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Sleet

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  1.    AlaskaSam737 reacted to a comment on a file: Working Avenger in SP 1.2 (current)
  2.    snail reacted to a comment on a file: Working Avenger in SP 1.2 (current)
  3.    Cyron43 reacted to a comment on a file: Working Avenger in SP 1.2 (current)
  4.    BlueLine Vibes reacted to a comment on a file: Working Avenger in SP 1.2 (current)
  5.    BlueLine Vibes reacted to a comment on a file: Working Avenger in SP 1.2 (current)
  6. It has nothing to do with LSPDFR (API & Gameplay) and I'm pretty sure this isn't gta5-mods. (com)
  7. Pretty sure it atleast has to go into misc?
  8. I'm the mad one? Hah. I'm pissed off? Hah. It's a fucking modification why would I be "pissed off". I'm just pointing out your flaw with the screenshots
  9. Pretty sure the screenshots are fake, the after one is the same as the before but just angled downwards.
  10. So I'm making a callout plugin, whenever there is a route enable already or blips which were not removed my plugin decides to crash LSPDFR, so I'm wondering how can I remove the routes that are already enabled or how I can prevent it from crashing. OnCalloutAccepted(); // It gets to here and then crashes before it can log the Enabled route. police.GetAttachedBlip().EnableRoute(System.Drawing.Color.Red); Game.LogTrivial("Enabled route"); And yes the variable police and the blip does exist. " police = new Vehicle("police", spawnpoint.Around(10f));" " CalloutUtils.addBlip(police, System.Drawing.Color.Blue);" RagePluginHook.log: [01/03/2018 13:01:54.823] LSPD First Response: ============================== [01/03/2018 13:01:54.823] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK [01/03/2018 13:01:54.823] LSPD First Response: ------------------------------ [01/03/2018 13:01:54.823] LSPD First Response: Origin: Game fiber "CalloutManager". [01/03/2018 13:01:54.823] LSPD First Response: ------------------------------ [01/03/2018 13:01:54.824] LSPD First Response: Exception type: System.NullReferenceException [01/03/2018 13:01:54.824] LSPD First Response: Exception message: Object reference not set to an instance of an object. [01/03/2018 13:01:54.824] LSPD First Response: ------------------------------ [01/03/2018 13:01:54.824] LSPD First Response: Inner exceptions: [01/03/2018 13:01:54.825] LSPD First Response: ------------------------------ [01/03/2018 13:01:54.825] LSPD First Response: Stack trace: [01/03/2018 13:01:54.826] LSPD First Response: at BCallouts.Callouts.PursuitAssistance.OnCalloutAccepted() [01/03/2018 13:01:54.826] at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 338 [01/03/2018 13:01:54.826] at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 173 [01/03/2018 13:01:54.826] at Rage.GameFiber.Main() [01/03/2018 13:01:54.826] LSPD First Response: ==============================
  11. Why don't you just make a Radar Gun pack and put 4 and 3 together?
  12. You think Rage Plugin Hook, a singleplayer hook, LSPDFR a single player modification, will include multiplayer in the next update. No. Use common sense, please.
  13. Sleet started following LSPD First Response
  14.    Sleet reacted to a file: LSPD First Response
    Good addon to LSPDFR, But, you need to check your spelling on the thread " wrewrote ". I also like that you are adding new callouts in latest versions, it's actually worth downloading.

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