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RCrw notik

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Everything posted by RCrw notik

    • 104,599 downloads
    • Version 9.1.1
    - AI Traffic - Fluidity & Discipline Hey friends, This mod is back with new functionality and new settings to make even more intelligent (in theory) drivers a.i, I am still looking for a way to get there We are getting closer to an a.i excellent in traffic, you can be sure they still look a little like us in this mod since I have not yet managed to control some crazy people who are probably deliberately put in across our road. Hey les amis, Ce mod est de retour avec une nouvelle fonctionnalité et de nouveaux paramètres pour rendre toujours plus intelligents (en théorie) les conducteurs i.a, je cherche et chercherai encore le moyen d'y arriver pour nous rapprocher d'un i.a excellent dans le trafic, rassurez-vous ils nous ressemblent encore un peu dans ce mod puisque je n'ai pas encore réussi à contrôler quelques dingues qui font sans doute exprès de se mettre en travers de notre route. Last minute information pending next update: you can change the button in the file ". lua" with Notepad++ or bloc-notes, to the line "CONTROLS.IS_CONTROL_JUST_PRESSED(2, 45)" - for the A button: 2, 18 - for X : 2, 22 - for Push stick left "horn" : 2, 28 - for Push stick right : 2, 29 - for LB : 2, 37 - for RB : 2, 44 - for d-pad : Left 2, 15 / Right 2, 74 / Up 2, 27 / Down 2, 19 - for Space Barre : 0, 22 ...
  1. Ok my friend, for you and those who want more speed, I will make one faster and increase the safety distances, you can choose the file that best suits you quickly or slowly
  2. cool, thank you for that precision, I hadn’t thought to test without this plugin, I’m glad it works does anyone know how I can make a video that also records with ELS and sirenMastery because I don’t see the reflections of the flashes, and I don’t hear the Sirens of Mastery !?
  3. in the second video I actually use "clear the way" I don’t know what that gives without
  4. completely agree with you, I haven’t figured out how to set traffic lights time unfortunately
  5. You are right but i seek to find the best parameters for fluidifying traffic and avoiding lawlessness or late braking and for the highways I see no reason for traffic to be fast if it is dense
    • 939 downloads
    • Version 1.0.0
    - AI TRAFIC CALMED - - J'ai essayé de calmer la circulation en réduisant les vitesses et en augmentant les distances de freinage et de sécurité ... sinon, il y a trop de travail pour un seul policier en LS ...; ) - Avec Openiv, remplacez le fichier ' vehicleaihandlinginfo.meta ' dans GTAV / Mods / common.rpf / data / ai - IMPORTANT !! - N'oubliez pas de sauvegarder le fichier d'origine avant !!
    • 327 downloads
    • Version 1.0.0
    - Sound MH-65c Dolphin version 1.0.0 - With open4: - Delete 'hunter_helicopter.awc' and Import 'hunter_helicopter.oac' in GTA V / Mods / x64 / audio / sfx / STREAMED_VEHICLES.rpf - Delete 'hunter.awc' and Import 'hunter.oac' in GTA V / Mods / x64 / audio / sfx / STREAMED_VEHICLES_LOW_LATENCY.rpf !! IMPORTANT !! - In 'vehicles.meta' of your helicopter, replace line <audioNameHash /> by <audioNameHash>HUNTER</audioNameHash> ex: GTA V / Mods / update / x64 / dlcpacks / mh65c / dlc.rpf / common / data / levels / gta5 / vehicles.meta V1.0.0
  6. 👍I what includes what you want to say, I am going to try to add more curvature so that it is less flop flop flap flup there, I should just make a loop completed to exploit
    • 298 downloads
    • Version 1.0.0
    - Sound AS-332 version 1.0.0 - * Super Puma Engine Sound * With open4: - Delete 'cargobob_helicopter.awc' and Import 'cargobob_helicopter.oac' in GTA V / Mods / x64 / audio / sfx / STREAMED_VEHICLES.rpf - Delete 'cargobob.awc' and Import 'cargobob.oac' in GTA V / Mods / x64 / audio / sfx / STREAMED_VEHICLES_LOW_LATENCY.rpf !! IMPORTANT !! - In 'vehicles.meta' of your helicopter, replace line <audioNameHash /> or <audioNameHash>HUNTER</audioNameHash> by <audioNameHash>CARGOBOB</audioNameHash> ex: GTA V / Mods / update / x64 / dlcpacks / as332 / dlc.rpf / common / data / levels / gta5 / vehicles.meta
  7. ...🤔I have just compared your link with my video and it is rather precise for what you ask me... I would say even surgical 😷
  8. 👍 Thank you for your interest and your good analysis, I am quickly going to modify it
    • 1,259 downloads
    • Version 1.0.0
    - Sound UH-60 version 1.0.0 - * Blackhawk Engine Sound * .Modification for Annihilator Or other model as a replacement With open4: - Delete 'military_helicopter.awc' and Import 'military_helicopter.oac' in GTA V / Mods / x64 / audio / sfx / STREAMED_VEHICLES.rpf - Delete 'military.awc' and Import 'military.oac' in GTA V / Mods / x64 / audio / sfx / STREAMED_VEHICLES_LOW_LATENCY.rpf
  9. 🤔mh strange, did you modify this <audioNameHash /> by <audioNameHash>CARGOBOB</audioNameHash> in the vehicle.meta of your helicopter?
  10. Actually, in certain files of the cut, the calibration and the increase the "bass" or " high " saturate the final sound and bring parasites, not being an audio expert of files GTA, only the final depiction interests me, I admit that the regulation of these sounds is very complicated...Honestly, I did not well understand to what corresponded these various files and according to the times of loops of sounds the depictions are different and the test of all this is laborious. At least in the game, does the final sound satisfy you? I can try to improve them according to the improvement of my skills in this domain if it do not suit to you, I am attentive to your remarks and thank you for these with the aim of improving my work
    • 1,436 downloads
    • Version 2.0.0
    - Sound EC-135 version 1.0.0 - * Colibri Engine Sound * With open4: - Delete 'cargobob_helicopter.awc' and Import 'cargobob_helicopter.oac' in GTA V / Mods / x64 / audio / sfx / STREAMED_VEHICLES.rpf - Delete 'cargobob.awc' and Import 'cargobob.oac' in GTA V / Mods / x64 / audio / sfx / STREAMED_VEHICLES_LOW_LATENCY.rpf !! IMPORTANT !! - In 'vehicles.meta' of your helicopter, replace line <audioNameHash /> by <audioNameHash>CARGOBOB</audioNameHash> ex: GTA V / Mods / update / x64 / dlcpacks / EC-135 / dlc.rpf / common / data / levels / gta5 / vehicles.meta
  11. I will try....You have a link of the helicopter to be modified ? Colibri or Tiger ?
    • 779 downloads
    • Version 2.0.0
    - Sound UH-1H version 2.0.0 - * Huey Engine Sound Pack * With open4 ** install UH-1H CARGOBOB ** - Delete 'cargobob_helicopter.awc' and Import 'cargobob_helicopter.oac' in GTA V / Mods / x64 / audio / sfx / STREAMED_VEHICLES.rpf - Delete 'cargobob.awc' and Import 'cargobob.oac' in GTA V / Mods / x64 / audio / sfx / STREAMED_VEHICLES_LOW_LATENCY.rpf ** install UH-1H GENERIC ** - Delete 'generic_helicopter.awc' and Import 'generic_helicopter.oac' in GTA V / Mods / x64 / audio / sfx / STREAMED_VEHICLES.rpf - Delete 'generic.awc' and Import 'generic.oac' in GTA V / Mods / x64 / audio / sfx / STREAMED_VEHICLES_LOW_LATENCY.rpf !! IMPORTANT !! ** In 'vehicles.meta' of your helicopter ** replace line <audioNameHash /> by <audioNameHash>CARGOBOB</audioNameHash> for CARGOGBOB and for GENERIC the line is well like this : <audioNameHash /> ex: GTA V / Mods / update / x64 / dlcpacks / your helicopter / dlc.rpf / common / data / levels / gta5 / vehicles.meta
    • 134 downloads
    • Version 2.1.0
    * Gazelle * B.Thunder Sound I brought a small modification, I hope that it will please you With open4: - Delete 'hunter_helicopter.awc' and Import 'hunter_helicopter.oac' in GTA V / Mods / x64 / audio / sfx / STREAMED_VEHICLES.rpf - Delete 'hunter.awc' and Import 'hunter.oac' in GTA V / Mods / x64 / audio / sfx / STREAMED_VEHICLES_LOW_LATENCY.rpf !! IMPORTANT !! - In 'vehicles.meta' of your helicopter, replace line <audioNameHash /> by <audioNameHash>HUNTER</audioNameHash> ex: GTA V / Mods / update / x64 / dlcpacks / bluethunder / dlc.rpf / common / data / levels / gta5 / vehicles.meta
    Good idea, a script in interaction with cars on the ground would be welcome, scenarios such as to find a thief of car in a parking lot as example I waits impatiently for a continuation to it
    • 38 downloads
    • Version 1.0.0
    * Skin for bell206b of 'CANAL EMBRAER GTA' * Hello friends, All the merit for the realization of bell206 returns to his original creator that I congratulate for this device, I have only modify the skin original simply by passion for the movie "Blue Thunder" and the helicopters which I wanted to share with you. - Change simply files DDS: " remapbell " in the file " bell.ytd " which you will find here : https://fr.gta5-mods.com/vehicles/phm-atlantico-add-on-canal-embraer-gta - You can see this texture here:

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