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Pengi

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Everything posted by Pengi

  1. Give me a break, in the end your nation lost thousands and thousands of people to genocide that would have continued had the INTERNATIONAL(not just the US) community not intervened. You'd think this post would be one to serve homage to those lost, but I guess you can always blame the US. The world's best scapegoat.
  2. Pengi commented on ErinLindsay's gallery image in GTA IV Galleries
  3. San Diego police use Federal Signal Vista's and Federal Signal Arjents AFAIK. They have always used them, and I do not think they use the FS Streethawk(Not sure).
  4. One thing I forgot to add, many people I know and in general do not smoke it religiously. So with that included in my opinion, I do believe it should be legalized. In my area, so many people smoke weed. I could probably grab 10 highschoolers from three highschools in my area and at least 3 or 4 of them would have smoked at least twice. The crime in my area is LOW, the drug abuse in my area aside from weed is rather low. I do know a few people who smoke it more often, and they have yet to develop a dependency. Not to mention the fact I have yet to see weed tear a family apart etc. Everyone has their opinions based on their experience, lack of or large amount of knowledge on weed as well as their background of work etc, it's pretty pointless to start being dicks to eachother over it as I doubt anyones opinion will change in this thread. My reason for legalization is not for easier access or anything on those lines, it is because the drug is already so EASY to obtain, accepted in many communities and so widely used that it's legality really does not matter anymore. Might aswell let the government gain some tax revenue off of it and maybe put that money to good elsewhere.
  5. I know plenty of people who smoke and do aswell. Weed as way less harmful than alchohol and a great way to make the moneys. Do it
  6. http://www.wired.com/autopia/2014/03/mh370-electrical-fire/
  7. The issue with if it was a bomb was there would be remains. If I plane were to explode in the air, it more than likely would not vanish. Luggage would fall out, pieces would float in the ocean's currents. This plane literally disappeared without a trace.
  8. You could not be more wrong, I would note that when you post something mention it's from your experiences as there is nothing to backup your statement. If a vehicle RC20's, some people believe it could be poly size which is possible but the more than likely reason is your materials. When exporting, if yellow triangles with an error line pop up in the error box noting an issue with a material, the car has a higher chance of RC20. You need to adjust the materials so they are setup properly for GTA and then export again until no errors come up. After fixing that, export it unlocked and reimport it into zmodeler. Check if there are any materials with gta_default at the end and fix them to either delete and reassign the poly's attached to it or rename the material(mesh, interior etc). After that, the vehicle should export without issue and work. Remember to keep your heirarchy as close to the original as possible. Attach things to the chassis and bodyshell etc. If you are not familiar with materials, send me a PM and I can provide you a link to a tutorial that has GREAT information on what each material should be setup with.
  9. Two, not just one with stolen passports. The fact all checks out with weather, nothing from the cockpit to suggest plane troubles, something went wrong and it could have something to do with those two people with stolen passports. Another note, 20 high management executives from a large company in the region were aboard the flight. (Will try to find the article I read that from to provide a source). What's really weird is there is no wreckage, and was never anything from the cockpit. You'd think if someone tried to take the cockpit they would have time to get on the radio and if it was a bomb there would be immense amounts of debris in the water.
  10. Like many games now a days, they are rushed by those funding it looking for the $$$$. BF4 was rushed by EA months before DICE wanted a release. However, the game is slowly getting better. I experience crashes and plenty of glitches, but the goods out way the bads. When I think of BF4 I think of the fun I have with friends, not the shitty side of things which tells me it was worth the money(also, having about 100 hours played tells me aswell :P). For netcode issues, hardcore has fixed it for me. While I am sure it is not an actual "fix" for the problem, I very rarely have those "but I shot him first" moments while playing hardcore. When I play standard, I last about 60 seconds before alt+f4'ing.
  11. Pengi commented on Pengi's gallery image in GTA IV Galleries
  12. Pengi posted a gallery image in GTA IV Galleries
  13. You cannot simply name a material toolbox. It needs to have an ending such as toolbox mesh. There's a GREAT tutorial on another website, but linking is not allowed.
  14. Pengi commented on THED's gallery image in GTA IV Galleries
  15. Pengi commented on ErinLindsay's gallery image in GTA IV Galleries
  16. II have played FSX here and there but never taken it seriously which is probably why I find it boring. I usually taxi straight out and fly, get bored, either leave or keep flying. If I keep flying, it usually ends when I get to my destination as I have yet to find out the proper way to land :P These mods look epic, could you guys post which sites you get the graphics and other mods on like ground crew traffic etc?
  17. You need to make sure you import the textures that came with the lightbar BEFORE importing the lightbar into zmodeler. Also, make sure there are no other textures named that or else they will not import/there will be problems.
  18. Pengi commented on CEO's gallery image in GTA IV Galleries
  19. Pengi commented on NicolaiB's gallery image in GTA IV Galleries
  20. It's actually rather simple in concept, but hard in terms of getting it done the first few times. Basically, you need to take the 3D model and make it GTA ready. Detach parts to create different sections of the vehicle, map materials, add dummies and collisions. After a few times it will be easy, but for your first, refer to those videos or import a GTA model into another zmod window to get you started.
  21. Pengi commented on ErinLindsay's gallery image in GTA IV Galleries

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