Reputation Activity
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THE BEAST1 reacted to xack75 in Game crashes when shooting.So i also had this issue, I figured out the issue, if you use any kind of trainer, DO NOT give yourself all weapons, start by just equipping a pistol, smg, etc. I figured this issue out after 3 1/2 hours of testing 🙂
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THE BEAST1 reacted to Cyan in 2020: What we've been working on and updatesHi everyone,
We've really been busy recently behind the scenes working on a few features for the site. We've already soft launched quite a lot, and we thought it was time to sit down and announce a lot of what we've done the past couple months. So here it is, a round-up of all the new features since the start of the year. Some you may have seen, and others you might have missed.
LSPDFR Sync: Leaderboard
Let's start with one that I think a lot of you have noticed. We're proud to now officially launch our LSPDFR Sync leaderboard system.
The LSPDFR Sync leaderboard system currently tracks three core stats right now: cuffs, pullovers and times you've reported for duty.
You'll find your highest character rank on the portal page, below the top #5 to quickly identify where you rank in comparison to your fellow officers across the world.
We have big plans for expanding the LSPDFR Sync system even further, including a developer API for plugin developers to record their own stats as well as increment other built-in core stats.
Downloads: Download History and Trending/Featured and tweaks
A lot of feedback we've received from people is that they would like a place where they can see what they've downloaded, and what exactly has changed.
Our new Download History page will show what you've downloaded, whether it has an update, if you've reviewed the file, if you're subscribed for updates and more -- all on a single page. You can even sort through the files as if you're on a normal download list page.
The new Trending and Featured pages will show all the respective trending and featured downloads. These pages are quite basic right now, but we're working on making them a lot more useful.
We've also changed the structure of the file links. They are now far more descriptive, including the game and category.
For example: https://www.lcpdfr.com/downloads/gta5mods/g17media/7792-lspd-first-response/
Don't worry! All old style links work and will continue to work in the future.
LML: User Contributions
Does your favourite LCPDFR.com mod not support LML, but you've already gone through the work of converting it for use for LML?
Now you can share your LML install.xml for a mod on LCPDFR.com, enabling automatic hassle-free installation of that mod for everyone.
To get started, simply click 'Contribute an LML install.xml' beneath the 'Download with Mod Manager' button on a file page.
After your installation file has been added, the 'Download with Mod Manager' button will be enabled for that file, which will use the contributed install.xml file. The original file and download are not modified or changed in anyway.
Right now, files with LML contributions are not tagged as being LML-compatible. We'll be making changes to our 'LML Compatible' and 'FiveM Ready' options on files in the coming days, with these things being auto-detected, instead of relying on correct tagging.
Resources: GTA5 Native Database, GTA5 Vehicle Database and homepage
Whilst creating our new site, Mod-RDR.com, for modding Red Dead Redemption 2 we worked on creating a powerful developer Wiki with a lot of features. Mod-RDR.com is still one of top places for knowledge on modding RDR2, with documentation and lists on natives, peds, clothes, vehicles (horses) and much more.
One of the features we were particular happy with was making our RDR2 Native Database, which documents the game's native functions.
If you have modded GTA5 or a previous Rockstar Games title you'll know natives are functions exposed by the game for use by the games' developers.
Our native database is a little bit different from other native database projects, instead using an actual relational database with rich Wiki features and a comment section on each native. We decided it would be useful to bring this to GTA5, so we have, and you can find it here.
In addition, we've partnered with GTABase.com to show their amazing vehicle database on our Resources section, as well as display their news feed on our homepage. Trending mods from LCPDFR.com will now show on their homepage and hopefully attract even more people to the world of GTA modding.
Continuing Optimizations
We've also been trying to get the website to run a lot faster. Over the past few months, we've been identifying a lot of pages which aren't running as fast as we'd hope.
As an example, one of these was the downloads page. Due to a design decision on the side of our forum software vendor, we were seeing the downloads page using up to 200+ queries, with most of these simply querying for screenshot data. On bad days, this took up to 2 seconds to complete. We've made a bunch of changes on our end, rewriting how this system grabs file data, and we managed to take this down to single digit queries to the database. Now the page takes only a few milliseconds to render, making the experience better for everyone.
We also changed how our frontends talk to our backend server, optimizing the encryption used by changing to using Elliptic Curve cryptography, which is much faster than before.
We're always happy to hear your feedback. If you've got any ideas on what we should work on next with the website, or any comments on the above please let us know.
Cyan
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THE BEAST1 reacted to DaErich in Why was Ultimate Backup Removed?I kind of concur with @chadc78 . First off I can only imagine the pain of having unreasonable impatient complaints by people, who rather think of complaining first then remarking the effort going into developing such sophisticated plugins, it must be devastating...: Seeing people not recognizing all of your hours of free time going into a project, which could have been assessed semi-professional work at that point.
STPD and UB almost never crashed on my end and updates where frequent with new lore-friendly features coming every once in a while.
With that said I don't want to hurt anybodies feelings by stating that this approach on that matter - by deleting all of your files relentlessly - might be a little selfish. A lot of my RP depended and still depends on those plugins and callouts, which eminently enriched my LSPDFR experience to a point, where it is a fully functional police simulator with a level of interactivity never reached by other sims. To completely erase all of your modding history on that page is a huge loss to many of us. Instead, the way of @Albo1125 's communication would have been a more favorable choice. By posting an open and honest statement concerning easily accessible to everyone on this page, keeping your plugins in a sort of legacy state and maybe revealing your source code to the public for everyone to review and refine, to take over the time you need for recreation. That would have proposed a soft resignation with nobody feeling overwhelmed by such sudden events. Right now everyone is left irritated and even sorry for not having made comprehensive backups maybe due to limited space or hardware corruption etc.
In conclusion I really understand the fact that they're a lot of people behaving like self-righteous customers, who don't fully understand the concept, the philosophy of a modding community in all of its depth. But there are also people out there appreciating every work submitted, offering support in every aspect. And there are many. In contrast this way of assertion didn't leave anyone contented and solely sheds light on the more regrettable part of our community.
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THE BEAST1 reacted to chadc78 in Why was Ultimate Backup Removed?"You of all people have to understand what the feeling is when you fabricate something you want it to live up to your standards, almost perfect, which is a flaw because it might not live up to your own or everyone else's." I absolutely do, but I also know that everyone isn't going to like what I upload and sometimes the negative feedback is encouraging and helpful. I don't expect everybody to agree with me that's not logical everybody has an opinion and mine isn't more important than anyone else's. When I look at my upload and see that 5000 people have viewed it but only 1500 have downloaded I don't get discouraged because 3500 people passed on it, I start thinking what can I do to change those 3500 minds that might attract them back to download it and as with all my uploads I try to encourage feedback and reviews good or bad. I follow his work closely and very grateful for his contribution to the game and have gave reviews and my opinion and suggestions but those are only my opinions I my be the only person who agrees with them but that doesn't mean anything and shouldn't discourage anybody . If you have the expectation of everything that you do is going to please everybody then your in for a disappointment, reminds me of US politics where if your opinion isn't the same as mine then your wrong type ideology. But all that aside I think the numbers on his files speak for themselves as far as downloads goes and for every negative comment that he might have received there was 25 positive Ill take those odds anytime. My comments on this thread is in no way trying to be negative or discouraging I think he is one of the best creators on here and use everything he does his work is essential to this game. Don't punish the majority for the actions of the few
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THE BEAST1 reacted to Sam in LSPDFR 0.4 - Now AvailableFirst time playing 0.4? Check out our new getting started guide for LSPDFR 0.4: https://www.lcpdfr.com/wiki/lspdfr/04/getting-started/
About a year ago, we announced the development of LSPDFR 0.4. We said it was big, and we said it was different, but I honestly don't think any of us quite imagined just how big and different it would turn out to be, nor how much of a challenge it would be to take the concepts and ideas that we had and turn them into reality.
Still, here we are. Thousands of changes later, we're here. Everyone on the team is delighted to announce the first public release of LSPDFR 0.4, available now.
LSPDFR 0.4 brings sweeping changes which have been implemented over a number of years, so much so that we're not able to provide full release notes. Instead, we've put together a number of resources, new to LSPDFR 0.4, including a 'wiki' and a collection of more in-depth guides.
Note as well that because of this - the sheer number of things that have changed - there will be issues. We've put over two months into testing 0.4, and we've made hundreds of fixes in this time. Still, there's undoubtedly going to be things that we've missed, or things that simply can't be tested in a controlled environment. This is a big release, and we wanted to do right by all of you by getting it out as soon as we can.
With that being said, I'll shut up now and let the mod speak for itself.
LSPDFR 0.4 Page: https://www.lcpdfr.com/lspdfr
LSPDFR 0.4 Wiki: https://www.lcpdfr.com/wiki/lspdfr/04
Note that we strongly recommend installing LSPDFR 0.4 for the first time on a clean copy of Grand Theft Auto V with no other mods or plugins.
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THE BEAST1 reacted to wizardlysense in LSPDFR 0.4 - Coming February, 2019code 99, all units respond.
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THE BEAST1 reacted to Recon20 in LSPDFR 0.4 - Coming February, 2019Just bank on the 28th and if its released before that, consider it a bonus!
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THE BEAST1 reacted to Sam in LSPDFR 0.4 - Coming February, 2019So, it's been a while since we've provided an update on LSPDFR 0.4. As you might've guessed from the title, though, there's a good reason for this... It has taken us a lot of work to get to this point, and in the last couple of months alone we've made hundreds and hundreds of changes. Anyway, here we are - who knows how many months late - but we're here. No riddles, no treasure hunts, no @MSA (at least I'm pretty sure they're not here), but straight to the point! We can now confirm that we'll be releasing LSPDFR 0.4 in February, 2019.
Anyway... with the scary part out of the way, I wanted to take the opportunity to explain ourselves a little. No, @LMS wasn't renditioned to an IAA black site, no I didn't fall victim to the Orbital Cannon, and no... the ghost of @ineseri didn't drive a train into us. Perfectly plausible scenarios given our silence about 0.4 as of late, but we're actually still alive. Instead, we've been pretty busy rushing to the finish line as far as 0.4 is concerned, and to complement the big news above, we thought we'd throw in a couple of sweeteners below to show just how much 0.4 is going to change things.
We've talked a lot about our Character system in LSPDFR 0.4. It's one of the biggest changes to the mod, but we also think it represents an entirely new direction in general. I say this because, not only does it allow us to have a bunch of really cool stuff natively integrated into the mod, like customizing a character, but it also lets us have a bunch of other really cool stuff natively integrated into the mod! Having your own character dials up the immersion quite substantially, but we wanted to take things to another level. We thought, for example, wouldn't it be cool if instead of spawning as Franklin in Franklin's house, you could instead, say, I don't know? Actually spawn as your own character, in their house. Or maybe, instead of switching to Trevor and your camera panning down to him being pursued by the LSPD, you could switch to one of your other characters, and "Google Earth" down to them being the LSPD.
LSPDFR 0.4 introduces a fully functional GTA Online Apartment to single-player, complete with transition sequences, working interactions and more Steve Haines than you can handle.
It's not just that, though, we really wanted to dial it up. Having your own character, them having an apartment, switching, customizing, it's all cool, right? But you might be thinking, what's the point? These are "multiplayer features". And sure, LSPDFR is and most likely always will be a single-player mod, but that doesn't mean we can't think outside of the box every once in a while.
Recently, @Cyan, in addition to all of her work on the website, has also been developing an all new framework called LSPDFR Sync. LSPDFR Sync lets you connect up to your LSPDFR.com account in-game, and you can then synchronize your LSPDFR characters with your LSPDFR.com profile. To top it off, we've brought back statistics too. Ever wanted to know how many shots your character has fired? It's as simple as taking a look at your character's profile on the site - which, we should add, you can actually edit.
LSPDFR Sync provides all-new, seamless connectivity with your LSPDFR.com profile.
And frankly, it doesn't even end there. When I said before that we wanted to dial the immersion up to the max, I guess I lied. What I actually meant to say was that we'd just ripped the dial clean off the controls, strapped it to a rocket, and sent the damn thing up to the moon. Not only can you now create a character, customize them, share them, spawn as them... You can actually do things as them too! Like, actual game things. Ever wanted to run the triathalon as your LSPDFR Character? Now you can. Or, how about practicing with your sidearm down at the range? Yep, got that too. Simply want a can of sprunk from a vending machine? No problem.
With the introduction of a new innovative system by @LMS, it's now possible to do many of the single-player minigames while playing as your LSPDFR Character.
Of course, with the Character system, and all of the features that come with it, being such a huge part of LSPDFR 0.4 it'd be easy to forget that this is a police mod. Indeed, I think we almost did given the grotesquely gargantuan amount of work that has gone into it. Fear not, though, as we have also been working on some incredible new gameplay features too, including massive improvements to interaction with suspects and people that you arrest.
LSPDFR 0.4 introduces, in a game-changing way, the ability to take hold of and drag arrested suspects. Yes, we know that there's some great API mods which have held the fort, and we're grateful for that, but this is something we wanted to get absolutely right, and indeed, we think the result is simply stunning. The possibilities are pretty far-reaching too and encompass just about everything from shoving suspects up against cruisers, to personally escorting them into their cells.
No, these aren't cutscenes. No, they're not edited screenshots. With 0.4, this is real.
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THE BEAST1 reacted to Sam in LSPDFR 0.4 - AmbienceThis is the fifth and final part of our LSPDFR 0.4 Preview Series. Not caught up yet? Check out the rest of this series here: https://www.lcpdfr.com/forums/forum/880-news-updates/
One of the things we like most about developing new versions of LSPDFR is that with each version we have the opportunity not only to work on major new features, but also the smaller details that our mods have come to be known for over the years. Of course, 0.4 is no different in this regard and a lot has obviously changed since the early days of LSPDFR, offering us with a bunch of new ways to focus our attention to detail.
More Realism
Getting straight to the point, a significant change that we're making in 0.4 relates to how the player is perceived within the game's world. Now, while this obviously isn't a sexy, new, video-worthy showstopper of a feature, it is nonetheless an important development behind-the-scenes - one that we think, despite its subtlety, will have a positive impact on your gameplay.
In 0.4, you'll notice that while on duty, other characters within the world will treat and react to you differently. As GTA V was never a game about being a cop, it's easily understandable that when you quite simplistically do become a cop - while keeping the underlying theme of the game - there's going to be things that don't feel quite right. You might notice, for example, that other characters within the world are overly aggressive towards you, itching for a fight at the slightest confrontation, or sometimes in the absence of any confrontation at all. Conversely, the opposite is often true where the most banal or routine encounter can send people hurrying away in abject panic. Both of these reactions are problematic as people generally don't just spontaneously approach a cop and proceed to cuss them out, nor do they begin hysterically fleeing at the sight of a stun gun.
Stun gun hysteria and stampedes no longer, LSPDFR 0.4 introduces more 'contemporary' reactions, like everyone summoning their inner videographer.
These adjustments to the game's core apply in a number of other cases too, of course. We thought it was pretty unlikely that the typical reaction to a police officer standing in front of someone's car would be for the driver to flip them off, and then - as if that wasn't enough - to then run them over for good measure. Likewise, it was always pretty ridiculous that you can't enter another police officer's car as a passenger without them freaking out and thinking that you're trying to steal it. All of these behaviors have been adjusted, and we think that you'll feel far more like an actual cop within the world - rather than just a retired bank robber dressing up with a badge.
And yes, while there are a number of mods out there that can help to mitigate many of the scenarios I've described above, they don't really offer a comprehensive and consistent solution simply due to technical restraints. Our changes are at a much lower level and offer us a higher degree of control on a per-character basis. This is great for flexibility and performance, and we think you'll really notice the difference when out and about on patrols.
New Interaction Menu
Sticking with the topic of small detail, increasing the level of interaction in LSPDFR is something that's very important to us - especially with the new focus on character in LSPDFR 0.4. Indeed, we previously showed off a number of new interaction options that will be available during vehicle pursuits, but we've also taken the time to make big improvements to the more general Interaction Menu, offering you most of the features currently available in GTA Online, but with an LSPDFR twist. Among the changes to the Interaction Menu are "quality of life" improvements like being able to quickly waypoint the nearest police station, as well as additions like new dialogue, actions and the ability to set your character's mood.
Similarly, you can now also change the way that your character walks, but it doesn't quite stop there as in keeping with the general idea we outlined above of making the game feel more suited towards being a cop, there's a special "Cop" walk style that not only makes your character walk around like an officer, but also completely replaces their generic "idle" animations - subtle movements that your character makes while stationary - with more appropriate police styled ones.
The more feature-complete Interaction Menu in LSPDFR 0.4 enhances your control, allowing for greater immersion.
Additionally, we've carried over this level of detail to the Police Radio options too, replacing the static animation that currently plays in this menu with a number of different options that can be cycled between instead, including a nifty new LAPD style handheld radio (as well as the option to play no animation at all). Again, this is a small detail, but we hope that the enhanced level of immersion will be welcomed - especially if playing as an FIB Agent and communicating via an earpiece instead of a shoulder mic, for example.
New technology in LSPDFR 0.4 produces incredibly lifelike scenes - you can freely move while using the police radio without any animation issues like arms being locked in place, etc.
Finally, still on the topic of detail, we've topped things off by adding a proper police flashlight to LSPDFR 0.4. Yes, we know that there's a bunch of ways to use a flashlight currently whether it be the vanilla one that looks like it's straight out of a horror movie, or through other mods which suffer from animation problems, but ours is a little different.
Already alluded to in the first preview we gave of LSPDFR 0.4, our flashlight is properly held above the head and can be used both by the player and other NPC officers. It doesn't affect player movement, and you can freely walk, run, sprint, etc. while still holding the light. If enabled, equipping it is a seamless process too - simply select the flashlight from the weapon wheel and LSPDFR will take care of the rest.
The new flashlight in LSPDFR 0.4 tops off our efforts to bring more immersion and realism to the mod.
Ambient Crime
In our previous post detailing some of the technology behind LSPDFR 0.4, we mentioned that we had added Scenarios to 0.4 - scripted events that could take place during pursuits and traffic stops. Similarly, we also noted that 0.4 introduces a new Crime System, capable of actually recognizing crimes that take place in the game world and providing functionality for the player to get involved by reporting these. Expanding upon this idea, we wanted to make sure that we fully realised the ambient world that Grand Theft Auto V provides, and to do this we've manipulated a couple of lesser-used features within the original game.
In the normal game, the player will sometimes be confronted by other characters within the world as a result of the agitation system built into the game which allows NPCs to insult or shove the player, for example. In LSPDFR 0.4, as a result of some research by @LMS, we've now been able to implement the same system, but for NPCs instead. This means that NPCs can become agitated with each other, begin trading insults, get into angry shouting matches, or eventually, physical confrontations. Plus, as these are actually 'legitimate' game events, other characters nearby will react appropriately, which also ties in really nicely with the Crime System and provides the player with something other to do than respond to dispatches or pull over vehicles - there's now hopefully much more actually happening within the world and consequently, more things for the player to notice while on patrol.
Manipulating the game's agitation system results in a much richer world - seen here are two NPCs engaging in a spontaneous confrontation.
Note that screenshots show LSPDFR player and non-player-characters wearing some outfits from EUP - which is entirely optional - special thanks to @Alex_Ashfold for his collaboration with us and for providing a development copy of EUP 8.0.
Thanks for reading the preview. We appreciate your patience as we put the finishing touches on LSPDFR 0.4 and hope to have more news soon.