Everything posted by Giovanny881
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Buying V Today...JUST for LSPDFR
This callouts are really usefull also Check out Albo1125 callouts Traffic control
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Can any developers help?
@KDenv01 With visual studio you can create your own UI menu, If you need some help you can ask me
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Vinewoood Police Department complete package (mini pack)
- Mcallout!
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'None-invocable member 'Entity.Heading' cannot be used like a method.'
- playscanneraudio
thanks for the message- playscanneraudio
Hello, I have a question i want to add playscanner audio when the callout has ended example all units we are code4 someone know how to do that?- 'None-invocable member 'Entity.Heading' cannot be used like a method.'
do you have set your proccesor to x64 and net.framework to4.6? send a screenshot of the errors on visual studio- donkey punch
- LSPDFR Computer+
- 1,743 comments
- 172 reviews
- VocalDispatch
- 587 comments
- 106 reviews
- I will pay someone $10 to get LSDPDFR setup properly.
Respect People here so helpfull- Stolen Callout
- Stolen Callout
I have updated the text and added the readme when I have to add other things I like to hear greetings giovanny- Stolen Callout
- Stolen Callout
- 13,057 downloads
- Version 3.0.0
This Stolen Callout is created By Giovanny881. If there any bugs or problems you can contact me on LSPDFR. This is my first callout that I have made!!! Stolen Callout Version 3.0.0 is now available Scroll Down to see whats new! Special thanks to @mbk2008 special thanks to @NoNameSet enjoy GTA V lcpdfr- Callouts
thanks for reply ik heb nog een vraag ik heb alles gedaan wat hij ook deed maar als ik m wil doorverwijzen om mijn callout te registreren vind ie m niet en komt er een spellingsfout using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using LSPD_First_Response.Mod.API; using LSPD_First_Response.Mod.Callouts; using Rage; namespace LSPDFRFirst { public class Main : Plugin { public override void Initialize() { Functions.OnOnDutyStateChanged += OnOndutyStateCHangeHandler; Game.LogTrivial("plugin LSPDFR_API_GUIDE." + System.Reflection.Assembly.GetExecutingAssembly().GetName().Version.ToString() + "By Officer Gio Has been initialised"); Game.LogTrivial("Go on duty to fully load LSPDFR_API_GUIDE."); } public override void Finally() { Game.LogTrivial("LSPDFR_API_GUIDE has been cleaned up."); } private static void OnOndutyStateCHangeHandler(bool Onduty) { if (Onduty) { RegisterCallouts(); } } private static void RegisterCallouts() { Functions.RegisterCallout(typeof(Callouts.stolenvehicle)); } } } ik heb de fout dikgedrukt- Callouts
Als je wilt graag in het Nederlands uitleggen is wat makkelijker alvast bedankt- Callouts
thanks for the message using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Rage; using LSPD_First_Response.Mod.API; using LSPD_First_Response.Mod.Callouts; using LSPD_First_Response.Engine.Scripting.Entities; using AdvancedHookManaged; [assembly: Rage.Attributes.Plugin("pursuitGtav", Description = "pursuitGTAV.", Author = "GioJamie")] namespace pursuitGTAV.Callouts { public static class Entrypoint { } [CalloutInfo("stolenVehicle", CalloutProbability.High)] public class Stolenvehicle : Callout { private Ped suspect; private Vehicle Suspectvehicle; private Vector3 Spawnpoint; private Blip suspectblip; private LHandle Pursuit; private bool Pursuitcreated = false; public override bool OnBeforeCalloutDisplayed() { Spawnpoint = World.GetNextPositionOnStreet(Game.LocalPlayer.Character.Position.Around(350f)); ShowCalloutAreaBlipBeforeAccepting(Spawnpoint, 35f); AddMinimumDistanceCheck(35f, Spawnpoint); CalloutMessage = "StolenCar"; CalloutPosition = Spawnpoint; Functions.PlayScannerAudioUsingPosition("We_HAVE Crime_STOLEN_CAR IN_OR_ON_POSITION", Spawnpoint); return base.OnBeforeCalloutDisplayed(); } public override bool OnCalloutAccepted() { Suspectvehicle = new Vehicle("SULTANRS", Spawnpoint); Suspectvehicle.IsPersistent = true; suspect = Suspectvehicle.CreateRandomDriver(); suspect.IsPersistent = true; suspect.BlockPermanentEvents = true; suspectblip = suspect.AttachBlip(); suspectblip.IsFriendly = false; suspect.Tasks.CruiseWithVehicle(25f, VehicleDrivingFlags.Emergency); return base.OnCalloutAccepted(); } public override void Process() { base.Process(); if (!Pursuitcreated && Game.LocalPlayer.Character.DistanceTo(suspect.Position) < 35f) { Pursuit = Functions.CreatePursuit(); Functions.AddPedToPursuit(Pursuit, suspect); Functions.SetPursuitIsActiveForPlayer(Pursuit, true); Pursuitcreated = true; } if (Pursuitcreated && !Functions.IsPursuitStillRunning(Pursuit)) { End(); } } public override void End() { base.End(); if (suspect.Exists()) { suspect.Dismiss(); } if (Suspectvehicle.Exists()) { Suspectvehicle.Dismiss(); } if (suspectblip.Exists()) { suspectblip.Delete(); } } } } I AM a beginner so i dont need some help- Callouts
Hello can anybody help me GTaV can find my plugin when i press enter this message com on my screen ERROR: Could not load plugin from "C: \ Program Files (x86) \ Steam \ steamapps \ common \ Grand Theft Auto V \ Plugins \ firstpursuit.dll". Can not load one or more of the requested types. Get the LoaderExceptions property for more information.- Request for helping make callouts
Hello everybody I have a Question can anyone help me to make a callout pack in visual studio- Traffic Policer
Thanks for helping it work's😊😊- Traffic Policer
Hello Guys i have a question i have download traffic policer and I have install it, now i want to open the traffic policer menu that i can ask question's to the driver and passenger so when im ingame and i stop somebody i get the standard menu and can only ask this questions ask for id/ issue citation/issue warning/ask to leave vehicle can somebody help me to fix it sorry for my bad english im from The Netherlands... - playscanneraudio