Everything posted by SecurityOfficerTheFonz
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Lightbar Issues
nope didn't work
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Lightbar Issues
Yes but it must be some values. I edited the 3 car's scripting now to see if that fixes that. Halved the scale of FIB stanier, fixed a rotation value on one of the orange stationary lights for the back of that LSIA traffic scout, and reinstalled the entire stanier. Testing it now to see the results.
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Lightbar Issues
not sure, but I'll check
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Lightbar Issues
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Lightbar Issues
Sure thing give me a second.
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Lightbar Issues
I don't think it's an issue with ELS. Die Probleme traten auf, bevor ich ELS installierte.
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Lightbar Issues
I have been having some issues with a couple car mods, I don't see it replicated anywhere else and this may just be on my end. When I turn the lightbar on, either a piece of the model (one was a part of the wheels I think) will be enlarged and flash along with the lightbar or one of the textured planes for the orange strip of lights will be enlarged and flash. So far this happens with John11's Stanier for SAHP, where the side orange strips do that, and JMs FIB pack on another Stanier. If you guys have any ideas on how to fix this issue, I'd appreciate it! I haven't tried anything for these issues other than getting the enhanced lightbar system to see if that would fix it. It didn't.
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Crashing At Startup
Could you specify exactly what you did. I'm pretty certain that's the issue I'm having too.
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Bit of a weird bug but probably fixable
So just got the mod reinstalled to the latest version along with the game and plugin hook. Issue is that something is really cracking in the background with the mod. I think this also may correlate to the recent terminate due to game freezes. The mod seems to nonstop cause the ragepluginhook.exe system to reapply something. nearly every 5 to 10 seconds. This causes my game and probably others to have a slight lag or stutter with the game. The only thing that the console spews out in RPH is "reapplied", No Eligable npcs/cops (something like that) and "probing cops" with a numerical value of 2. And it repeats this process 5 times per stutter. It causes some of the pursuits to become unbearable. I will state that before the mod is turned on, everything runs like butter. Once it loads in, it then turns into a stuttering mess. Any help on how to get this problem fixed or is this a mod development thing where the scripting is all bugged?