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Mints

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Everything posted by Mints

  1. Thought about implementing a new feature; have other units respond to the same calls as you. Sometimes you get there first and see them roll up, or it's the other way around. Ever thought of implementing like a crime status for each area? Which will manage how many "random/caught in the act" events we'll receive?
  2. Maybe you should add a big fat red line that says "Use at own risk" or "OUTDATED" since some of the plugins you linked doesn't even use the latest API.
  3. I told you earlier to rename the lspdfr folder to _lspdfr inside your /Plugins folder. If that works it means the issue is one of the items inside /Plugins/LSPDFR folder. Use trial and error method: Put in 1 plugin, start the game and repeat. Then you'll know when it start crashing.
  4. Clean your commandline.txt and rename your mods folder to _mods
  5. You have quite a few outdated plugins. Rename lspdfr folder inside /Plugins to _lspdfr and try again. Delete coderedcallouts. You should also get rid of arrest manager since you already have StopThePed. If none of the above helped and you are unable to track down the issue yourself post a new log.
  6. Post your ragepluginhook.log. It's a text file located 2 steps below the Ragepluginhook application. It has the name "RagePluginHook". Don't rename it, just upload it here.
  7. Rename lspdfr folder inside /Plugins to _lspdfr.
  8. Hey Qarasina. Go into lspdfr/lspdfr.ini from your directory and change ”PreLoadAllModels” from 'false' to 'true' Next launch rage while holding down shift key. Change the plugin threshold value to 60000. Save and launch.
  9. Does normal grand theft auto v work? Post your RagePluginHook.log.
  10. Delete united callouts. Go into lspdfr/lspdfr.ini from your directory and change ”PreLoadAllModels” to false instead of true. Next launch rage while holding down shift and change the plugin threshold value to 60000. It should always be like this to prevent lspdfr from freezing in the future.
  11. 1. Clean out inactive accounts. There are several ones taking up usernames. 2. Allow any member, regardless of number of posts, have the ability to change the member title.
  12. If you are going to use somebody's else stuff, at least give them the proper credit they deserve. I agree to the other post when it comes to the name, change it. There's no more variety than different vehicles. in the pursuits. It seems you took one piece of code from another callout pack and copied & pasted several, the only difference is the type of vehicle. P.S you might want to fix how you spelled "Motor Vehicle Accident" underneath calls included.
  13. Make sure to download the latest file, I accidentally uploaded the stock one while I was changing a couple of files around. I've addressed the issue now and the custom one should be up any minute.
  14. It changes the lighting settings within the ELS.ini.
  15. Version 1.1.3

    162,803 downloads

    This simple rework of the ELS.ini increases the environmental lighting reflection in-game. Not too bright, not too weak. It's my own personal twist on it. This changes the values inside the ELS.ini (Configuration file) and is mainly for those who cannot figure out how to do it themselves or those who are lazy and just want to see improvements on the lighting reflection. INSTALLATION: 1. Download ELS (If you haven't already) 2. Make sure you have latest scripthookv 3. Extract the file 4. Drag and drop my ELS.ini file in your directory, hit replace. //Mint
  16. Make the audio louder. Can barely hear it. Jesus christ.
  17. Well, this isn't working. I extracted vehicles.oac from the vehicle.awc file, copied your siren files, pasted them into the vehicles folder and readded it correctly. No siren + no sound for the doors, brakes...
    Pack works in general very well, with some minor issues here and there. The CVPI on police slot's interior is missing, first person will simply give you a look through the entire model, down to the road infront of you.
  18. Open up your config of traffic policer. Scroll down till you find the radar gun script. It will say a model which the script is connected to, i.e "Weapon_X" would mean the script is connected to the x weapon. Simply change it to the same weapon as your radar gun mod replaces.
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