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Giovanny881

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Everything posted by Giovanny881

  1. This callouts are really usefull also Check out Albo1125 callouts Traffic control
  2. @KDenv01 With visual studio you can create your own UI menu, If you need some help you can ask me
    Good callout pack 4 stars I hope the update is coming soon
  3. thanks for the message
  4. Hello, I have a question i want to add playscanner audio when the callout has ended example all units we are code4 someone know how to do that?
  5. do you have set your proccesor to x64 and net.framework to4.6? send a screenshot of the errors on visual studio
  6. Giovanny881 commented on J T's gallery image in GTA V Galleries
    good plugin it makes the game so realism keep your work up 5STARS
    can someone help me to install it it says error cannot locate the languange
  7. Thankyou NoNameset I will take a look
  8. I have updated the text and added the readme when I have to add other things I like to hear greetings giovanny
  9. ofcourse I will do it now thanks for feedback
    • 13,057 downloads
    • Version 3.0.0
    This Stolen Callout is created By Giovanny881. If there any bugs or problems you can contact me on LSPDFR. This is my first callout that I have made!!! Stolen Callout Version 3.0.0 is now available Scroll Down to see whats new! Special thanks to @mbk2008 special thanks to @NoNameSet enjoy GTA V lcpdfr
  10. thanks for reply ik heb nog een vraag ik heb alles gedaan wat hij ook deed maar als ik m wil doorverwijzen om mijn callout te registreren vind ie m niet en komt er een spellingsfout using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using LSPD_First_Response.Mod.API; using LSPD_First_Response.Mod.Callouts; using Rage; namespace LSPDFRFirst { public class Main : Plugin { public override void Initialize() { Functions.OnOnDutyStateChanged += OnOndutyStateCHangeHandler; Game.LogTrivial("plugin LSPDFR_API_GUIDE." + System.Reflection.Assembly.GetExecutingAssembly().GetName().Version.ToString() + "By Officer Gio Has been initialised"); Game.LogTrivial("Go on duty to fully load LSPDFR_API_GUIDE."); } public override void Finally() { Game.LogTrivial("LSPDFR_API_GUIDE has been cleaned up."); } private static void OnOndutyStateCHangeHandler(bool Onduty) { if (Onduty) { RegisterCallouts(); } } private static void RegisterCallouts() { Functions.RegisterCallout(typeof(Callouts.stolenvehicle)); } } } ik heb de fout dikgedrukt
  11. Als je wilt graag in het Nederlands uitleggen is wat makkelijker alvast bedankt
  12. thanks for the message using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Rage; using LSPD_First_Response.Mod.API; using LSPD_First_Response.Mod.Callouts; using LSPD_First_Response.Engine.Scripting.Entities; using AdvancedHookManaged; [assembly: Rage.Attributes.Plugin("pursuitGtav", Description = "pursuitGTAV.", Author = "GioJamie")] namespace pursuitGTAV.Callouts { public static class Entrypoint { } [CalloutInfo("stolenVehicle", CalloutProbability.High)] public class Stolenvehicle : Callout { private Ped suspect; private Vehicle Suspectvehicle; private Vector3 Spawnpoint; private Blip suspectblip; private LHandle Pursuit; private bool Pursuitcreated = false; public override bool OnBeforeCalloutDisplayed() { Spawnpoint = World.GetNextPositionOnStreet(Game.LocalPlayer.Character.Position.Around(350f)); ShowCalloutAreaBlipBeforeAccepting(Spawnpoint, 35f); AddMinimumDistanceCheck(35f, Spawnpoint); CalloutMessage = "StolenCar"; CalloutPosition = Spawnpoint; Functions.PlayScannerAudioUsingPosition("We_HAVE Crime_STOLEN_CAR IN_OR_ON_POSITION", Spawnpoint); return base.OnBeforeCalloutDisplayed(); } public override bool OnCalloutAccepted() { Suspectvehicle = new Vehicle("SULTANRS", Spawnpoint); Suspectvehicle.IsPersistent = true; suspect = Suspectvehicle.CreateRandomDriver(); suspect.IsPersistent = true; suspect.BlockPermanentEvents = true; suspectblip = suspect.AttachBlip(); suspectblip.IsFriendly = false; suspect.Tasks.CruiseWithVehicle(25f, VehicleDrivingFlags.Emergency); return base.OnCalloutAccepted(); } public override void Process() { base.Process(); if (!Pursuitcreated && Game.LocalPlayer.Character.DistanceTo(suspect.Position) < 35f) { Pursuit = Functions.CreatePursuit(); Functions.AddPedToPursuit(Pursuit, suspect); Functions.SetPursuitIsActiveForPlayer(Pursuit, true); Pursuitcreated = true; } if (Pursuitcreated && !Functions.IsPursuitStillRunning(Pursuit)) { End(); } } public override void End() { base.End(); if (suspect.Exists()) { suspect.Dismiss(); } if (Suspectvehicle.Exists()) { Suspectvehicle.Dismiss(); } if (suspectblip.Exists()) { suspectblip.Delete(); } } } } I AM a beginner so i dont need some help
  13. Hello can anybody help me GTaV can find my plugin when i press enter this message com on my screen ERROR: Could not load plugin from "C: \ Program Files (x86) \ Steam \ steamapps \ common \ Grand Theft Auto V \ Plugins \ firstpursuit.dll". Can not load one or more of the requested types. Get the LoaderExceptions property for more information.
  14. Hello everybody I have a Question can anyone help me to make a callout pack in visual studio
  15. Thanks for helping it work's😊😊
  16. Hello Guys i have a question i have download traffic policer and I have install it, now i want to open the traffic policer menu that i can ask question's to the driver and passenger so when im ingame and i stop somebody i get the standard menu and can only ask this questions ask for id/ issue citation/issue warning/ask to leave vehicle can somebody help me to fix it sorry for my bad english im from The Netherlands...

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