Reputation Activity
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Hey y'all, saw this on the internet the other day and thought it would be a pretty cool feature for lspdfr/els. Basically the emergency lights will sync with other nearby units, matching speed, etc. see here or look up "bluePRINT Sync" or "CenCom Core™: DVI™ + V2V Sync"
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Trevor S. reacted to Dozel in LSPDFR crashing on patrolIn lspdfr.ini file try to set AmbientSpawn.DisableRandomUnits = true
Not sure if it helps, but worth of trying.
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Trevor S. reacted to Malpa1313 in Fatal Forced Terminationit's work. Thanks you
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Trevor S. reacted to cherryaerie in Crash while using ReshadeI am not 100% sure this will solve your issue as this portion, as far as I know, fixes a conflict between the ELS asi and reshade, though I am not sure what the issue was between the two.
Anyways, in the main game directory, find the file named dxgi.dll and rename it to d3d12.dll
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Trevor S. reacted to Jordanc712 in SCRIPTHOOK ERRORAll sorted thanks.
it was actually a problem with reshade in the natural vision evolved pack that was causing these ASI to crash.
thank you for all your help
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Trevor S. reacted to D.Riggins4L01 in ScriptHookV error with ELS.asiYeah I’m stuck with the same issue, I uninstalled NVE but I have yet to see if that was causing it to crash so imma test it out and if it was NVE then I will let you know
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Hello,
I just installed Natural Vision Evolved and I'm experiencing a crash upon startup. Specifically, I load RHP which automatically launches GTA; once the NVE intro loadscreen commences, the game immediately crashes. I've read several forums about this crash prior to posting but I'm at a loss. I'd really like to run NVE, so I'm hoping my RHP crash log will highlight a remedy. Would anyone be so kind to take a look and advise? Thank you!
RagePluginHook.log
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Trevor S. reacted to tritratratsche in ★ Modslist / Plugins Suggestions (Stable&Tested 0.4.9 February 2026) ★Hi There,
Good decision to play LSPDFR (again) and good to have you here.
I play LSPDFR several years and I modded the game to perfection. The provided Links here are hand picked and my favourites. It runs very stable and my aim is to achieve the greatest possible degree of realism and immersion and I attach great importance to realism and immersion. I have often read the question about stable plugins. That's why I decided to open this thread. i'm taking the time here to list the plugins with the links because i want to give something back to this community.
Most plugins are from lspdfr.com. but some are from GTA5mods.com.
Disclaimer: I do not own any of these plugins and I am not the owner. The software download links I linked are for informational purposes only. I do not endorse or guarantee the accuracy, safety, or suitability of the linked software. Please exercise caution and verify the legitimacy of the software before downloading or installing. I am not responsible for any issues, damages, or losses that may arise from the use of the linked software. Download and use at your own risk.
I have marked the plugins or extensions with a *, which should satisfy your minimal plugin needs for a great gaming experience.
E s s e n t i a l s
LSPD First Respone (link) *
Scripthook V (link) *
Custom Gameconfig XML (link) *
HeapAdjuster (link) *
Packfile Limit Adjuster (link) *
Emergency Lighting System (link) *
Open IV (link) *
Visual V (link)
Brighter Emergency Lights by MSTB Developments 2.1 (link)
Forest of San Andreas Revised (link)
GTA V Remastered: Enhanced (link)
Vegetation reflection (link)
Stow that Weapon (link)
Better Hit Reactions (link)
KTFDO - Keep the F****** Door Open (link)
Restrain the Deceased (link)
Delete Vehicle (link)
Scene Manager (link)
Spotlight (link)
Vehicle Keys (link)
Deadly Weapons - Guns are actually dangerous! (link)
Automatic Siren Cutout (link)
Callout Interface (link) *
Compulite (link) *
Stop the Ped (link) *
Ultimate Backup (link) *
ALPR Lite (link)
Speedradar Lite (link)
Complete EUP Suite (follow the instructions in the text -> link)*
GrammarPolice (link)
Immersive Ambient Events (link) *
Ransom Ambience (link)
Plain Sight (link)
Radio Realism FR (link)
XScanner (link) *
Kifflom Replacement - ID Requests from GTA IV (link)
Player Location Display (link) *
German Shepherd / Malinois - K9 Dog (link)
Realistic Blood V (link)
I am aware that there are many more (very good) callouts out there. But it has turned out that these callouts are sufficient, partly because they receive continuous updates.
686 Callouts (link) *
Dynamic Callouts (link)
BLK Highway Callouts (link)
Kuchera Callouts (link)
SuperCallouts (link)
N*A*R*C*O*S (link)
Country Murders (link)
Community Mission Row Police Department (link)
...
...
...
I hope this list helps you and I will try to keep it up to date. Feel free to bookmark the thread, click following on top of this thread and I would be happy about likes if you liked the post. You are also welcome to link the thread to other users. Please don't forget to like and review the developers' plugins to give a little love. Let me know what you think is missing and I'll see if I can add it. Please keep in mind that I am linking my self-installed plugins that I have tested extensively.
Have a good Shift Officers!
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Trevor S. reacted to jjthegoat in Code 3 Backup respond with no lights or sirensI solved the issue on my own. The vehicle that your using may not register as a police car. I found this out by rolling around code 3 and I noticed that with the car I was using, vehicles were not yielding. You need to go into carvaraitions.meta and make it to where it registers as one. I would just copy the car variation from POLICE and change the name to the vehicle that you are using. At the bottom it will say something like "vehiclesirenlights="0" you need to change that to 1.
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Hello everybody I haven't ever posted on these forums so please excuse me if this post is in the wrong location. I have been working on an application that can be used for doing reports for LSPDFR since I like the realism aspect of it and I feel even using something like Compulite or ComputerPlus isn't as realistic as I would want it. I started working on this project for me and a few friends who I know also wanted the same thing and I wanted to see if it was something anyone else would be interested in. I had never originally planned to release it but I figured I should see if it was something anyone else would be interested. This application took HEAVY inspiration from PaperWorkPlus which is an application I enjoyed while it was active and was a great tool. The program was created in Java and would most effectively be used on another laptop that you have next to you, I use my MAC with it open so it functions similarly to the laptops in patrol vehicles.
I have attached some images of the application below, it is fully functional and stores reports in an XML format.
some more images here: https://imgur.com/a/V9vBTp9
Features-
* Create Reports for Citations, Callouts, Patrols, Traffic Stops, Impounds, Searches, Incidents, and Arrests at the moment.
* Fully Functional Log Database which displays all the information for every log.
* Make doing the reports faster by transferring information into another report. Say if you created an arrest report you will likely do a search report, so if the create search report button is hit from the arrest report it transfers all the information over like the suspect name, location of arrest, etc. which is a huge time saver.
* High-quality zoomable map
* Notepad text area, very useful for remembering location info and search items.
* Customizable UI, the default is purple, and three different colors can be modified, Main, Secondary, and Accent, I plan on making everything entirely customizable.
* Fully Modifiable arrest charges and citations through XML. It follows the same XML format as Compulite, so plugins like Realistic Charges and Citations for Compulite work perfectly for adding a ton of charges and citations. That is what I have loaded in the screenshot.
* Tons of Divisions and Agencies to choose from which took heavy inspiration from PaperWorkPlus.
* Many more
I am looking forward to any feedback on whether this is something any of you would be interested in me releasing.
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LSPDFR introduced support for the new POLICE5 and POLGAUNTLET vehicles in the latest build 8757.
In build 8943, LSPDFR added support for 5 more police vehicles.
For most users, you'll appreciate the addition of two new police vehicles that were added to GTA in v3095. LSPDFR has made efforts to incorporate these vehicles into default backup, as well as working around Rockstar limitations which do not allow online vehicles to be used in single player.
This post aims to answer questions around the new vehicles, particularly for users using modified vehicles.
Since patch v3095, Rockstar has added the POLICE5 and POLGAUNTLET vehicles. We do not recommend replacing these vehicles going forward, for a few reasons:
The game will constantly attempt to remove these vehicles. LSPDFR patches this out, but you will not be able to use POLICE5/POLGAUNTLET, even if replaced, unless you are using LSPDFR or another modification that removes these restrictions. Unless the vehicles are correctly replaced, they will still have modkits and potentially undesired meta information applied to them. Liveries may not apply correctly. LSPDFR is designed for unmodified, vanilla games and only uses assets which ship in the game by default - so we assume these vehicles aren't modified and to change this you'll have to adjust agency.xml otherwise.
This however doesn't change the fact that some DLC packs used POLICE5, so please see the FAQs below.
Here's a small FAQ:
So what's changed?
What if I don't want to see these new vehicles? I haven't modified POLICE5, I just don't like them!
I've replaced POLICE5 [or another MP vehicle], but LSPDFR is applying weird stock liveries to them! I don't want that!
I'm using another mod that changes LSPDFR backup behaviour, how does this affect me?
I did all this! My POLICE5/[or another MP police vehicle] replacement still isn't working right!
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I recently replaced the Police Gauntlet and the Crown Vic car that were added recently to LSPDFR, but when I spawn them they spawn with the liveries that the vanilla cars had. Is there a way to get rid of these and keep the liveries that came with the cars I installed.
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So you downloaded a fancy 2015 Tahoe and installed it in the police3 slot, only to find that it rolls more than your eyes when your boss is talking to you. Does your Silverado not drive like a truck should? or maybe your '15 Charger doesn't feel right. There are a lot of options to choose from when deciding which handlingid you want to use for your car. I've compiled a list of what I use for handling lines, and thus far, all have worked just fine. For some of them, such as the Silverado and Expedition, someone else might of found a better handling, and if that's the case, please comment below letting me know what you're using and I'll give it a shot.
Some people like to edit the handling.meta. This is not a requirement, the handlingid is all you need to touch if you just want the basics. Handling.meta is there for those who know a bit about modding and want to refine the handling lines to feel realistic.
For those that might be confused on what the handlingid is, it's one of the top lines in the vehicles.meta.
Here's an example:
<handlingId>police3</handlingId>
All of these will be for police vehicles, I will not be covering modded civilian cars. Also note that this topic really only applies to those who have modded their police fleet.
Crown Vic
police
Dodge Charger
If 09-10 version, police2 If 2013+ version, buffalo2
Ford Taurus, Chevrolet Caprice and Chevrolet Impala
police3 (this is meant for smaller vehicles, such as the Impala) premier (this is an alternative for smaller vehicles, such as the Impala. Use this if you don't like the way police3 feels) fugitive (this is meant for bigger/heavier cars, such as the Taurus) felon (this is an alternative for bigger/heavier cars in case you don't like Fugitive)
Ford Explorer
gresley
Chevrolet Tahoe
baller baller2
Ford Expedition
fbi2
Chevrolet Silverado
sandking
Dodge Durango
baller
Dodge Challenger
gauntlet
Ford Mustang
dominator
Ford Fusion
tailgater (There is most likely a very better choice out there, I'm just not sure which would work)
BMW motorcycle
policeb
Ford F-150
sandking
Ford F-350
sadler sandking - may work for this as well, not confirmed
Chevrolet Corvette
coquette
Chevrolet Avalanche
sandking
Chevrolet Camaro
gauntlet
Nissan GTR
elegy
Land Rover
baller
Hearse
romero
Dodge Polara
glendale -
Trevor S. reacted to Mikeyretro99 in Change colour of vehicle headlightsgo to the carvariations.ymt file in update / update.rpf / x64 / data. Then find the policeold your trying to fix and find the line that reads
<lightSettings value="2"/>
Change the "2" to a "1", it'll look like this:
<lightSettings value="1"/>
This is the light setting that police uses and tends to work on all modded police cars I use.
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Trevor S. reacted to Charlie686 in Calling Coroner or Tow truck servicesTow and Coroner services can be accessed by the STP menu which is set to "G" as default
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Trevor S. reacted to Reddington in I can't make a traffic stop with police bikeIn OpenIV, navigate to the vehicles.meta (mods / update / update / common / data / levels / gta 5)
Extract this vehicles.meta to your desktop, then open it.
Press CTRL F and search for policeb
Once on the policeb meta, scroll down a bit until you find the section for FLAGS.
Make sure it has FLAG_LAW_ENFORCEMENT and FLAG_EMERGENCY_SERVICE
If it doesn't have one of those, add it exactly as I have put it.
Now save the file and close the program you're using to edit.
In OpenIV, click "edit mode" at the top.
Drag and drop the vehicles.meta on your desktop to the same spot you pulled it from.
Now click "edit mode" again and you should be good.
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Trevor S. reacted to totallynotbriantall in Your best LSPDFR 0.4 screenshots?Overwatch
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Trevor S. reacted to Hisel in A list of what works and what doesn't with LSPDFR 0.4. Feel free to add.Disclaimer: I can't guarantee these will work universally across the board, but these are the plugins and callouts that I have working in my game personally. Remember to always make a backup. I am not liable for your broken game.
Keep in mind to remain grateful as this is a modification we are playing free of charge. We are literally just over 12 hours into 0.4's release, so time is needed for authors to make the proper adjustments to their mods for implementation from 0.3.
Also, please do not include any visual or audio modifications as these should be irrelevant to the version of LSPDFR being played.
0.4 Plugins
Arrest Manager
Better EMS
Callout Manager
Cop Holster
EUP Menu (Emergency uniforms pack - Serve & Rescue)
Interaction+
Keep The F****** Door Open
LSPDFR Computer+
Police SmartRadio
Real Police Tape Mod
Speed Radar Lite
Spike Strips V
Spotlight
StickyWheels
Stop The Ped
Traffic Policer
Ultimate Backup
0.4 Callouts (install any audio folder manually into GTA V -> lspdfr -> audio -> scanner)
Assorted Callouts
CalloutsV (MVA callout seems to crash game once pressing "T")
Code 3 Callouts
Code Red Callouts 2.9.7
PeterUCallouts (some callouts work, some don't)
UnitedCallouts
Wilderness Callouts
0.4 Miscellaneous
Emergency Lighting System
NOT WORKING
LPCallouts
LSPDFR+
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Trevor S. reacted to Sam in LSPDFR 0.4 - AmbienceThis is the fifth and final part of our LSPDFR 0.4 Preview Series. Not caught up yet? Check out the rest of this series here: https://www.lcpdfr.com/forums/forum/880-news-updates/
One of the things we like most about developing new versions of LSPDFR is that with each version we have the opportunity not only to work on major new features, but also the smaller details that our mods have come to be known for over the years. Of course, 0.4 is no different in this regard and a lot has obviously changed since the early days of LSPDFR, offering us with a bunch of new ways to focus our attention to detail.
More Realism
Getting straight to the point, a significant change that we're making in 0.4 relates to how the player is perceived within the game's world. Now, while this obviously isn't a sexy, new, video-worthy showstopper of a feature, it is nonetheless an important development behind-the-scenes - one that we think, despite its subtlety, will have a positive impact on your gameplay.
In 0.4, you'll notice that while on duty, other characters within the world will treat and react to you differently. As GTA V was never a game about being a cop, it's easily understandable that when you quite simplistically do become a cop - while keeping the underlying theme of the game - there's going to be things that don't feel quite right. You might notice, for example, that other characters within the world are overly aggressive towards you, itching for a fight at the slightest confrontation, or sometimes in the absence of any confrontation at all. Conversely, the opposite is often true where the most banal or routine encounter can send people hurrying away in abject panic. Both of these reactions are problematic as people generally don't just spontaneously approach a cop and proceed to cuss them out, nor do they begin hysterically fleeing at the sight of a stun gun.
Stun gun hysteria and stampedes no longer, LSPDFR 0.4 introduces more 'contemporary' reactions, like everyone summoning their inner videographer.
These adjustments to the game's core apply in a number of other cases too, of course. We thought it was pretty unlikely that the typical reaction to a police officer standing in front of someone's car would be for the driver to flip them off, and then - as if that wasn't enough - to then run them over for good measure. Likewise, it was always pretty ridiculous that you can't enter another police officer's car as a passenger without them freaking out and thinking that you're trying to steal it. All of these behaviors have been adjusted, and we think that you'll feel far more like an actual cop within the world - rather than just a retired bank robber dressing up with a badge.
And yes, while there are a number of mods out there that can help to mitigate many of the scenarios I've described above, they don't really offer a comprehensive and consistent solution simply due to technical restraints. Our changes are at a much lower level and offer us a higher degree of control on a per-character basis. This is great for flexibility and performance, and we think you'll really notice the difference when out and about on patrols.
New Interaction Menu
Sticking with the topic of small detail, increasing the level of interaction in LSPDFR is something that's very important to us - especially with the new focus on character in LSPDFR 0.4. Indeed, we previously showed off a number of new interaction options that will be available during vehicle pursuits, but we've also taken the time to make big improvements to the more general Interaction Menu, offering you most of the features currently available in GTA Online, but with an LSPDFR twist. Among the changes to the Interaction Menu are "quality of life" improvements like being able to quickly waypoint the nearest police station, as well as additions like new dialogue, actions and the ability to set your character's mood.
Similarly, you can now also change the way that your character walks, but it doesn't quite stop there as in keeping with the general idea we outlined above of making the game feel more suited towards being a cop, there's a special "Cop" walk style that not only makes your character walk around like an officer, but also completely replaces their generic "idle" animations - subtle movements that your character makes while stationary - with more appropriate police styled ones.
The more feature-complete Interaction Menu in LSPDFR 0.4 enhances your control, allowing for greater immersion.
Additionally, we've carried over this level of detail to the Police Radio options too, replacing the static animation that currently plays in this menu with a number of different options that can be cycled between instead, including a nifty new LAPD style handheld radio (as well as the option to play no animation at all). Again, this is a small detail, but we hope that the enhanced level of immersion will be welcomed - especially if playing as an FIB Agent and communicating via an earpiece instead of a shoulder mic, for example.
New technology in LSPDFR 0.4 produces incredibly lifelike scenes - you can freely move while using the police radio without any animation issues like arms being locked in place, etc.
Finally, still on the topic of detail, we've topped things off by adding a proper police flashlight to LSPDFR 0.4. Yes, we know that there's a bunch of ways to use a flashlight currently whether it be the vanilla one that looks like it's straight out of a horror movie, or through other mods which suffer from animation problems, but ours is a little different.
Already alluded to in the first preview we gave of LSPDFR 0.4, our flashlight is properly held above the head and can be used both by the player and other NPC officers. It doesn't affect player movement, and you can freely walk, run, sprint, etc. while still holding the light. If enabled, equipping it is a seamless process too - simply select the flashlight from the weapon wheel and LSPDFR will take care of the rest.
The new flashlight in LSPDFR 0.4 tops off our efforts to bring more immersion and realism to the mod.
Ambient Crime
In our previous post detailing some of the technology behind LSPDFR 0.4, we mentioned that we had added Scenarios to 0.4 - scripted events that could take place during pursuits and traffic stops. Similarly, we also noted that 0.4 introduces a new Crime System, capable of actually recognizing crimes that take place in the game world and providing functionality for the player to get involved by reporting these. Expanding upon this idea, we wanted to make sure that we fully realised the ambient world that Grand Theft Auto V provides, and to do this we've manipulated a couple of lesser-used features within the original game.
In the normal game, the player will sometimes be confronted by other characters within the world as a result of the agitation system built into the game which allows NPCs to insult or shove the player, for example. In LSPDFR 0.4, as a result of some research by @LMS, we've now been able to implement the same system, but for NPCs instead. This means that NPCs can become agitated with each other, begin trading insults, get into angry shouting matches, or eventually, physical confrontations. Plus, as these are actually 'legitimate' game events, other characters nearby will react appropriately, which also ties in really nicely with the Crime System and provides the player with something other to do than respond to dispatches or pull over vehicles - there's now hopefully much more actually happening within the world and consequently, more things for the player to notice while on patrol.
Manipulating the game's agitation system results in a much richer world - seen here are two NPCs engaging in a spontaneous confrontation.
Note that screenshots show LSPDFR player and non-player-characters wearing some outfits from EUP - which is entirely optional - special thanks to @Alex_Ashfold for his collaboration with us and for providing a development copy of EUP 8.0.
Thanks for reading the preview. We appreciate your patience as we put the finishing touches on LSPDFR 0.4 and hope to have more news soon.