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xSnowWolf

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Everything posted by xSnowWolf

  1. xSnowWolf posted a gallery image in GTA V Galleries
  2. xSnowWolf posted a gallery image in GTA V Galleries
  3. xSnowWolf posted a gallery image in GTA V Galleries
  4. xSnowWolf posted a gallery image in GTA V Galleries
  5. xSnowWolf posted a gallery image in GTA V Galleries
  6. I didn't know how to then replace it because it was a txt thanks
  7. Ok OMG Thanks so much! It worked! I'll contact you again if I need help. Thanks a lot! :)
  8. vehicles.meta Omg I love your little line below your posts btw. It's so sad but true
  9. <Item>RANGER_CAVALCADE_FRONT_LEFT</Item> <Item>RANGER_FRONT_RIGHT</Item> <Item>RANGER_PRANGER_REAR_LEFT</Item> <Item>RANGER_PRANGER_REAR_RIGHT</Item> </firstPersonDrivebyData> </Item> <Item> <modelName>felon</modelName> <txdName>felon</txdName> <handlingId>FELON</handlingId> <gameName>FELON</gameName> <vehicleMakeName>LAMPADA</vehicleMakeName> <expressionDictName>null</expressionDictName> <expressionName>null</expressionName> <animConvRoofDictName>null</animConvRoofDictName> <animConvRoofName>null</animConvRoofName> <animConvRoofWindowsAffected /> <ptfxAssetName>null</ptfxAssetName> <audioNameHash /> <layout>LAYOUT_STANDARD</layout> <coverBoundOffsets>FELON_COVER_OFFSET_INFO</coverBoundOffsets> <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo> <scenarioLayout /> <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName> <aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName> <bonnetCameraName>VEHICLE_BONNET_CAMERA_NEAR_EXTRA_HIGH</bonnetCameraName> <povCameraName>DEFAULT_POV_CAMERA</povCameraName> <FirstPersonDriveByIKOffset x="0.000000" y="-0.060000" z="-0.025000" /> <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="-0.020000" /> <FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.125000" z="-0.005000" /> <FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="-0.125000" z="-0.005000" /> <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.060000" z="-0.025000" /> <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonMobilePhoneOffset x="0.158000" y="0.278000" z="0.518000" /> <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.375000" /> <FirstPersonMobilePhoneSeatIKOffset> <Item> <Offset x="0.136000" y="0.000000" z="0.415000" /> <SeatIndex value="2" /> </Item> <Item> <Offset x="0.136000" y="0.000000" z="0.415000" /> <SeatIndex value="3" /> </Item> </FirstPersonMobilePhoneSeatIKOffset> <PovCameraOffset x="0.000000" y="-0.175000" z="0.660000" /> <PovCameraVerticalAdjustmentForRollCage value="0.000000" /> <PovPassengerCameraOffset x="0.000000" y="0.000000" z="-0.035000" /> <PovRearPassengerCameraOffset x="0.000000" y="-0.100000" z="-0.035000" /> <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName> <shouldUseCinematicViewMode value="true" /> <shouldCameraTransitionOnClimbUpDown value="false" /> <shouldCameraIgnoreExiting value="false" /> <AllowPretendOccupants value="true" /> <AllowJoyriding value="true" /> <AllowSundayDriving value="true" /> <AllowBodyColorMapping value="true" /> <wheelScale value="0.290000" /> <wheelScaleRear value="0.290000" /> <dirtLevelMin value="0.000000" /> <dirtLevelMax value="0.550000" /> <envEffScaleMin value="0.000000" /> <envEffScaleMax value="1.000000" /> <envEffScaleMin2 value="0.000000" /> <envEffScaleMax2 value="1.000000" /> <damageMapScale value="0.400000" /> <damageOffsetScale value="1.000000" /> <diffuseTint value="0x00FFFFFF" /> <steerWheelMult value="1.000000" /> <HDTextureDist value="5.000000" /> <lodDistances content="float_array"> HERE YOU GO Sorry for caps but I was just showing you where it ended. Could I just install the default vehicles.meta outside of my mods folder and try that?
  10. Changed the vehicles.meta for the park ranger slot for diffusetint to oxooffffff but nothing works. Only my trainer removes the tint but it does this with other vehicles. Reinstalled my mods folder nothing worked any help?
  11. Okay give me a second Please send an unlisted video or something with changing it. I don't know what to do D:
  12. Show me how
  13. I have tho and it still has tint! Can you send the first few lines with what it should look like because it aint working I did it and still nothing is working
  14. Oh ok give me a minute Oh ok give me a mi vehicles.txt I apply "No Tint" using Enhanced Native Trainer, and the default park ranger never has the black lightbar, but I want AI units to spawn with no tint
  15. The log is what I sent. Look in the original post. I had installed vehicles.meta s before because of downloading models that require it but that's all
  16. But isn't it already at 0x00FFFFFF?
  17. Sometimes that doesn't work. And I want it for all units that randomly spawn to have good lightbars. Would you be willing to chat on Discord? Did you see the logs I posted? I can't find that. Please post where you found it so I can use Notepads find feature to locatew it and fix it
  18. I CAN'T FIND A FIX SOMEONE GET ON DISCORD AND PLEASE HELP D: I reinstalled all of my mod folder. Help. My discord: Sheriff CWF#9915 OR texting here is fine if you know a fix other than "diffusetint 0x0ffffff" Cuz that don't work <Item>WHEEL_FRONT_RIGHT_CAMERA</Item> <Item>WHEEL_FRONT_LEFT_CAMERA</Item> <Item>WHEEL_REAR_RIGHT_CAMERA</Item> <Item>WHEEL_REAR_LEFT_CAMERA</Item> </cinematicPartCamera> <NmBraceOverrideSet /> <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" /> <buoyancySphereSizeScale value="1.000000" /> <pOverrideRagdollThreshold type="NULL" /> <firstPersonDrivebyData> <Item>RANGER_CAVALCADE_FRONT_LEFT</Item> <Item>RANGER_FRONT_RIGHT</Item> <Item>RANGER_PRANGER_REAR_LEFT</Item> <Item>RANGER_PRANGER_REAR_RIGHT</Item> </firstPersonDrivebyData> </Item> <Item> <modelName>felon</modelName> <txdName>felon</txdName> <handlingId>FELON</handlingId> <gameName>FELON</gameName> <vehicleMakeName>LAMPADA</vehicleMakeName> <expressionDictName>null</expressionDictName> <expressionName>null</expressionName> <animConvRoofDictName>null</animConvRoofDictName> <animConvRoofName>null</animConvRoofName> <animConvRoofWindowsAffected /> <ptfxAssetName>null</ptfxAssetName> <audioNameHash /> <layout>LAYOUT_STANDARD</layout> <coverBoundOffsets>FELON_COVER_OFFSET_INFO</coverBoundOffsets> <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo> <scenarioLayout /> <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName> <aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName> <bonnetCameraName>VEHICLE_BONNET_CAMERA_NEAR_EXTRA_HIGH</bonnetCameraName> <povCameraName>DEFAULT_POV_CAMERA</povCameraName> <FirstPersonDriveByIKOffset x="0.000000" y="-0.060000" z="-0.025000" /> <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="-0.020000" /> <FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.125000" z="-0.005000" /> <FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="-0.125000" z="-0.005000" /> <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.060000" z="-0.025000" /> <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonMobilePhoneOffset x="0.158000" y="0.278000" z="0.518000" /> <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.375000" /> <FirstPersonMobilePhoneSeatIKOffset> <Item> <Offset x="0.136000" y="0.000000" z="0.415000" /> <SeatIndex value="2" /> </Item> <Item> <Offset x="0.136000" y="0.000000" z="0.415000" /> <SeatIndex value="3" /> </Item> </FirstPersonMobilePhoneSeatIKOffset> <PovCameraOffset x="0.000000" y="-0.175000" z="0.660000" /> <PovCameraVerticalAdjustmentForRollCage value="0.000000" /> <PovPassengerCameraOffset x="0.000000" y="0.000000" z="-0.035000" /> <PovRearPassengerCameraOffset x="0.000000" y="-0.100000" z="-0.035000" /> <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName> <shouldUseCinematicViewMode value="true" /> <shouldCameraTransitionOnClimbUpDown value="false" /> <shouldCameraIgnoreExiting value="false" /> <AllowPretendOccupants value="true" /> <AllowJoyriding value="true" /> <AllowSundayDriving value="true" /> <AllowBodyColorMapping value="true" /> <wheelScale value="0.290000" /> <wheelScaleRear value="0.290000" /> <dirtLevelMin value="0.000000" /> <dirtLevelMax value="0.550000" /> <envEffScaleMin value="0.000000" /> <envEffScaleMax value="1.000000" /> <envEffScaleMin2 value="0.000000" /> <envEffScaleMax2 value="1.000000" /> <damageMapScale value="0.400000" /> <damageOffsetScale value="1.000000" /> <diffuseTint value="0x00FFFFFF" /> <steerWheelMult value="1.000000" /> <HDTextureDist value="5.000000" /> <lodDistances content="float_array">
  19. Experiencing hard FPS drop when I use my character. No EUP - 70 fps EUP - 50-60 FPS SOMETIMES and mostly in the city
  20. Just so it doesn't leave big boxes in the description. It also attracts downloads. Also it's on gta5-mods.com
  21. Thanks for the feedback. Predicting where Door handles and door cut offs are pretty hard. The text was weird because I didn't want it to cut off in certain areas. The Taurus was mostly intentional since It is a smaller vehicle. There will be new and cleaner versions in the future, however these vehicles are mostly for me. :) In the ReadMe Talking about doors cutting off "LOS SANTOS POLICE" this was intentional so that there would be a line where I could basically mirror and make textures even. I see what you mean with the Taurus now and will be fixed in the next few days.
  22. Title says it all Love the plugin but everyhting has hit 45-55 fps instead of solid 60
    • 131 downloads
    • Version 1.0.5
    Welcome to my first LSPD Pack! This pack features a Taurus, Charger, and a Tahoe. They are all black and white, and have very similar designs. The only difference is that the Tahoe has "LSPD" on the hood, and not the side, due to the text cutting off. Make sure you read the read-me! If you ask any questions and didn't read the text file, I won't help you. At all. These textures are very high quality and are easy to install. The vehicle model links are also in the read-me. The models are ELS compatible. Do not blame any bugs on my textures. I've tested them! PLEASE READ THE README!!! WARRANTY I AM NOT RESPONSIBLE FOR ANY DAMAGE DONE TO YOUR OPERATING SYSTEM OR GRAND THEFT AUTO V GAME. To sign up for beta testing in the future, send me a message through LSPDFR.com. YOUTUBERS PLEASE READ Make sure you credit me in your video while using these textures! I don't put my name or logo on these cars for game immersion, and in-case I change my username! DO NOT CLAIM THESE TEXTURES AS YOUR OWN!!! THANKS FOR 1000 VIEWS! https://www.gta5-mods.com/vehicles/lspd-pack https://www.gta5-mods.com/vehicles/lspd-pack-pt-2 http://www.lcpdfr.com/files/file/16214-city-of-paleto-police-department/

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