Everything posted by sEbi3
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UnitedCallouts
- 635 comments
- 53 reviews
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UnitedCallouts
- 635 comments
- 53 reviews
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UnitedCallouts
- 635 comments
- 53 reviews
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UnitedCallouts
- 635 comments
- 53 reviews
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UnitedCallouts
I am glad to hear that it's working for you. If there might be a issue, please send me a log, so I know why it's causing a "code 4 disregard". Can you send me a log of the crash?
- 635 comments
- 53 reviews
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Using the callout maker tool
How did you use: ShowCalloutAreaBlipBeforeAccepting(Vector3 location, Float radius) You know, that you need to edit the Vector3 location and the float ?
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Ped
@ParkerWBA2006 If you want to use a specific ped, use: PED = new Ped("Name of model", Vector3, float);
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Using the callout maker tool
What do you mean with a "callout maker tool" ? I mean, I have never seen something like that before. You need to explain your question a bit clearer. I don't know what you exactly mean with: "...and add the Comand location on the map..." and the callout maker tool.
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UnitedCallouts
I have seen it now, that it wasn't the plugin "CalloutManager". It was a crash with the CalloutManager from the LSPDFR plugin.
- 635 comments
- 53 reviews
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Simple Police Helper
- 69 comments
- 6 reviews
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UnitedCallouts
The crash was from "CalloutManager". I recommend to use the F4 console and then type "StartCallout [name]" instead of using the outdated plugin.
- 635 comments
- 53 reviews
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Simple Police Helper
I'll try to fix that. While opening the menu it checks for a update. That might be lag/freeze for a second.
- 69 comments
- 6 reviews
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[Solved] Adding Plugin Image?
There are different locations in OpenIV for textures. You can find a lot of textures in: update/update.rpf/x64/textures/script_txds The one in the example is in: x64b/data/cdimages/scaleform_generic
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[Solved] Adding Plugin Image?
If you want to use textures in the notifications, you can use: Example: Game.DisplayNotification("web_lossantospolicedept", "web_lossantospolicedept", "Blaine County Callouts", + System.Reflection.Assembly.GetExecutingAssembly().GetName().Version.ToString() + " has loaded successfully", "thank you for downloading!"); Instead of "web_lossantospolicedept", you can use other textures located in OpenIV,
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UnitedCallouts
Thank you for letting me know for the crash. Its a known issue with UC. If you don't want to get the callout again or you want to avoid another crash with the callout, just set the callout to "false" in the UC.ini Just for the future, you don't need to deinstall UC because of a crash. You can deactivate the calls, which are crashing in the ini. Currently, the DrugDeal callout is known for the "Rage.Ped is invalid" crash. I am trying to fix the issue for the next version.
- 635 comments
- 53 reviews
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UnitedCallouts
- 635 comments
- 53 reviews
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UnitedCallouts
There are actually more than 3 vehicles: 🙂 Police vehicles: "POLICE", "POLICE2", "POLICE3", "POLICE4", "FBI", "FBI2", "POLICEB", "SHERIFF", "SHERIFF2" Emergency vehicles: "AMBULANCE", "FIRETRUK"
- 635 comments
- 53 reviews
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Simple Police Helper
It's on my list for the menu. I might add it to the next version, if I finished with it. Custom loadouts are on my list as well. Since the menu don't use the LSPDFR API, it's not possible to go on duty with the menu.
- 69 comments
- 6 reviews
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UnitedCallouts
- 635 comments
- 53 reviews
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Tacco Highway Callouts [OUTDADED]
Hey, the last update was for the LSPDFR 0.4 version, which is over 1 year now, so it's outdated. You'll need to wait for an update to this pack, or try to avoid the callouts, where you know, that they are not working correctly as it should.
- 221 comments
- 63 reviews
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UnitedCallouts
- 635 comments
- 53 reviews
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UnitedCallouts
- 635 comments
- 53 reviews
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UnitedCallouts
- 635 comments
- 53 reviews
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UnitedCallouts
- 635 comments
- 53 reviews
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UnitedCallouts
It crashed, because UC couldn't find UB (UltimateBackup). Do you have it installed? I'll fix that for the next version, so you don't need UltimateBackup for UnitedCallouts. Do you have UltimateBackup installed?
- 635 comments
- 53 reviews