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Foorty

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  1. Yes of course... when i made that comment i used Radiance V - Bright visualsettings. Compared to most other ELS cars, his were way too dim. I already "fixed" that by making new textures for the few cars i still use from his packs.
  2. For some reason i've been having some crashes lately, caused by the solicitation callout, at least in theory. It usually crashes when trying to create the callout, but the weird thing is that the callout used to work. The only things i can recall changing since it worked was adding a lot of unmarked vehicles to the .ini and syncing game time to real time, but it crashes even if i remove both of those. Also i do not have an E:\ drive or use Callout Manager
  3. After using your pack for a few days i can't help notice a few problems... mainly with the lights: (i did not want to leave a comment on each of your packs, so these are not exclusive to your undercover pack) The lights are barely visible in daylight for most of your cars but some are even worse than others, like the taurus from this pack. The rear lights also only have coronas and they are pretty much invisible during the daylight. While this goes for all your cars in all your packs, it's more noticeable in your Undercover pack. The Undercover Impala's rear advisor placement is not ideal, as it would not be visible to anyone from the behind. It is only visible from the camera view or if you sit in a truck. The fascia/grille lights are also pretty dim and they are also behind the grill making them even less visible than the rest. (cars from other packs too, like the Vic and Taurus from your police pack) I also think the light patterns / layout is not the best. Everything red and blue is basically linked to primary and only the takedowns are linked to WRNL. This also means that the takedowns are not actually working on any of your cars, despite them being there and even having forced pattern to burn when you get out. Sadly this way they don't actually project any light forward so they are only visual. It would be a lot better if they would be linked to the high beams instead on cars that have actual extras. The CorVan fascia lights are only blinking on one side at stage 2. (the problem with everything being on PRM) And also the rear right door has broken texture (a small piece is missing on the top). The Sheriff Charger's lightbar has really bad textures (and i assume the rest of the sheriff vehicles too, but i only use your charger) Also the new Chargers have non functional 3rd brake lights and the FPIU has the opposite problem, where only the 3rd brake light lights up when braking If the lights (textures, patterns, layout) could be fixed your packs would be just simply amazing.
  4. Is there a way to change the rear window or bumber lights to WRN? Or does it have to be done in the model? BTW the model is really good looking, but sadly it has many other problems. Like the windows don't break, you can't tint your windows (i mean this one isn't really an issue), there is a weird light coming out below the driver side mirror when the headlight is on, the left rear door handle is colored while the rest are black. Also the car seems out of scale in the game, i mean it is bigger than the cavalcade (same height, but longer) which it should not be. In reality Escalade (even the older one) is both taller and longer.

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