as well. They look good otherwise.
  9. This truck is one of a kind. I'd like to see some working takedowns on it. Beyond that you've got the Ram game sowed up! Great job.
  10. I've had this model for quite some time from GTAV mods. Excellent work! Someone already metioned the backwards takedowns so...keep up the good work.
  11. Hey man, This problem has started for many people lately. Not sure if its LSPDFR 0.4, EUP 8.1 or simply CopHolster. The Author is supposedly attemping to upgrade at some point. Here is my solution for now...If you go into the .xml file for Cop Holster and scroll down to <Model>MP_M_FREEMODE_01</Model> or your <SMY> ped model you can change the <unholstered> numbers to match the <holstered> number for each pistol section. It eliminates the removal of the gun but you get to continue to use the animation. Until it is updated this is the least stressful way to enjoy this mod. Good luck!
  12. Yeah. That's what "Standalone Plugin" means. It works on any version. It has some bugs to be worked out though. It works fine for some and glitchy for others. We're all hoping for an update concerning those issues soon.
  13. Yo what up man, love these skins. I can't find a CVPI that fits your livery. I managed to rework it for the models I do have but I'd like to know what model you used to create it?
  14. If I don't accept a callout I notice the map stays enlarged until another call from a different source is ignored or accepted. Is this only on my end? Great work otherwise!
  15. Hey man, This problem has started for many people lately. Not sure if its LSPDFR 0.4.1 or EUP 8.1 or simply CopHolster. The Author is supposedly attemping to upgrade at some point. Here is my solution for now...If you go into the .xml file for Cop Holster and scroll down to <Model>MP_M_FREEMODE_01</Model> or your <SMY> ped model you can change the <unholstered> numbers to match the <holstered> number for each pistol section. It eliminates the removal of the gun but you get to continue to use the animation. Until it is updated this is the least stressful way to enjoy this mod. Good luck!
  16. You're one of the best modelers in the community, you'll be missed for sure! Get things together and come back when the times right for you. Remember..."This Too, Shall Pass."
  17. Great car man. One of the best lighting setups yet. If you find time, the takedowns seem to be pointing to the ground more so than on the car in front of me. Otherwise great job and I personally appreciate the hard work you Developers put in.
  18. Hey man, This problem has started for many people lately. Not sure if its LSPDFR 0.4.1 or EUP 8.1 or simply CopHolster. The Author is supposedly attemping to upgrade at some point. Here is my solution for now...If you go into the .xml file for Cop Holster and scroll down to <Model>MP_M_FREEMODE_01</Model> or your <SMY> ped model you can change the <unholstered> numbers to match the <holstered> number for each pistol section. It eliminates the removal of the gun but you get to continue to use the animation. Until it is updated this is the least stressful way to enjoy this mod. Good luck!
  19. If you go into the .xml file for CopHolster and scroll down to <Model>MP_M_FREEMODE_01</Model> you can change the <unholstered> numbers to match the <holstered> number for each pistol section. It eliminates the removal of the gun but you get to continue to use the animation. Until it is updated this is the least stressful way to enjoy this mod. Good luck!
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