Everything posted by AwsumTurtle
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[Help needed yet again] Suspect does nothing after being stopped.
But if isAimed and isShooting is a bool i can't apply it to the suspect, just gives me an error trying to do suspect.IsAimed = true;
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[Help needed yet again] Suspect does nothing after being stopped.
Found out another problem, the suspect stops shooting the player after my bool becomes true public override void Process() { if (!isAimed && Game.LocalPlayer.Character.DistanceTo(suspect) < 20f) { suspect.Tasks.AimWeaponAt(Game.LocalPlayer.Character, 500); isAimed = true; } if (!isShooting && Game.LocalPlayer.Character.DistanceTo(suspect) < 10f) { suspect.Tasks.FightAgainst(Game.LocalPlayer.Character); isShooting = true; } if (Functions.IsPedStoppedByPlayer(suspect) || suspect.IsDead) { this.End(); suspect.Tasks.Clear(); } base.Process(); }
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[Help needed yet again] Suspect does nothing after being stopped.
I'll try it out Yep seems to be working, thanks for the help!
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[Help needed yet again] Suspect does nothing after being stopped.
What should i do to prevent that from happening then?
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[Help needed yet again] Suspect does nothing after being stopped.
Hello, so my problem currently is that my suspect will not do anything after being stopped, it will just stand there and do nothing. public override void Process() { if (Game.LocalPlayer.Character.DistanceTo(suspect) < 20f) { suspect.Tasks.AimWeaponAt(Game.LocalPlayer.Character, 10); } if (Game.LocalPlayer.Character.DistanceTo(suspect) < 10f) { suspect.Tasks.FightAgainst(Game.LocalPlayer.Character); isShooting = true; } if (isShooting && suspect.IsDead) { this.End(); suspect.Tasks.Clear(); } base.Process(); } Here is my process method, im not even sure why suspect is not shooting the player not even working with Tasks.FireWeaponAt();
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AwsumCallouts | New Pack!
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AwsumCallouts | New Pack!
- 13,229 downloads
- Version 1.0.0.0
Discontinued. I have decided to discontinue my callout pack because i lost the files for the project. It is still downloadable but might not be that great since its full of bugs. I will also be returning with a new callout pack very soon, that will actually be better than this one! A pack I created while i was bored, Currently we have 4 Callouts: - Homeless Disturbance - Brandishing Knife - Bank Heist Car Being Driven Away - Stolen Police Vehicle While I have tried to fix most of them and optimize them well, There still tends to be bugs. I sure hope you report them in the comments, Thank you! -
Talking to suspects
I am creating my own callouts, I have now stumbled upon a problem while creating a callout. I want so i can speak to the suspect but I have no clue how to? I've seen this in multiple callouts. Thanks in advance!