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sEbi3

Friends of LSPDFR
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Everything posted by sEbi3

  1. It's not a crash related to UnitedCallouts, because UC never loaded.
  2. Can you send me your crash log? Your game shouldn't crashing, if a new version is available.
  3. I tested every callout in the newest version without any crashes. Are you using the newest version?
  4. I am glad to hear that it's working for you. If there might be a issue, please send me a log, so I know why it's causing a "code 4 disregard". Can you send me a log of the crash?
  5. How did you use: ShowCalloutAreaBlipBeforeAccepting(Vector3 location, Float radius) You know, that you need to edit the Vector3 location and the float ?
  6. @ParkerWBA2006 If you want to use a specific ped, use: PED = new Ped("Name of model", Vector3, float);
  7. What do you mean with a "callout maker tool" ? I mean, I have never seen something like that before. You need to explain your question a bit clearer. I don't know what you exactly mean with: "...and add the Comand location on the map..." and the callout maker tool.
  8. I have seen it now, that it wasn't the plugin "CalloutManager". It was a crash with the CalloutManager from the LSPDFR plugin.
  9. Yea, the plugin always checks for a new version while opening the menu. I try to get it smoother.
  10. The crash was from "CalloutManager". I recommend to use the F4 console and then type "StartCallout [name]" instead of using the outdated plugin.
  11. I'll try to fix that. While opening the menu it checks for a update. That might be lag/freeze for a second.
  12. There are different locations in OpenIV for textures. You can find a lot of textures in: update/update.rpf/x64/textures/script_txds The one in the example is in: x64b/data/cdimages/scaleform_generic
  13. If you want to use textures in the notifications, you can use: Example: Game.DisplayNotification("web_lossantospolicedept", "web_lossantospolicedept", "Blaine County Callouts", + System.Reflection.Assembly.GetExecutingAssembly().GetName().Version.ToString() + " has loaded successfully", "thank you for downloading!"); Instead of "web_lossantospolicedept", you can use other textures located in OpenIV,
  14. Thank you for letting me know for the crash. Its a known issue with UC. If you don't want to get the callout again or you want to avoid another crash with the callout, just set the callout to "false" in the UC.ini Just for the future, you don't need to deinstall UC because of a crash. You can deactivate the calls, which are crashing in the ini. Currently, the DrugDeal callout is known for the "Rage.Ped is invalid" crash. I am trying to fix the issue for the next version.
  15. Can you please send me your RagePluginHook.log, so I can have a look into it.
  16. There are actually more than 3 vehicles: 🙂 Police vehicles: "POLICE", "POLICE2", "POLICE3", "POLICE4", "FBI", "FBI2", "POLICEB", "SHERIFF", "SHERIFF2" Emergency vehicles: "AMBULANCE", "FIRETRUK"
  17. It's on my list for the menu. I might add it to the next version, if I finished with it. Custom loadouts are on my list as well. Since the menu don't use the LSPDFR API, it's not possible to go on duty with the menu.
  18. Thank you for letting me know. I already fixed that bug for the new version. 🙂
  19. Hey, the last update was for the LSPDFR 0.4 version, which is over 1 year now, so it's outdated. You'll need to wait for an update to this pack, or try to avoid the callouts, where you know, that they are not working correctly as it should.
  20. I am just going to rework them with more situations. 🙂
  21. Thank you for letting me know. I need your log, so I can check, what the issue was. 🙂
  22. Can you send me your RPH.log, please? Thank you for letting me know. I'll look into it! 🙂
  23. It crashed, because UC couldn't find UB (UltimateBackup). Do you have it installed? I'll fix that for the next version, so you don't need UltimateBackup for UnitedCallouts. Do you have UltimateBackup installed?

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