Reputation Activity
-
RCrw notik got a reaction from LAPDFR GET for a file, AI TRAFFIC Fluidity & Discipline- AI Traffic -
Fluidity & Discipline
Hey friends,
This mod is back with new functionality and new settings to make even more
intelligent (in theory) drivers a.i, I am still looking for a way to get there
We are getting closer to an a.i excellent in traffic, you can be sure they still look a little like us in this mod since I have not yet managed to control some crazy people who are probably deliberately put in
across our road.
Hey les amis,
Ce mod est de retour avec une nouvelle fonctionnalité et de nouveaux paramètres pour rendre toujours plus
intelligents (en théorie) les conducteurs i.a, je cherche et chercherai encore le moyen d'y arriver pour
nous rapprocher d'un i.a excellent dans le trafic, rassurez-vous ils nous ressemblent encore un peu dans ce mod
puisque je n'ai pas encore réussi à contrôler quelques dingues qui font sans doute exprès de se mettre en
travers de notre route.
Last minute information pending next update:
you can change the button in the file ". lua" with Notepad++ or bloc-notes, to the line "CONTROLS.IS_CONTROL_JUST_PRESSED(2, 45)"
- for the A button: 2, 18
- for X : 2, 22
- for Push stick left "horn" : 2, 28
- for Push stick right : 2, 29
- for LB : 2, 37
- for RB : 2, 44
- for d-pad : Left 2, 15 / Right 2, 74 / Up 2, 27 / Down 2, 19
- for Space Barre : 0, 22
...
-
RCrw notik got a reaction from Officer Here for a file, AI TRAFFIC Fluidity & Discipline- AI Traffic -
Fluidity & Discipline
Hey friends,
This mod is back with new functionality and new settings to make even more
intelligent (in theory) drivers a.i, I am still looking for a way to get there
We are getting closer to an a.i excellent in traffic, you can be sure they still look a little like us in this mod since I have not yet managed to control some crazy people who are probably deliberately put in
across our road.
Hey les amis,
Ce mod est de retour avec une nouvelle fonctionnalité et de nouveaux paramètres pour rendre toujours plus
intelligents (en théorie) les conducteurs i.a, je cherche et chercherai encore le moyen d'y arriver pour
nous rapprocher d'un i.a excellent dans le trafic, rassurez-vous ils nous ressemblent encore un peu dans ce mod
puisque je n'ai pas encore réussi à contrôler quelques dingues qui font sans doute exprès de se mettre en
travers de notre route.
Last minute information pending next update:
you can change the button in the file ". lua" with Notepad++ or bloc-notes, to the line "CONTROLS.IS_CONTROL_JUST_PRESSED(2, 45)"
- for the A button: 2, 18
- for X : 2, 22
- for Push stick left "horn" : 2, 28
- for Push stick right : 2, 29
- for LB : 2, 37
- for RB : 2, 44
- for d-pad : Left 2, 15 / Right 2, 74 / Up 2, 27 / Down 2, 19
- for Space Barre : 0, 22
...
-
RCrw notik got a reaction from Mattymatt2475 for a file, AS-332 Superpuma Sound Engine- Sound AS-332 version 1.0.0 -
* Super Puma Engine Sound *
With open4:
- Delete 'cargobob_helicopter.awc' and Import 'cargobob_helicopter.oac' in GTA V / Mods / x64 / audio / sfx / STREAMED_VEHICLES.rpf
- Delete 'cargobob.awc' and Import 'cargobob.oac' in GTA V / Mods / x64 / audio / sfx / STREAMED_VEHICLES_LOW_LATENCY.rpf
!! IMPORTANT !!
- In 'vehicles.meta' of your helicopter, replace line <audioNameHash /> or <audioNameHash>HUNTER</audioNameHash> by <audioNameHash>CARGOBOB</audioNameHash>
ex: GTA V / Mods / update / x64 / dlcpacks / as332 / dlc.rpf / common / data / levels / gta5 / vehicles.meta
-
RCrw notik got a reaction from YOsef112 for a file, AI TRAFFIC Fluidity & Discipline- AI Traffic -
Fluidity & Discipline
Hey friends,
This mod is back with new functionality and new settings to make even more
intelligent (in theory) drivers a.i, I am still looking for a way to get there
We are getting closer to an a.i excellent in traffic, you can be sure they still look a little like us in this mod since I have not yet managed to control some crazy people who are probably deliberately put in
across our road.
Hey les amis,
Ce mod est de retour avec une nouvelle fonctionnalité et de nouveaux paramètres pour rendre toujours plus
intelligents (en théorie) les conducteurs i.a, je cherche et chercherai encore le moyen d'y arriver pour
nous rapprocher d'un i.a excellent dans le trafic, rassurez-vous ils nous ressemblent encore un peu dans ce mod
puisque je n'ai pas encore réussi à contrôler quelques dingues qui font sans doute exprès de se mettre en
travers de notre route.
Last minute information pending next update:
you can change the button in the file ". lua" with Notepad++ or bloc-notes, to the line "CONTROLS.IS_CONTROL_JUST_PRESSED(2, 45)"
- for the A button: 2, 18
- for X : 2, 22
- for Push stick left "horn" : 2, 28
- for Push stick right : 2, 29
- for LB : 2, 37
- for RB : 2, 44
- for d-pad : Left 2, 15 / Right 2, 74 / Up 2, 27 / Down 2, 19
- for Space Barre : 0, 22
...
-
RCrw notik got a reaction from SrVenuh for a file, AI TRAFFIC Fluidity & Discipline- AI Traffic -
Fluidity & Discipline
Hey friends,
This mod is back with new functionality and new settings to make even more
intelligent (in theory) drivers a.i, I am still looking for a way to get there
We are getting closer to an a.i excellent in traffic, you can be sure they still look a little like us in this mod since I have not yet managed to control some crazy people who are probably deliberately put in
across our road.
Hey les amis,
Ce mod est de retour avec une nouvelle fonctionnalité et de nouveaux paramètres pour rendre toujours plus
intelligents (en théorie) les conducteurs i.a, je cherche et chercherai encore le moyen d'y arriver pour
nous rapprocher d'un i.a excellent dans le trafic, rassurez-vous ils nous ressemblent encore un peu dans ce mod
puisque je n'ai pas encore réussi à contrôler quelques dingues qui font sans doute exprès de se mettre en
travers de notre route.
Last minute information pending next update:
you can change the button in the file ". lua" with Notepad++ or bloc-notes, to the line "CONTROLS.IS_CONTROL_JUST_PRESSED(2, 45)"
- for the A button: 2, 18
- for X : 2, 22
- for Push stick left "horn" : 2, 28
- for Push stick right : 2, 29
- for LB : 2, 37
- for RB : 2, 44
- for d-pad : Left 2, 15 / Right 2, 74 / Up 2, 27 / Down 2, 19
- for Space Barre : 0, 22
...
-
RCrw notik got a reaction from LOCALSCHEMER for a file, AI TRAFFIC Fluidity & Discipline- AI Traffic -
Fluidity & Discipline
Hey friends,
This mod is back with new functionality and new settings to make even more
intelligent (in theory) drivers a.i, I am still looking for a way to get there
We are getting closer to an a.i excellent in traffic, you can be sure they still look a little like us in this mod since I have not yet managed to control some crazy people who are probably deliberately put in
across our road.
Hey les amis,
Ce mod est de retour avec une nouvelle fonctionnalité et de nouveaux paramètres pour rendre toujours plus
intelligents (en théorie) les conducteurs i.a, je cherche et chercherai encore le moyen d'y arriver pour
nous rapprocher d'un i.a excellent dans le trafic, rassurez-vous ils nous ressemblent encore un peu dans ce mod
puisque je n'ai pas encore réussi à contrôler quelques dingues qui font sans doute exprès de se mettre en
travers de notre route.
Last minute information pending next update:
you can change the button in the file ". lua" with Notepad++ or bloc-notes, to the line "CONTROLS.IS_CONTROL_JUST_PRESSED(2, 45)"
- for the A button: 2, 18
- for X : 2, 22
- for Push stick left "horn" : 2, 28
- for Push stick right : 2, 29
- for LB : 2, 37
- for RB : 2, 44
- for d-pad : Left 2, 15 / Right 2, 74 / Up 2, 27 / Down 2, 19
- for Space Barre : 0, 22
...
-
RCrw notik got a reaction from jkazpl23 for a file, AI TRAFFIC Fluidity & Discipline- AI Traffic -
Fluidity & Discipline
Hey friends,
This mod is back with new functionality and new settings to make even more
intelligent (in theory) drivers a.i, I am still looking for a way to get there
We are getting closer to an a.i excellent in traffic, you can be sure they still look a little like us in this mod since I have not yet managed to control some crazy people who are probably deliberately put in
across our road.
Hey les amis,
Ce mod est de retour avec une nouvelle fonctionnalité et de nouveaux paramètres pour rendre toujours plus
intelligents (en théorie) les conducteurs i.a, je cherche et chercherai encore le moyen d'y arriver pour
nous rapprocher d'un i.a excellent dans le trafic, rassurez-vous ils nous ressemblent encore un peu dans ce mod
puisque je n'ai pas encore réussi à contrôler quelques dingues qui font sans doute exprès de se mettre en
travers de notre route.
Last minute information pending next update:
you can change the button in the file ". lua" with Notepad++ or bloc-notes, to the line "CONTROLS.IS_CONTROL_JUST_PRESSED(2, 45)"
- for the A button: 2, 18
- for X : 2, 22
- for Push stick left "horn" : 2, 28
- for Push stick right : 2, 29
- for LB : 2, 37
- for RB : 2, 44
- for d-pad : Left 2, 15 / Right 2, 74 / Up 2, 27 / Down 2, 19
- for Space Barre : 0, 22
...
-
RCrw notik got a reaction from malikhagen for a file, AI TRAFFIC Fluidity & Discipline- AI Traffic -
Fluidity & Discipline
Hey friends,
This mod is back with new functionality and new settings to make even more
intelligent (in theory) drivers a.i, I am still looking for a way to get there
We are getting closer to an a.i excellent in traffic, you can be sure they still look a little like us in this mod since I have not yet managed to control some crazy people who are probably deliberately put in
across our road.
Hey les amis,
Ce mod est de retour avec une nouvelle fonctionnalité et de nouveaux paramètres pour rendre toujours plus
intelligents (en théorie) les conducteurs i.a, je cherche et chercherai encore le moyen d'y arriver pour
nous rapprocher d'un i.a excellent dans le trafic, rassurez-vous ils nous ressemblent encore un peu dans ce mod
puisque je n'ai pas encore réussi à contrôler quelques dingues qui font sans doute exprès de se mettre en
travers de notre route.
Last minute information pending next update:
you can change the button in the file ". lua" with Notepad++ or bloc-notes, to the line "CONTROLS.IS_CONTROL_JUST_PRESSED(2, 45)"
- for the A button: 2, 18
- for X : 2, 22
- for Push stick left "horn" : 2, 28
- for Push stick right : 2, 29
- for LB : 2, 37
- for RB : 2, 44
- for d-pad : Left 2, 15 / Right 2, 74 / Up 2, 27 / Down 2, 19
- for Space Barre : 0, 22
...
-
RCrw notik got a reaction from Epiphany for a file, AI TRAFFIC Fluidity & Discipline- AI Traffic -
Fluidity & Discipline
Hey friends,
This mod is back with new functionality and new settings to make even more
intelligent (in theory) drivers a.i, I am still looking for a way to get there
We are getting closer to an a.i excellent in traffic, you can be sure they still look a little like us in this mod since I have not yet managed to control some crazy people who are probably deliberately put in
across our road.
Hey les amis,
Ce mod est de retour avec une nouvelle fonctionnalité et de nouveaux paramètres pour rendre toujours plus
intelligents (en théorie) les conducteurs i.a, je cherche et chercherai encore le moyen d'y arriver pour
nous rapprocher d'un i.a excellent dans le trafic, rassurez-vous ils nous ressemblent encore un peu dans ce mod
puisque je n'ai pas encore réussi à contrôler quelques dingues qui font sans doute exprès de se mettre en
travers de notre route.
Last minute information pending next update:
you can change the button in the file ". lua" with Notepad++ or bloc-notes, to the line "CONTROLS.IS_CONTROL_JUST_PRESSED(2, 45)"
- for the A button: 2, 18
- for X : 2, 22
- for Push stick left "horn" : 2, 28
- for Push stick right : 2, 29
- for LB : 2, 37
- for RB : 2, 44
- for d-pad : Left 2, 15 / Right 2, 74 / Up 2, 27 / Down 2, 19
- for Space Barre : 0, 22
...
-
RCrw notik got a reaction from Lixsady for a file, AS - 350 Sound Engine- Sound AS-350 version 3.5.0 -
* Ecureuil Sound Engine *
With open4:
- Delete 'generic_helicopter.awc' and Import 'generic_helicopter.oac' in GTA V / Mods / x64 / audio / sfx / STREAMED_VEHICLES.rpf
- Delete 'generic.awc' and Import 'generic.oac' in GTA V / Mods / x64 / audio / sfx / STREAMED_VEHICLES_LOW_LATENCY.rpf
V.3.5.0
-
RCrw notik got a reaction from LoneWolf911 for a file, AI TRAFFIC Fluidity & Discipline- AI Traffic -
Fluidity & Discipline
Hey friends,
This mod is back with new functionality and new settings to make even more
intelligent (in theory) drivers a.i, I am still looking for a way to get there
We are getting closer to an a.i excellent in traffic, you can be sure they still look a little like us in this mod since I have not yet managed to control some crazy people who are probably deliberately put in
across our road.
Hey les amis,
Ce mod est de retour avec une nouvelle fonctionnalité et de nouveaux paramètres pour rendre toujours plus
intelligents (en théorie) les conducteurs i.a, je cherche et chercherai encore le moyen d'y arriver pour
nous rapprocher d'un i.a excellent dans le trafic, rassurez-vous ils nous ressemblent encore un peu dans ce mod
puisque je n'ai pas encore réussi à contrôler quelques dingues qui font sans doute exprès de se mettre en
travers de notre route.
Last minute information pending next update:
you can change the button in the file ". lua" with Notepad++ or bloc-notes, to the line "CONTROLS.IS_CONTROL_JUST_PRESSED(2, 45)"
- for the A button: 2, 18
- for X : 2, 22
- for Push stick left "horn" : 2, 28
- for Push stick right : 2, 29
- for LB : 2, 37
- for RB : 2, 44
- for d-pad : Left 2, 15 / Right 2, 74 / Up 2, 27 / Down 2, 19
- for Space Barre : 0, 22
...
-
RCrw notik got a reaction from J0SHV1B3S for a file, AI TRAFFIC Fluidity & Discipline- AI Traffic -
Fluidity & Discipline
Hey friends,
This mod is back with new functionality and new settings to make even more
intelligent (in theory) drivers a.i, I am still looking for a way to get there
We are getting closer to an a.i excellent in traffic, you can be sure they still look a little like us in this mod since I have not yet managed to control some crazy people who are probably deliberately put in
across our road.
Hey les amis,
Ce mod est de retour avec une nouvelle fonctionnalité et de nouveaux paramètres pour rendre toujours plus
intelligents (en théorie) les conducteurs i.a, je cherche et chercherai encore le moyen d'y arriver pour
nous rapprocher d'un i.a excellent dans le trafic, rassurez-vous ils nous ressemblent encore un peu dans ce mod
puisque je n'ai pas encore réussi à contrôler quelques dingues qui font sans doute exprès de se mettre en
travers de notre route.
Last minute information pending next update:
you can change the button in the file ". lua" with Notepad++ or bloc-notes, to the line "CONTROLS.IS_CONTROL_JUST_PRESSED(2, 45)"
- for the A button: 2, 18
- for X : 2, 22
- for Push stick left "horn" : 2, 28
- for Push stick right : 2, 29
- for LB : 2, 37
- for RB : 2, 44
- for d-pad : Left 2, 15 / Right 2, 74 / Up 2, 27 / Down 2, 19
- for Space Barre : 0, 22
...
-
RCrw notik got a reaction from ZackP for a file, AS - 350 Sound Engine- Sound AS-350 version 3.5.0 -
* Ecureuil Sound Engine *
With open4:
- Delete 'generic_helicopter.awc' and Import 'generic_helicopter.oac' in GTA V / Mods / x64 / audio / sfx / STREAMED_VEHICLES.rpf
- Delete 'generic.awc' and Import 'generic.oac' in GTA V / Mods / x64 / audio / sfx / STREAMED_VEHICLES_LOW_LATENCY.rpf
V.3.5.0
-
RCrw notik got a reaction from YNGAMER86 for a file, AI TRAFFIC Calmed- AI TRAFIC CALMED -
- J'ai essayé de calmer la circulation en réduisant les vitesses et en augmentant les distances de freinage et de sécurité ... sinon, il y a trop de travail pour un seul policier en LS ...; )
- Avec Openiv, remplacez le fichier ' vehicleaihandlinginfo.meta ' dans GTAV / Mods / common.rpf / data / ai
- IMPORTANT !! - N'oubliez pas de sauvegarder le fichier d'origine avant !!
-
RCrw notik got a reaction from SgtDevRupesh for a file, AI TRAFFIC Fluidity & Discipline- AI Traffic -
Fluidity & Discipline
Hey friends,
This mod is back with new functionality and new settings to make even more
intelligent (in theory) drivers a.i, I am still looking for a way to get there
We are getting closer to an a.i excellent in traffic, you can be sure they still look a little like us in this mod since I have not yet managed to control some crazy people who are probably deliberately put in
across our road.
Hey les amis,
Ce mod est de retour avec une nouvelle fonctionnalité et de nouveaux paramètres pour rendre toujours plus
intelligents (en théorie) les conducteurs i.a, je cherche et chercherai encore le moyen d'y arriver pour
nous rapprocher d'un i.a excellent dans le trafic, rassurez-vous ils nous ressemblent encore un peu dans ce mod
puisque je n'ai pas encore réussi à contrôler quelques dingues qui font sans doute exprès de se mettre en
travers de notre route.
Last minute information pending next update:
you can change the button in the file ". lua" with Notepad++ or bloc-notes, to the line "CONTROLS.IS_CONTROL_JUST_PRESSED(2, 45)"
- for the A button: 2, 18
- for X : 2, 22
- for Push stick left "horn" : 2, 28
- for Push stick right : 2, 29
- for LB : 2, 37
- for RB : 2, 44
- for d-pad : Left 2, 15 / Right 2, 74 / Up 2, 27 / Down 2, 19
- for Space Barre : 0, 22
...
-
RCrw notik got a reaction from GNaRsTii for a file, AI TRAFFIC Fluidity & Discipline- AI Traffic -
Fluidity & Discipline
Hey friends,
This mod is back with new functionality and new settings to make even more
intelligent (in theory) drivers a.i, I am still looking for a way to get there
We are getting closer to an a.i excellent in traffic, you can be sure they still look a little like us in this mod since I have not yet managed to control some crazy people who are probably deliberately put in
across our road.
Hey les amis,
Ce mod est de retour avec une nouvelle fonctionnalité et de nouveaux paramètres pour rendre toujours plus
intelligents (en théorie) les conducteurs i.a, je cherche et chercherai encore le moyen d'y arriver pour
nous rapprocher d'un i.a excellent dans le trafic, rassurez-vous ils nous ressemblent encore un peu dans ce mod
puisque je n'ai pas encore réussi à contrôler quelques dingues qui font sans doute exprès de se mettre en
travers de notre route.
Last minute information pending next update:
you can change the button in the file ". lua" with Notepad++ or bloc-notes, to the line "CONTROLS.IS_CONTROL_JUST_PRESSED(2, 45)"
- for the A button: 2, 18
- for X : 2, 22
- for Push stick left "horn" : 2, 28
- for Push stick right : 2, 29
- for LB : 2, 37
- for RB : 2, 44
- for d-pad : Left 2, 15 / Right 2, 74 / Up 2, 27 / Down 2, 19
- for Space Barre : 0, 22
...
-
RCrw notik got a reaction from Aknee for a file, AI TRAFFIC Fluidity & Discipline- AI Traffic -
Fluidity & Discipline
Hey friends,
This mod is back with new functionality and new settings to make even more
intelligent (in theory) drivers a.i, I am still looking for a way to get there
We are getting closer to an a.i excellent in traffic, you can be sure they still look a little like us in this mod since I have not yet managed to control some crazy people who are probably deliberately put in
across our road.
Hey les amis,
Ce mod est de retour avec une nouvelle fonctionnalité et de nouveaux paramètres pour rendre toujours plus
intelligents (en théorie) les conducteurs i.a, je cherche et chercherai encore le moyen d'y arriver pour
nous rapprocher d'un i.a excellent dans le trafic, rassurez-vous ils nous ressemblent encore un peu dans ce mod
puisque je n'ai pas encore réussi à contrôler quelques dingues qui font sans doute exprès de se mettre en
travers de notre route.
Last minute information pending next update:
you can change the button in the file ". lua" with Notepad++ or bloc-notes, to the line "CONTROLS.IS_CONTROL_JUST_PRESSED(2, 45)"
- for the A button: 2, 18
- for X : 2, 22
- for Push stick left "horn" : 2, 28
- for Push stick right : 2, 29
- for LB : 2, 37
- for RB : 2, 44
- for d-pad : Left 2, 15 / Right 2, 74 / Up 2, 27 / Down 2, 19
- for Space Barre : 0, 22
...
-
RCrw notik reacted to EmergencyDistributors for a file, S.W.A.T. Pack (Fully Loaded)SWAT Pack
Pack Includes:
2018 Charger
2016 FPIU
Bearcat
Hummer
People have been requesting the old SWAT Pack I Had up....here you go
(This pack has not been changed or updated yet)
Whelen Lighting System
Panasonic Toughbook Station
Whelen Cencom Controller
Motorola Radio
***READ ALL READ ME FILES***
***BACK UP YOUR FILES I AM NOT RESPONSIBLE FOR YOUR GAME ISSUES***
***ALL FILES NEEDED ARE INCLUDED***
For More Vehicles & Exclusive Vehicles Visit:
Discord: https://discord.gg/cjqf9gzsey Patreon: https://www.patreon.com/emergencydistributors Exclusive Vehicles Like These Can Be Found On The Links Posted Above 2021 SRT Charger, New Valor SAHP Pack, New 2022/2021 Emergency Packs, 2022 Jeep Cherokee Laredo Pack Plus More !!!
-
RCrw notik reacted to drsnyder86 for a file, Lucidity for VisualVLUCIDITY for VisualV
This is a visualsettings.dat replacement file for GTA V and specifically for the visual
mod "VisualV".
This edited visualsettings.dat file was created purposefully for use with LSPDFR for GTA 5
for improved vehicle lighting and detail while still trying to produce on average of 60 to 75 fps.
Keeping in mind the 20 or so assorted addon plugins and scripts the game must run and function
to operate oppriately.
That being said this is a moderate visual increase and is intended to be used by the average eveyday joe
So if you like your lights to look authentic then try this out.
Off you go!!!
Works with all emergency vehicle lighting mods.
Features
-Greater detailed lighting at short range, mid range and long range on all vehicles as well as other lighting.
-Better brightness and clarity on all vehicle lighting at increased distances.
-Brighter and realistic turn signals, brake lights and emergency lights.
INSTALLATION
Using OpenIV, replace the file in /mods/update/update.rpf/common/data/
Get VisualV here:
https://www.gta5-mods.com/misc/visualv
Replace the visualsettings.dat file after you have installed VisualV
I recommend making a backup of this file as a cautionary measure before replacing and verify the
game functions after installing VisualV and before installing the shader
Get shader here
https://reshade.me/
This mod was created for use on a RTX 2060 graphics card with all graphics settings to
the max except for extended shadows.
All credit for mods visible in the generated screenshots go to their respectful owners.
Thanks guys and hope you enjoy!!!
-
RCrw notik got a reaction from memesrgud27 for a file, AI TRAFFIC Fluidity & Discipline- AI Traffic -
Fluidity & Discipline
Hey friends,
This mod is back with new functionality and new settings to make even more
intelligent (in theory) drivers a.i, I am still looking for a way to get there
We are getting closer to an a.i excellent in traffic, you can be sure they still look a little like us in this mod since I have not yet managed to control some crazy people who are probably deliberately put in
across our road.
Hey les amis,
Ce mod est de retour avec une nouvelle fonctionnalité et de nouveaux paramètres pour rendre toujours plus
intelligents (en théorie) les conducteurs i.a, je cherche et chercherai encore le moyen d'y arriver pour
nous rapprocher d'un i.a excellent dans le trafic, rassurez-vous ils nous ressemblent encore un peu dans ce mod
puisque je n'ai pas encore réussi à contrôler quelques dingues qui font sans doute exprès de se mettre en
travers de notre route.
Last minute information pending next update:
you can change the button in the file ". lua" with Notepad++ or bloc-notes, to the line "CONTROLS.IS_CONTROL_JUST_PRESSED(2, 45)"
- for the A button: 2, 18
- for X : 2, 22
- for Push stick left "horn" : 2, 28
- for Push stick right : 2, 29
- for LB : 2, 37
- for RB : 2, 44
- for d-pad : Left 2, 15 / Right 2, 74 / Up 2, 27 / Down 2, 19
- for Space Barre : 0, 22
...
-
RCrw notik reacted to KIKI66666 for a file, Maui Police Crown Victoria [ELS]This is my in-game replication Maui Police Departments 2011 Ford Crown Victoria the vehicle is about 90% accurate.
if you don't like the light pattern, you may change it to your liking. Any reviews are greatly appreciated but if
you find any new bugs be sure to post as a comment and not a review
DISCORD: (still needs some polishing)
https://discord.gg/9SbVyeq8ZY
---DISCLAIMER---
-DO NOT RESELL
-DO NOT CLAIM AS YOUR OWN
-DO NOT REUPLOAD ON DIFFRENT SITES
-BE SURE TO LINK THE FILE IF MAKING A SKIN
-I AM NOT RESPONSIBLE FOR ANY DAMAGES DONE
-ALL AUTHORS ARE CREDITED
-THE DEFAULT LIVERY RESOLUTION IS 8K CHANGE IF NEEDED
-BE SURE TO BACK UP YOUR GAME FILES
-BE SURE TO READ ALL READMES IF YOU DONT KNOW WHAT YOU ARE DOING
---DISCLAIMER---
---KNOWN BUGS---
-None that i can find
---KNOWN BUGS---
---NOTES---
-This uses a whole new light bar and light pattern so be sure to
check the video
---NOTES---
Light pattern -
-
RCrw notik reacted to cp702 for a file, SirenSetting Limit AdjusterThis mod raises various siren limits in GTA V.
The per-vehicle siren limit is raised from 20 to 32. Vehicles can now have siren1 through siren32, which are all fully functioning and independent. The siren_glass limit is also raised to 32. Note that the limit of 128 total bones on a vehicle still exists.
The maximum value of a siren setting ID in carcols is raised to 65535. In the base game, siren settings can conflict if one of them has a value over 255. Now, siren setting IDs can go up to 65535 without conflicting with each other.
This mod also expands the maximum number of unique siren settings you can have. If you have 400 cars, and they all have unique light patterns, that'll work.
Installation
Copy the included ASI to your game folder.
Usage
For additional lights, just use siren21 through siren32 and add extra entries to the siren settings in carcols.meta. Again, note that there is still a limit of 128 total bones on a single vehicle.
For the increased ID limit, just use a number bigger than "255" as the ID. The values 0, 255, and 65535 are reserved, so don't use those specific values. No additional configuration is required.
RPH Users
SSLA does not require RAGEPluginHook, but it is compatible with it. However, it is ONLY compatible with the latest version! RPH version 1.98 has a compatibility patch that will play nicely with SSLA v2. The latest RPH version can be found bundled with LSPDFR, or on the RAGEPluginHook Discord server.
If you had RAGEPluginHook and SSLA v1, you may have had a compatibility DLL in your Plugins folder. This DLL is no longer required and should be removed. RPH now talks directly to SSLA.
RPH plugins that deal with emergency lighting will continue to function, but may need to be updated to support lights 21 through 32.
FiveM Users
SSLA v2 is compatible with FiveM. The server owner must enable ASIs in server.cfg with sv_scripthookallowed true, and Each user must copy the ASI into the plugins folder in their FiveM Application Data. No changes are required to the server config.
RPH Developers
In RPH version 1.98 and up, the Lights member of an EmergencyLighting will be length EmergencyLighting.MaxLights (a static class property) instead of necessarily being length 20. They will still all have the same length, it's just that that length will be longer than 20 if SSLA is installed.
Logging
This ASI produces a SirenSettings.log file in your game directory. It records:
Every loaded SirenSetting, its name, its ID, and its internal index; Every loaded vehicle, its name, its siren ID, and the index it was matched to; Any conflicts, where two SirenSetting entries have the same ID. License
Please link to an official upload instead of redistributing this yourself.
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RCrw notik reacted to EmergencyDistributors for a file, Fire Rescue Replacement Pack (Los Santos County & Blaine County)Enjoy Pack Includes: 21-22 Ford F450 Ambulance 2017 Pierce Enforcer Features: Scene Lighting Handling Included Templates Included Metas Included Whelen Lighting System Motorola Radio Special Features: Multi-Stage Pattern Lighting That Changes With Each Siren Stages (Additional ELS file is included that keeps the same pattern) Coming Soon: - Updated Personal Handling Lines To Match The Vehicle Speed And Handling - Reported Minor Fixes Will Be Gone Contains my SUPERFIX file which fixes any issue you ever had (flipping, disappearing car, handling, audio sound, etc) with the slot/car you are trying to use. That way you can use anybody car from here on out as long as it fits in that slot. People has contacted me so many times how to fix this and that even with other Devs cars. So I created the SUPERFIX to fix the slot completely so you can use anybody car in the future without issues. ***READ ALL READ ME FILES*** ***BACK UP YOUR FILES I AM NOT RESPONSIBLE FOR YOUR GAME ISSUES*** ***ALL FILES NEEDED ARE INCLUDED*** Custom Models And Exclusives !!! Yes We Are Taking Custom Orders !!! Website: https://www.emergencydistributorsfleet.com/ Discord: https://discord.gg/ZGxjWc6kyB Patreon: https://www.patreon.com/emergencydistributors New Blaine County Fire Rescue Packs New Los Santos County Medical Packs New Sheriff Packs New Special Division Packs New Police Packs New Park Ranger Packs New Unmarked Vehicles Plus More !!!!!!!!!!!! *** Blue Files Can Be Provided Upon Request *** *** Can Be Used In FiveM ***
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RCrw notik reacted to PNWParksFan for a file, LiveLights - siren setting live editorThis is a RagePluginHook plugin for single-player GTA V. It enables users to view and modify all siren setting parameters live in game and import/export carcols.meta files.
You must have RagePluginHook version 98 or later. You can download RPH bundled with LSPDFR or from the RPH Discord server.
This plugin is primarily intended as a tool for vehicle developers to create and modify siren settings. Users are welcome to use it to look around and try out making their own custom sequences, but it is not intended as a general-use siren controller.
If you use this mod to make something cool, please mention this mod in your readme or credits file, and link to this page. Feel free to send me a link to your mod when it's released so I can see what you created using this plugin! If you found this plugin particularly useful, you can donate to me to support my development projects and get member-exclusive benefits.
Quick feature overview and user guide:
Configure carcols.meta and carvariations.meta for your vehicle(s) and load your initial carcols settings Launch the game with LiveLights installed Open the RPH console and type `LoadPlugin LiveLights.dll` to load the plugin if it isn't set to load automatically Spawn a vehicle you want to work on Open the LiveLights menu (`-` key on the main keyboard by default) The menu will show the default siren setting name for the current vehicle. You can switch to a different siren setting from the menu if you want. Any siren setting defined in any carcols.ymt/carcols.meta file is not editable in game. You can only edit cloned copies which are created temporarily in memory. Clicking into the Edit Siren Settings menu will automatically create an editable clone of the currently selected siren setting. Once an editable clone has been created, any changes you make to it will only apply to that cloned setting; they will not affect the original version. You can set any individual vehicle to use the cloned copy by selecting it through the menu, but any newly spawned vehicle will use its default, unedited siren setting when spawned. Any changes you make in the Edit Siren Settings menu will immediately be applied to all spawned vehicles which have been set to use that clonsed siren setting. Within the main menu you can change all settings which apply to the overall siren setting entry (e.g. BPM, falloff settings, etc.) There are submenus to edit settings for each individual siren (1-20). The siren submenus siren-specific settings, and have further submenus for corona, flashiness, and rotation settings. There are separate submenus for headlight and taillight settings. There is a sequence quick-edit menu which allows you to change the flashiness sequence for all sirens, plus headlights and taillights, from a single menu without having to switch between siren submenus. You can use the Copy menu to copy settings between sirens within one settings instance, or to copy between different settings instances. Select dynamically whether to copy everything or only certain properties. When you are finished configuring your siren setting and are satisfied with the results, you can click the Export item on the Edit Siren Settings menu to export that individual setting, or you can use the Export menu from the main menu to select multiple settings to export to a single file. You will be prompted for a file location. If you just enter a filename, the setting entry currently being edited will be saved to GTA V\Plugins\LiveLights\carcols\<selected_filename>. If you enter a path relative to the GTA root folder, your file will be saved to that path, e.g. LML\police-pack\data\new-carcols.meta. You can also enter an absolute path and the file will be saved to that exact location even if it is not within the GTA V folder, e.g. C:\GTA V\mods\police\carcols-2.meta. You can set the siren ID on each edited siren setting as you make changes. This only affects the siren ID that will be exported; it does not do anything in-game, and nothing prevents you from exporting multiple settings with the same ID (which you should probably avoid). If you do not specify a siren ID it will be exported as 0 by default. You will need to edit the siren ID to the value you wish to use in your carcols.meta/carvariations.meta. See info below regarding important notes on siren setting ID limitations. The exported file will be a fully valid carcols.meta file and can be used directly in a DLC, LML package, or FiveM resource. All changes will be lost when you exit the game. Make sure to export any savings you want to keep, and add those exported savings to a carcols.meta file which will get loaded by the game.
Siren Setting ID limit:
GTA V has a hard-coded limit of 255 siren setting IDs in the game. Siren setting IDs over 255 can be entered in carcols.meta, but will overflow and be converted to a number between 0-255, which may conflict with other mods.
SirenSetting Limit Adjuster:
It is strongly recommended to install the SirenSetting Limit Adjuster (SSLA). This raises the siren setting ID limit to 65535, and increases the per-vehicle siren
limit from 20 sirens to 32 sirens. LiveLights automatically detects if SSLA is installed and how many sirens are supported by your game. If SSLA is installed, you can choose to export carcols.meta files with only 20 sirens, or up to 32 sirens. Select this in the export menu.
Acknowledgements:
Thank you to @LMS and @MulleDK19 for adding support for siren editing to the RPH SDK.
Thanks to @alexguirre for related research, and for developing RageNativeUI
Thanks to @cp702 for developing the SirenSetting Limit Adjuster
Thank you to all members of the Parks Benefactor Program, whose generous donations enable me to push modding GTA V to new heights. Special thanks to all of the current Old Faithful level donors for your especially generous contributions: jmoney545, elvismowery6, LeoTheSkunk, EmergeNYC, Snipes19802, Kmiller96, d.hausauer, mrniko8803
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RCrw notik got a reaction from B3ND1GO for a file, AI TRAFFIC Fluidity & Discipline- AI Traffic -
Fluidity & Discipline
Hey friends,
This mod is back with new functionality and new settings to make even more
intelligent (in theory) drivers a.i, I am still looking for a way to get there
We are getting closer to an a.i excellent in traffic, you can be sure they still look a little like us in this mod since I have not yet managed to control some crazy people who are probably deliberately put in
across our road.
Hey les amis,
Ce mod est de retour avec une nouvelle fonctionnalité et de nouveaux paramètres pour rendre toujours plus
intelligents (en théorie) les conducteurs i.a, je cherche et chercherai encore le moyen d'y arriver pour
nous rapprocher d'un i.a excellent dans le trafic, rassurez-vous ils nous ressemblent encore un peu dans ce mod
puisque je n'ai pas encore réussi à contrôler quelques dingues qui font sans doute exprès de se mettre en
travers de notre route.
Last minute information pending next update:
you can change the button in the file ". lua" with Notepad++ or bloc-notes, to the line "CONTROLS.IS_CONTROL_JUST_PRESSED(2, 45)"
- for the A button: 2, 18
- for X : 2, 22
- for Push stick left "horn" : 2, 28
- for Push stick right : 2, 29
- for LB : 2, 37
- for RB : 2, 44
- for d-pad : Left 2, 15 / Right 2, 74 / Up 2, 27 / Down 2, 19
- for Space Barre : 0, 22
...