Everything posted by DonMarco
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Vehicles from Vehicle Pack not selectable in Garage
RagePluginHook.log Yes, there is mentioned, it cannot load the vehicles, but without any reason. The hway... files are indeed missing at the moment for testing purposes: [7/28/2019 7:51:37 PM.290] LSPD First Response: [WARN] Invalid vehicle model police7 [7/28/2019 7:51:37 PM.290] LSPD First Response: [WARN] Invalid vehicle model police21 [7/28/2019 7:51:37 PM.290] LSPD First Response: [WARN] Invalid vehicle model police31 [7/28/2019 7:51:37 PM.290] LSPD First Response: [WARN] Invalid vehicle model police51 [7/28/2019 7:51:37 PM.290] LSPD First Response: [WARN] Invalid vehicle model police61 [7/28/2019 7:51:37 PM.304] LSPD First Response: [WARN] Invalid vehicle model sherrif2 [7/28/2019 7:51:37 PM.304] LSPD First Response: [WARN] Invalid vehicle model sherrif3 [7/28/2019 7:51:37 PM.304] LSPD First Response: [WARN] Invalid vehicle model sherrif4 [7/28/2019 7:51:37 PM.304] LSPD First Response: [WARN] Invalid vehicle model sherrif5 [7/28/2019 7:51:37 PM.304] LSPD First Response: [WARN] Invalid vehicle model sherrif6 [7/28/2019 7:51:37 PM.304] LSPD First Response: [WARN] Invalid vehicle model sherrif61 [7/28/2019 7:51:37 PM.309] LSPD First Response: [WARN] Invalid vehicle model hwaycharger [7/28/2019 7:51:37 PM.309] LSPD First Response: [WARN] Invalid vehicle model hwaycharger2 [7/28/2019 7:51:37 PM.309] LSPD First Response: [WARN] Invalid vehicle model hwaycvpi [7/28/2019 7:51:37 PM.309] LSPD First Response: [WARN] Invalid vehicle model hwaycvpi2 [7/28/2019 7:51:37 PM.309] LSPD First Response: [WARN] Invalid vehicle model hwayfpis [7/28/2019 7:51:37 PM.309] LSPD First Response: [WARN] Invalid vehicle model hwayfpiu [7/28/2019 7:51:37 PM.309] LSPD First Response: [WARN] Invalid vehicle model hwaytahoe [7/28/2019 7:51:37 PM.309] LSPD First Response: [WARN] Invalid vehicle model hwaytahoe2 The police files are present in the folder. Thanks to you I just found the error with the sheriff-vehicles... I was to dumb to write sheriff, instead of sherrif. Language problems! -.- But why are police 7, 21,31,51,61 missing?
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Vehicles from Vehicle Pack not selectable in Garage
Hello, I installed three vehicle packs, which do not appear (entirely) in the game or the vehicle garage: [ELS] Blaine County Sheriff's Office Pack [ELS] Los Santos Police Department Pack [ELS] San Andreas Highway Patrol Mega-Pack They are selectable via the trainer/console, except for the lspdpack, which only spawns the standard police vehicles. I have modified the agency.xml and the duty_selection.xml in /lspdr/data, the following: Duty_selection.xml <Duty> <!-- What agencies (and their models) are used during the selection process. --> <!-- For peds this also includes the inventories available. --> <!-- Child agencies listed here will merge with their parent agencies in the selection If a child agency is not specified, its inventory will not be available for the parent agency. --> <Peds> <Agency>lspd</Agency> <Agency>lssd</Agency> <Agency>sahp</Agency> <Agency>fib</Agency> <Agency>doa</Agency> <Agency>sapr</Agency> </Peds> <Vehicles> <Agency>lspd</Agency> <Agency>lssd</Agency> <Agency>sahp</Agency> <Agency>fib</Agency> <Agency>sapr</Agency> </Vehicles> <!-- Additional texts for the vehicle models that are displayed on screen when selecting a vehicle. --> <VehicleDescriptions> <Description name="15 CVPI" fullName="15 CVPI" agencyRef="lssd">sheriff</Description> <Description name="15 Tahoe" fullName="15 Tahoe" agencyRef="lssd">sheriff2</Description> <Description name="13 Charger" fullName="13 Charger" agencyRef="lssd">sheriff3</Description> <Description name="18 FPIU" fullName="18 FPIU" agencyRef="lssd">sheriff4</Description> <Description name="18 Charger" fullName="13 Charger" agencyRef="lssd">sheriff5</Description> <Description name="15 CVPI Undercover" fullName="15 CVPI Undercover" agencyRef="lssd">sheriff6</Description> <Description name="18 Tahoe Undercover" fullName="18 Tahoe Undercover" agencyRef="lssd">sheriff61</Description> <Description name="18 FPIU Undercover" fullName="18 FPIU Undercover" agencyRef="lspd">fbi2</Description> <Description name="15 CVPI" fullName="15 CVPI" agencyRef="lspd">police</Description> <Description name="18 Charger" fullName="18 Charger" agencyRef="lspd">police2</Description> <Description name="18 FPIS" fullName="18 FPIS" agencyRef="lspd">police3</Description> <Description name="15 CVPI Undercover" fullName="15 CVPI Undercover" agencyRef="lspd">police4</Description> <Description name="18 FPIU" fullName="18 FPIU" agencyRef="lspd">police5</Description> <Description name="15 Tahoe" fullName="15 Tahoe" agencyRef="lspd">police6</Description> <Description name="13 Charger" fullName="13 Charger" agencyRef="lspd">police7</Description> <Description name="13 Caprice" fullName="13 Caprice" agencyRef="lspd">sheriff21</Description> <Description name="18 FPIS Undercover" fullName="18 FPIS Undercover" agencyRef="lspd">police31</Description> <Description name="18 FPIU Slick" fullName="18 FPIU Slick" agencyRef="lspd">police51</Description> <Description name="13 Tahoe Undercover" fullName="13 Tahoe Undercover" agencyRef="lspd">police61</Description> <Description name="18 Charger" fullName="18 Charger" agencyRef="sahp">hwaycharger</Description> <Description name="18 Charger Slick" fullName="18 Charger Slick" agencyRef="sahp">hwaycharger2</Description> <Description name="13 CVPI" fullName="13 CVPI" agencyRef="sahp">hwaycvpi</Description> <Description name="13 CVPI Slick" fullName="13 CVPI Slick" agencyRef="sahp">hwaycvpi2</Description> <Description name="18 FPIS" fullName="18 FPIS" agencyRef="sahp">hwayfpis</Description> <Description name="18 FPIU" fullName="18 FPIU" agencyRef="sahp">hwayfpiu</Description> <Description name="18 Tahoe" fullName="18 Tahoe" agencyRef="sahp">hwaytahoe</Description> <Description name="15 Tahoe" fullName="15 Tahoe" agencyRef="sahp">hwaytahoe2</Description> </VehicleDescriptions> </Duty> Agency.xml <Agencies> <Agency> <Name>Los Santos Police Department</Name> <ShortName>LSPD</ShortName> <ScriptName>lspd</ScriptName> <Inventory>default</Inventory> <TextureDictionary>web_lossantospolicedept</TextureDictionary> <TextureName>web_lossantospolicedept</TextureName> <Loadout> <Name>Patrol Unit</Name> <Vehicles> <Vehicle>police</Vehicle> <Vehicle>police2</Vehicle> <Vehicle>police3</Vehicle> <Vehicle>police4</Vehicle> <Vehicle>police5</Vehicle> <Vehicle>police6</Vehicle> <Vehicle>police7</Vehicle> <Vehicle>police21</Vehicle> <Vehicle>police31</Vehicle> <Vehicle>police51</Vehicle> <Vehicle>police61</Vehicle> <Vehicle>fbi2</Vehicle> </Vehicles> <Peds> <!-- 70% chance of male peds --> <Ped chance="60" outfit="lspd_cop.m_base" inventory="patrol">mp_m_freemode_01</Ped> <!-- Specifically the "base" variation, with no rank insignia --> <Ped chance="10" outfit="lspd_cop" inventory="patrol_stun">mp_m_freemode_01</Ped> <!-- Any variation - could possibly have rank insignia - will also have a stun weapon --> <!-- 30% chance of female peds --> <Ped chance="25" outfit="lspd_cop.f_base" inventory="patrol">mp_f_freemode_01</Ped> <!-- Specifically the "base" variation, with no rank insignia --> <Ped chance="5" outfit="lspd_cop" inventory="patrol_stun">mp_f_freemode_01</Ped> <!-- Any variation - could possibly have rank insignia - will also have a stun weapon --> </Peds> <NumPeds min="2" max="2" /> <Flags> <Flag>RespondsAsTransport</Flag> <!-- Makes the unit eligible to be called for prisoner transport. Only use this if there will be free seats for prisoners. --> <Flag>RespondsAsBackup</Flag> <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. --> <Flag>SpawnsAmbiently</Flag> <!-- Makes the unit eligible to spawn ambiently - e.g. on patrol in the area or outside of police stations --> </Flags> </Loadout> <Loadout> <Name>Transport Unit</Name> <Vehicles> <Vehicle>policet</Vehicle> </Vehicles> <Peds> <Ped chance="100" outfit="lspd_cop">mp_m_freemode_01</Ped> </Peds> <NumPeds min="1" max="2" /> <Flags>RespondsAsTransport</Flags> <!-- Makes the unit eligible to be called for prisoner transport. Only use this if there will be free seats for prisoners. --> </Loadout> </Agency> <Agency> <Name>Los Santos County Sheriff</Name> <ShortName>LSSD</ShortName> <ScriptName>lssd</ScriptName> <Inventory>default</Inventory> <TextureDictionary>dia_police</TextureDictionary> <TextureName>dia_police</TextureName> <Loadout> <Name>Patrol Unit</Name> <Vehicles> <Vehicle>sheriff</Vehicle> <Vehicle>sherrif2</Vehicle> <Vehicle>sherrif3</Vehicle>> <Vehicle>sherrif4</Vehicle> <Vehicle>sherrif5</Vehicle> <Vehicle>sherrif6</Vehicle> <Vehicle>sherrif61</Vehicle> </Vehicles> <Peds> <!-- 75% chance of male peds --> <Ped chance="60" inventory="patrol">s_m_y_sheriff_01</Ped> <!-- 60% chance of male sheriff ped with basic patrol inventory --> <Ped chance="15" inventory="patrol_stun">s_m_y_sheriff_01</Ped> <!-- 15% chance of male sheriff ped with stun gun --> <!-- 25% chance of female peds --> <Ped chance="20" inventory="patrol">s_f_y_sheriff_01</Ped> <!-- 20% chance of female sheriff ped with basic patrol inventory --> <Ped chance="5" inventory="patrol_stun">s_f_y_sheriff_01</Ped> <!-- 5% chance of female sheriff ped with stun gun --> </Peds> <NumPeds min="1" max="2" /> <Flags> <Flag>RespondsAsTransport</Flag> <!-- Makes the unit eligible to be called for prisoner transport. Only use this if there will be free seats for prisoners. --> <Flag>RespondsAsBackup</Flag> <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. --> <Flag>SpawnsAmbiently</Flag> <!-- Makes the unit eligible to spawn ambiently - e.g. on patrol in the area or outside of police stations --> </Flags> </Loadout> </Agency> <Agency> <Name>San Andreas Highway Patrol</Name> <ShortName>SAHP</ShortName> <ScriptName>sahp</ScriptName> <Inventory>default</Inventory> <TextureDictionary>s_m_y_hwaycop_01</TextureDictionary> <TextureName>decl_diff_001_a_uni</TextureName> <Loadout> <Name>Motor Unit</Name> <Vehicles> <Vehicle>hwaycharger</Vehicle> <Vehicle>hwaycharger2</Vehicle> <Vehicle>hwaycvpi</Vehicle> <Vehicle>hwaycvpi2</Vehicle> <Vehicle>hwayfpis</Vehicle> <Vehicle>hwayfpiu</Vehicle> <Vehicle>hwaytahoe</Vehicle> <Vehicle>hwaytahoe2</Vehicle> </Vehicles> <Peds> <Ped comp_uppr="1" comp_decl="1" comp_lowr="0" prop_head="0" helmet="true" inventory="biker">s_m_y_hwaycop_01</Ped> </Peds> <NumPeds min="1" max="1" /> <Flags> <Flag>RespondsAsBackup</Flag> <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. --> <Flag>SpawnsAmbiently</Flag> <!-- Makes the unit eligible to spawn ambiently - e.g. on patrol in the area or outside of police stations --> </Flags> </Loadout> </Agency> <Agency> <Name>North Yankton State Patrol</Name> <ShortName>NYSP</ShortName> <ScriptName>nysp</ScriptName> <TextureDictionary>dia_police</TextureDictionary> <TextureName>dia_police</TextureName> <Inventory>default</Inventory> <Loadout> <Name>Patrol Unit</Name> <Vehicles> <Vehicle>policeold1</Vehicle> <Vehicle>policeold2</Vehicle> </Vehicles> <Peds> <Ped prop_head="0">s_m_m_snowcop_01</Ped> <Ped prop_head="1">s_m_m_snowcop_01</Ped> </Peds> <NumPeds min="1" max="2" /> <Flags> <Flag>RespondsAsTransport</Flag> <!-- Makes the unit eligible to be called for prisoner transport. Only use this if there will be free seats for prisoners. --> <Flag>RespondsAsBackup</Flag> <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. --> </Flags> </Loadout> </Agency> <Agency> <Name>Los Santos Police Department SWAT</Name> <ShortName>LSPD</ShortName> <ScriptName>lspd_swat</ScriptName> <Inventory>swat</Inventory> <Parent>lspd</Parent> <Loadout> <Name>SWAT Unit</Name> <Vehicles> <Vehicle extra_1="false" extra_2="false">police</Vehicle> </Vehicles> <Peds> <Ped chance="70" comp_head="0" comp_uppr="0" comp_tex_uppr="0" comp_task="2" comp_accs="2" randomizeProps="false" prop_eyes="2">s_m_y_cop_01</Ped> <Ped chance="15" comp_head="1" comp_uppr="0" comp_tex_uppr="1" comp_task="2" comp_accs="2" randomizeProps="false" prop_eyes="2">s_m_y_cop_01</Ped> <Ped chance="15" comp_head="2" comp_uppr="0" comp_tex_uppr="2" comp_task="2" comp_accs="2" randomizeProps="false" prop_eyes="2">s_m_y_cop_01</Ped> </Peds> <NumPeds min="2" max="2" /> <Flags> <Flag>SWAT</Flag> <!-- This is a special flag which enhances the combat abilities of all officers within the loadout. --> <Flag>RespondsAsBackup</Flag> <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. --> </Flags> </Loadout> </Agency> <Agency> <Name>Los Santos County Sheriff SWAT</Name> <ShortName>LSSD</ShortName> <ScriptName>lssd_swat</ScriptName> <Inventory>swat</Inventory> <Parent>lssd</Parent> <Loadout> <Name>SWAT Unit</Name> <Vehicles> <Vehicle>sheriff2</Vehicle> </Vehicles> <Peds> <Ped comp_task="2" comp_uppr="0" comp_hand="0" randomizeProps="false">s_m_y_sheriff_01</Ped> </Peds> <NumPeds min="2" max="2" /> <Flags> <Flag>SWAT</Flag> <!-- This is a special flag which enhances the combat abilities of all officers within the loadout. --> <Flag>RespondsAsBackup</Flag> <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. --> </Flags> </Loadout> </Agency> <Agency> <Name>National Office of Security Enforcement</Name> <ShortName>NOOSE</ShortName> <ScriptName>noose</ScriptName> <TextureDictionary>ap1_03</TextureDictionary> <TextureName>ap1_03_noose2bap1_03_noose2</TextureName> <Inventory>swat</Inventory> <Loadout> <Name>SWAT Unit</Name> <Vehicles> <Vehicle>fbi2</Vehicle> <Vehicle>fbi</Vehicle> </Vehicles> <Peds> <Ped prop_head="0">s_m_y_swat_01</Ped> </Peds> <NumPeds min="4" max="4" /> <Flags> <Flag>SWAT</Flag> <!-- This is a special flag which enhances the combat abilities of all officers within the loadout. --> <Flag>RespondsAsBackup</Flag> <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. --> </Flags> </Loadout> </Agency> <Agency> <Name>LSPD Air Support Unit</Name> <ShortName>LSPD</ShortName> <ScriptName>lspd_asu</ScriptName> <Parent>lspd</Parent> <Inventory>default</Inventory> <Loadout> <Name>Air Unit</Name> <Vehicles> <Vehicle livery="1">polmav</Vehicle> </Vehicles> <Peds> <Ped comp_accs="1" comp_decl="0" helmet="true">s_m_y_pilot_01</Ped> </Peds> <NumPeds min="2" max="2" /> <Flags> <Flag>RespondsAsBackup</Flag> <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. --> </Flags> </Loadout> </Agency> <Agency> <Name>NOOSE Air Support Unit</Name> <ShortName>NOOSE</ShortName> <ScriptName>noose_asu</ScriptName> <Parent>noose</Parent> <Inventory>default</Inventory> <Loadout> <Name>Air Unit</Name> <Vehicles> <Vehicle weapon="VEHICLE_WEAPON_PLAYER_BUZZARD">buzzard</Vehicle> </Vehicles> <Peds> <Ped prop_head="0">s_m_y_swat_01</Ped> </Peds> <NumPeds min="4" max="4" /> <Flags> <Flag>RespondsAsBackup</Flag> <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. --> </Flags> </Loadout> </Agency> <Agency> <Name>Los Santos Fire Department</Name> <ShortName>LSFD</ShortName> <ScriptName>lsfd</ScriptName> <Loadout> <Name>Ambulance</Name> <Vehicles> <Vehicle livery="2">ambulance</Vehicle> </Vehicles> <Peds> <Ped randomizeProps="true">s_m_m_paramedic_01</Ped> </Peds> <NumPeds min="2" max="2" /> <Flags> <Flag>RespondsAsBackup</Flag> <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. --> </Flags> </Loadout> </Agency> <!-- The following agencies do not patrol by default but are defined nonetheless. By default, the DOA and SASPA will not be available as backup. --> <Agency> <Name>Federal Investigation Bureau</Name> <ShortName>FIB</ShortName> <ScriptName>fib</ScriptName> <TextureDictionary>s_m_m_fibsec_01</TextureDictionary> <TextureName>decl_diff_001_a_uni</TextureName> <Inventory>default</Inventory> <BadgeModel>prop_fib_badge</BadgeModel> <Loadout> <Name>Response Team</Name> <Vehicles> <Vehicle>fbi</Vehicle> <Vehicle>fbi2</Vehicle> </Vehicles> <Peds> <Ped chance="99">s_m_m_fibsec_01</Ped> <Ped chance="1" comp_decl="2">ig_stevehains</Ped> </Peds> <NumPeds min="2" max="2" /> <Flags> <Flag>RespondsAsBackup</Flag> <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. --> </Flags> </Loadout> <Loadout> <Name>SWAT Team</Name> <Vehicles> <Vehicle>fbi2</Vehicle> </Vehicles> <Peds> <Ped comp_tex_decl="1" prop_head="0" inventory="swat">s_m_y_swat_01</Ped> </Peds> <NumPeds min="4" max="4" /> <Flags> <Flag>SWAT</Flag> <!-- This is a special flag which enhances the combat abilities of all officers within the loadout. --> <Flag>RespondsAsBackup</Flag> <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. --> </Flags> </Loadout> </Agency> <Agency> <Name>International Affairs Agency</Name> <ShortName>IAA</ShortName> <ScriptName>iaa</ScriptName> <TextureDictionary>v_33_cur_of3_deta001+hidr</TextureDictionary> <TextureName>dm_iaa_01</TextureName> <Inventory>default</Inventory> <Loadout> <Name>Response Team</Name> <Vehicles> <Vehicle>fbi</Vehicle> <Vehicle>fbi2</Vehicle> </Vehicles> <Peds> <Ped chance="49">s_m_m_ciasec_01</Ped> <Ped chance="25" outfit="mp_iaa">mp_m_freemode_01</Ped> <Ped chance="25" outfit="mp_iaa">mp_f_freemode_01</Ped> <Ped chance="1" comp_uppr="3" comp_lowr="2" comp_feet="2" comp_accs="2" comp_task="1" comp_jbib="2">ig_karen_daniels</Ped> </Peds> <NumPeds min="2" max="2" /> <Flags> <Flag>RespondsAsBackup</Flag> <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. --> </Flags> </Loadout> </Agency> <Agency> <Name>Drug Observation Agency</Name> <ShortName>DOA</ShortName> <ScriptName>doa</ScriptName> <TextureDictionary>web_doa</TextureDictionary> <TextureName>web_doa</TextureName> <Inventory>default</Inventory> <ExcludeFromBackupMenu>true</ExcludeFromBackupMenu> <Loadout> <Name>Agent</Name> <Peds> <Ped>u_m_m_doa_01</Ped> </Peds> </Loadout> </Agency> <Agency> <Name>San Andreas State Prison Authority</Name> <ShortName>SASPA</ShortName> <ScriptName>saspa</ScriptName> <TextureDictionary>dia_security</TextureDictionary> <TextureName>dia_security</TextureName> <Inventory>default</Inventory> <ShieldModel>prop_riot_shield</ShieldModel> <ExcludeFromBackupMenu>true</ExcludeFromBackupMenu> <Loadout> <Name>Prison Bus</Name> <Vehicles> <Vehicle>pbus</Vehicle> </Vehicles> <Peds> <Ped>s_m_m_prisguard_01</Ped> </Peds> <NumPeds min="1" max="1" /> </Loadout> </Agency> <Agency> <Name>San Andreas Park Rangers</Name> <ShortName>SAPR</ShortName> <ScriptName>sapr</ScriptName> <TextureDictionary>dia_police</TextureDictionary> <TextureName>dia_police</TextureName> <Inventory>default</Inventory> <Loadout> <Name>Patrol Unit</Name> <Vehicles> <Vehicle>pranger</Vehicle> </Vehicles> <Peds> <Ped randomizeProps="true">s_m_y_ranger_01</Ped> <Ped randomizeProps="true">s_f_y_ranger_01</Ped> </Peds> <NumPeds min="1" max="1" /> <Flags> <Flag>RespondsAsBackup</Flag> <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. --> <Flag>SpawnsAmbiently</Flag> <!-- Makes the unit eligible to spawn ambiently - e.g. on patrol in the area or outside of police stations --> </Flags> </Loadout> </Agency> </Agencies> And also the dlclist.xml in /mods/update/update.rpf/common/data contains those models (otherwise they would not appear to be selectable via the console/trainer): <?xml version="1.0" encoding="UTF-8"?> <SMandatoryPacksData> <Paths> <Item>platform:/dlcPacks/mpBeach/</Item> <Item>platform:/dlcPacks/mpBusiness/</Item> <Item>platform:/dlcPacks/mpChristmas/</Item> <Item>platform:/dlcPacks/mpValentines/</Item> <Item>platform:/dlcPacks/mpBusiness2/</Item> <Item>platform:/dlcPacks/mpHipster/</Item> <Item>platform:/dlcPacks/mpIndependence/</Item> <Item>platform:/dlcPacks/mpPilot/</Item> <Item>platform:/dlcPacks/spUpgrade/</Item> <Item>platform:/dlcPacks/mpLTS/</Item> <Item>dlcpacks:/mpheist/</Item> <Item>dlcpacks:/mppatchesng/</Item> <Item>dlcpacks:/patchday1ng/</Item> <Item>dlcpacks:/patchday2ng/</Item> <Item>dlcpacks:/mpchristmas2/</Item> <Item>dlcpacks:/patchday2bng/</Item> <Item>dlcpacks:/patchday3ng/</Item> <Item>dlcpacks:/patchday4ng/</Item> <Item>dlcpacks:/mpluxe/</Item> <Item>dlcpacks:/patchday5ng/</Item> <Item>dlcpacks:/mpluxe2/</Item> <Item>dlcpacks:/patchday6ng/</Item> <Item>dlcpacks:/mpreplay/</Item> <Item>dlcpacks:/patchday7ng/</Item> <Item>dlcpacks:/mplowrider/</Item> <Item>dlcpacks:/mphalloween/</Item> <Item>dlcpacks:/patchday8ng/</Item> <Item>dlcpacks:/mpapartment/</Item> <item>dlcpacks:/mpxmas_604490/</item> <Item>dlcpacks:/mplowrider2/</Item> <Item>dlcpacks:/mpjanuary2016/</Item> <Item>dlcpacks:/mpvalentines2/</Item> <Item>dlcpacks:/patchday9ng/</Item> <Item>dlcpacks:/mpexecutive/</Item> <Item>dlcpacks:/patchday10ng/</Item> <Item>dlcpacks:/mpstunt/</Item> <Item>dlcpacks:/patchday11ng/</Item> <Item>dlcpacks:/mpimportexport/</Item> <Item>dlcpacks:/mpbiker/</Item> <Item>dlcpacks:/patchday12ng/</Item> <Item>dlcpacks:/patchday13ng/</Item> <Item>dlcpacks:/mpspecialraces/</Item> <Item>dlcpacks:/mpgunrunning/</Item> <Item>dlcpacks:/mpairraces/</Item> <Item>dlcpacks:/mpsmuggler/</Item> <Item>dlcpacks:/mpchristmas2017/</Item> <Item>dlcpacks:/mpassault/</Item> <Item>dlcpacks:/mpbattle/</Item> <Item>dlcpacks:/patchday14ng/</Item> <Item>dlcpacks:/patchday15ng/</Item> <Item>dlcpacks:/patchday16ng/</Item> <Item>dlcpacks:/patchday17ng/</Item> <Item>dlcpacks:/patchday18ng/</Item> <Item>dlcpacks:/patchday19ng/</Item> <Item>dlcpacks:/patchday20ng/</Item> <Item>dlcpacks:/mpchristmas2018/</Item> <Item>dlcpacks:/patchday21ng/</Item> <Item>dlcpacks:/mpvinewood/</Item> <Item>dlcpacks:/bcsopack/</Item> <Item>dlcpacks:/lspdpack/</Item> </Paths> </SMandatoryPacksData> What did I miss?
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LSPDFR crashs in "main fiber" due to InvalidOperationException
Hi, since yesterday I receive the following error: [7/20/2019 9:44:19 AM.281] LSPD First Response: [TRACE] Preloading POLICE [7/20/2019 9:44:19 AM.282] LSPD First Response: [TRACE] Preloading POLICE2 [7/20/2019 9:44:19 AM.282] LSPD First Response: [TRACE] Preloading POLICE3 [7/20/2019 9:44:19 AM.282] LSPD First Response: [TRACE] Preloading POLICET [7/20/2019 9:44:19 AM.282] LSPD First Response: [TRACE] Preloading SHERIFF2 [7/20/2019 9:44:19 AM.282] LSPD First Response: [TRACE] Preloading SHERIFF [7/20/2019 9:44:19 AM.282] LSPD First Response: [TRACE] Preloading POLICE4 [7/20/2019 9:44:19 AM.304] LSPD First Response: [TRACE] Load HeadBlendData [7/20/2019 9:44:19 AM.304] LSPD First Response: [TRACE] Trying to get FSD [7/20/2019 9:44:19 AM.314] LSPD First Response: [7/20/2019 9:44:19 AM.314] LSPD First Response: ============================== [7/20/2019 9:44:19 AM.314] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK [7/20/2019 9:44:19 AM.314] LSPD First Response: ------------------------------ [7/20/2019 9:44:19 AM.314] LSPD First Response: Origin: Game fiber "Plugin "LSPD First Response" main fiber". [7/20/2019 9:44:19 AM.315] LSPD First Response: ------------------------------ [7/20/2019 9:44:19 AM.315] LSPD First Response: Exception type: System.InvalidOperationException [7/20/2019 9:44:19 AM.315] LSPD First Response: Exception message: Cannot load invalid model with hash 0x8a63c7b9. [7/20/2019 9:44:19 AM.315] LSPD First Response: ------------------------------ [7/20/2019 9:44:19 AM.315] LSPD First Response: Inner exceptions: [7/20/2019 9:44:19 AM.315] LSPD First Response: ------------------------------ [7/20/2019 9:44:19 AM.315] LSPD First Response: Stack trace: [7/20/2019 9:44:19 AM.315] LSPD First Response: at Rage.Model.Load() [7/20/2019 9:44:19 AM.315] at .(IHashedAsset , Boolean ) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\ContentManager.cs:line 281 [7/20/2019 9:44:19 AM.315] at .(Model , Boolean ) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\ContentManager.cs:line 265 [7/20/2019 9:44:19 AM.315] at .() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 668 [7/20/2019 9:44:19 AM.315] at .() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 646 [7/20/2019 9:44:19 AM.315] at .(Boolean ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 293 [7/20/2019 9:44:19 AM.315] at ..Invoke(Boolean onDuty) [7/20/2019 9:44:19 AM.315] at .(Boolean ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\PlayerDutyController.cs:line 64 [7/20/2019 9:44:19 AM.315] at .(Boolean , Boolean ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\PlayerDutyController.cs:line 356 [7/20/2019 9:44:19 AM.315] at .(Boolean , Boolean , Boolean ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\PlayerDutyController.cs:line 276 [7/20/2019 9:44:19 AM.315] at .( , Boolean ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\GamePlayer.cs:line 205 [7/20/2019 9:44:19 AM.315] at .( , ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Character\CharacterSwitchManager.cs:line 434 [7/20/2019 9:44:19 AM.315] at .( , Vehicle , Boolean , Boolean , ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Character\CharacterSwitchManager.cs:line 307 [7/20/2019 9:44:19 AM.315] at .( , , ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Character\CharacterSwitchManager.cs:line 287 [7/20/2019 9:44:19 AM.315] at .( , SpawnPoint , ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Character\CharacterSwitchManager.cs:line 183 [7/20/2019 9:44:19 AM.315] at .( , SwitchMode , SpawnPoint , ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Character\CharacterSwitchManager.cs:line 135 [7/20/2019 9:44:19 AM.315] at .( , SwitchMode , SpawnPoint , ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Character\CharacterSwitchManager.cs:line 61 [7/20/2019 9:44:19 AM.315] at .() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 384 [7/20/2019 9:44:19 AM.315] at .(Boolean ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 321 [7/20/2019 9:44:19 AM.315] at .() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 165 [7/20/2019 9:44:19 AM.315] at Rage.GameFiber.Main() [7/20/2019 9:44:19 AM.315] LSPD First Response: ============================== [7/20/2019 9:44:19 AM.315] LSPD First Response: [7/20/2019 9:44:19 AM.340] LSPD First Response: [FATAL] Forced termination [7/20/2019 9:44:19 AM.344] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager [7/20/2019 9:44:21 AM.233] LSPD First Response: [INFO] LSPDFR has shut down [7/20/2019 9:44:21 AM.308] LSPD First Response: Deserialized Mitch Raines I did not change a thing. Today when I was unable to start the game, I updated to the newest version of LSPDFR and tried again. Reinstalled RageHook, but still the same problem. EDIT: Further analysis shows: This problem persists, even if loading GTA without LSPDFR Plugin running. The game starts and starting the plugin then works as well. When going on duty, I get an eternal loading spinner, a running game in the background, but nothing to do, as I am still in the locker in place and the game tries to "Memorize Miranda...". Menu/ESC is working. The error inside the log is the same.
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LSPD Pack - *NEW* 2013 FPIS, 2013/2016 Explorer, 2015 Charger, 2016 Impala, 2013 Tahoe, 2011 CVPI - ELS Style Lighting
- 779 comments
- 187 reviews
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LSPD Pack - *NEW* 2013 FPIS, 2013/2016 Explorer, 2015 Charger, 2016 Impala, 2013 Tahoe, 2011 CVPI - ELS Style Lighting
There has been no update for a year - so I don't think so. I don't even know if the comment is being read.
- 779 comments
- 187 reviews
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LSPD Pack - *NEW* 2013 FPIS, 2013/2016 Explorer, 2015 Charger, 2016 Impala, 2013 Tahoe, 2011 CVPI - ELS Style Lighting
This mod does not work with the new ragehook/GTAV Update anymore. Anyone know a fix (no the gameconfig.xmls from the descriptions do not work)?
- 779 comments
- 187 reviews