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SCPDUnit23

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Everything posted by SCPDUnit23

  1. SCPDUnit23 commented on MyHatBig's gallery image in GTA V Galleries
  2. SCPDUnit23 posted a gallery image in GTA V Galleries
  3. SCPDUnit23 posted a gallery image in GTA V Galleries
  4. SCPDUnit23 posted a gallery image in GTA V Galleries
  5. SCPDUnit23 posted a gallery image in GTA V Galleries
  6. SCPDUnit23 posted a gallery image in GTA V Galleries
  7. SCPDUnit23 posted a gallery image in GTA V Galleries
  8. Did some minor fixes on the skin of the CVPI. Fonts looks much more bolder and more stand out. Oh and the Charger is out. Excuse the yellow headights tho i replaced it in the roadcruiser slot.
  9. Some skin reveal of the Dodge Charger
  10. This is pretty much normal. This may not have to do with hardware. It will use as less resource as possible to achieve stability. Its how optimized its coded either the mods, RPH, or GTA V. You can have the best hardware in the entire universe and still run like crap if the script arent optimized with the hardware. You can try overclocking but fair warning and use at your own risk as oc will bring wear and tear on your GPU and CPU.
  11. Pushbar does not have lights. My PC isn't as great so the screenshots may look a bit horrible.
  12. So this will be my first modding project in GTA V (I have done GTA SA police modding and I still do) and I been giving Zmodeler a try. So far I finished this BCSO Ford CrownVictoria and I plan to add more cars to the pack. It is loosely based off of Fortune Valley Police Dept in NFS Payback. Thoughts?
  13. Welp guess what? It happened AGAIN! This time the driver fled with the license plate... https://www.blogto.com/city/2018/01/car-stuck-inside-queens-quay-ttc-streetcar-tunnel/
  14. There are a few things that are needed to make a good police simulator: 1. Licensed and polished vehicle models: Because literally everyone wants to drive a real life Ford CrownVictoria. And there has to be a variety of them. 2. Good graphics: I know that graphics doesn't have to be good for a game to be good, but in the simulation genre, everything needs to look real. 3. Realistic mechanics: That's the point of a simulator right? Like I said before only a triple A company or a company who would put in the effort and get all the licensing rights done could possibly make this game. And very rarely this would happen because everyone wants to play the bad guys. I mean hell even Battlefield Hardline sucked with their cops vs criminals gameplay. The three games that actually came close to being a police simulator in my opinion was Need for Speed Rivals (technically all you do is respond to pursuits but still better than all the other crapshoot), SWAT 4, and Emergenyc (they actually put in some good effort and licensed vehicles logo removed). The reason why SAPDFR/LCPDFR/LSPDFR became famous is because of the realistic mechanics and the ability to mod licensed vehicles. Everything else, unless the games can prove themselves, are trash.

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