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Cameron1987

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Everything posted by Cameron1987

    Released 2017, still part of my game in 2021. I love this pack... Thank you
    Love this skin pack, looks great. Appreciate your work, time and effort. 10 out of 10!
    Wow amazing and awesome job! Beautifully detailed. Thank you
  1. handing meta <fMass value="1810.000000" /> <fInitialDragCoeff value="6.000000" /> <fPercentSubmerged value="85.000000" /> <vecCentreOfMassOffset x="0.000000" y="0.000000" z="-0.300000" /> <vecInertiaMultiplier x="1.000000" y="1.200000" z="1.600000" /> <fDriveBiasFront value="0.000000" /> <nInitialDriveGears value="6" /> <fInitialDriveForce value="0.280000" /> <fDriveInertia value="1.000000" /> <fClutchChangeRateScaleUpShift value="1.800000" /> <fClutchChangeRateScaleDownShift value="1.800000" /> <fInitialDriveMaxFlatVel value="230.000000" /> <fBrakeForce value="0.800000" /> <fBrakeBiasFront value="0.650000" /> <fHandBrakeForce value="0.800000" /> <fSteeringLock value="40.000000" /> <fTractionCurveMax value="2.200000" /> <fTractionCurveMin value="1.800000" /> <fTractionCurveLateral value="20.500000" /> <fTractionSpringDeltaMax value="0.150000" /> <fLowSpeedTractionLossMult value="1.000000" /> <fCamberStiffnesss value="0.000000" /> <fTractionBiasFront value="0.495000" /> <fTractionLossMult value="1.000000" /> <fSuspensionForce value="1.900000" /> <fSuspensionCompDamp value="0.800000" /> <fSuspensionReboundDamp value="1.300000" /> <fSuspensionUpperLimit value="0.100000" /> <fSuspensionLowerLimit value="-0.100000" /> <fSuspensionRaise value="0.000000" /> <fSuspensionBiasFront value="0.490000" /> <fAntiRollBarForce value="0.300000" /> <fAntiRollBarBiasFront value="0.570000" /> <fRollCentreHeightFront value="0.500000" /> <fRollCentreHeightRear value="0.500000" /> <fCollisionDamageMult value="0.700000" /> <fWeaponDamageMult value="1.000000" /> <fDeformationDamageMult value="0.700000" /> <fEngineDamageMult value="1.500000" /> <fPetrolTankVolume value="65.000000" /> <fOilVolume value="5.000000" /> <fSeatOffsetDistX value="0.000000" /> <fSeatOffsetDistY value="0.000000" /> <fSeatOffsetDistZ value="0.100000" /> <nMonetaryValue value="150000" /> <strModelFlags>440010</strModelFlags> <strHandlingFlags>0</strHandlingFlags> <strDamageFlags>0</strDamageFlags> <AIHandling>AVERAGE</AIHandling> <SubHandlingData> <Item type="CCarHandlingData"> <fBackEndPopUpCarImpulseMult value="0.100000" /> <fBackEndPopUpBuildingImpulseMult value="0.030000" /> <fBackEndPopUpMaxDeltaSpeed value="0.600000" /> </Item> <Item type="NULL" /> <Item type="NULL" /> </SubHandlingData> </Item> vehicle meta <layout>LAYOUT_STD_WARRENER</layout> <coverBoundOffsets>WARRENER_COVER_OFFSET_INFO</coverBoundOffsets> <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo> <scenarioLayout /> <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName> <aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName> <bonnetCameraName>VEHICLE_BONNET_CAMERA_NEAR_LOW</bonnetCameraName> <povCameraName>DEFAULT_POV_CAMERA</povCameraName> <FirstPersonDriveByIKOffset x="0.000000" y="-0.050000" z="-0.040000" /> <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.045000" z="0.048000" /> <FirstPersonProjectileDriveByPassengerIKOffset x="-0.063000" y="-0.080000" z="-0.005000" /> <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByRightPassengerIKOffset x="-0.015000" y="-0.050000" z="-0.030000" /> <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="-0.050000" z="0.000000" /> <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="-0.050000" z="0.000000" /> <FirstPersonPassengerMobilePhoneOffset x="0.153000" y="0.180000" z="0.415000" /> <FirstPersonMobilePhoneOffset x="0.156000" y="0.255000" z="0.510000" /> <FirstPersonMobilePhoneSeatIKOffset> <Item> <Offset x="0.153000" y="0.088000" z="0.418000" /> <SeatIndex value="2" /> </Item> <Item> <Offset x="0.153000" y="0.088000" z="0.418000" /> <SeatIndex value="3" /> </Item> </FirstPersonMobilePhoneSeatIKOffset> <PovCameraOffset x="0.000000" y="-0.185000" z="0.640000" /> <PovCameraVerticalAdjustmentForRollCage value="0.000000" /> <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" /> <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName> <shouldUseCinematicViewMode value="true" /> <shouldCameraTransitionOnClimbUpDown value="false" /> <shouldCameraIgnoreExiting value="false" /> <AllowPretendOccupants value="true" /> <AllowJoyriding value="true" /> <AllowSundayDriving value="true" /> <AllowBodyColorMapping value="true" /> <wheelScale value="0.215000" /> <wheelScaleRear value="0.215000" /> <dirtLevelMin value="0.000000" /> <dirtLevelMax value="0.800000" /> <envEffScaleMin value="0.000000" /> <envEffScaleMax value="1.000000" /> <envEffScaleMin2 value="0.000000" /> <envEffScaleMax2 value="1.000000" /> <damageMapScale value="0.500000" /> <damageOffsetScale value="0.500000" /> <diffuseTint value="0x00FFFFFF" /> <steerWheelMult value="0.500000" /> <HDTextureDist value="5.000000" /> <lodDistances content="float_array"> 10.000000 25.000000 60.000000 120.000000 500.000000 500.000000 </lodDistances> <minSeatHeight value="0.846" /> <identicalModelSpawnDistance value="20" /> <maxNumOfSameColor value="10" /> <defaultBodyHealth value="1000.000000" /> <pretendOccupantsScale value="1.000000" /> <visibleSpawnDistScale value="1.000000" /> <trackerPathWidth value="2.000000" /> <weaponForceMult value="1.000000" /> <frequency value="30" /> <swankness>SWANKNESS_1</swankness> <maxNum value="4" /> <flags>FLAG_AVERAGE_CAR FLAG_NO_BROKEN_DOWN_SCENARIO FLAG_RECESSED_HEADLIGHT_CORONAS</flags> <type>VEHICLE_TYPE_CAR</type> <plateType>VPT_BACK_PLATES</plateType> <dashboardType>VDT_DUKES</dashboardType> <vehicleClass>VC_Sports</vehicleClass> <wheelType>VWT_TUNER</wheelType> <trailers /> <additionalTrailers /> <drivers /> <extraIncludes /> <vfxExtraInfos /> <doorsWithCollisionWhenClosed /> <driveableDoors /> <bumpersNeedToCollideWithMap value="false" /> <needsRopeTexture value="false" /> <requiredExtras /> <rewards /> <cinematicPartCamera> <Item>WHEEL_FRONT_RIGHT_CAMERA</Item> <Item>WHEEL_FRONT_LEFT_CAMERA</Item> <Item>WHEEL_REAR_RIGHT_CAMERA</Item> <Item>WHEEL_REAR_LEFT_CAMERA</Item> </cinematicPartCamera> <NmBraceOverrideSet /> <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" /> <buoyancySphereSizeScale value="1.000000" /> <additionalVfxWaterSamples /> <pOverrideRagdollThreshold type="NULL" /> <maxSteeringWheelAngle value="109.000000" /> <firstPersonDrivebyData> <Item>STD_BUFFALO2_FRONT_LEFT</Item> <Item>STD_BUFFALO2_FRONT_RIGHT</Item> </firstPersonDrivebyData> </Item>
    Been waiting ages for this one. Awesome work and thank you
    Thank you for releasing Moose, what a sexy model 😉... Thank you for your hard work over the years.
    Thank you for releasing Moose, looks beautiful.. When I downloaded the model the ELS XML wasn't included. Was for the Unmarked version though
    Love it. Thank you Jokez and gamez for releasing it.
    Looks great. Thank you for releasing this Moose.
  2. Does anyone have a handling line for this truck? I've installed this model in my game however, it rolls around corners... The truck is fine at cornering at low speeds, once speed picks the truck rolls... I have tried editing the handling line. Changed the <fMass value=" with the Phantom, Bif, Benson and flatbed but no luck. Otherwise great mod, good work and thank you.

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