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RCrw notik

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Everything posted by RCrw notik

  1. Sorry for my late reply, I was on vacation... Yes I know the problem you are pointing out to me, and this is a big part of my research on the subject, the best for the moment would be a script to adjust the angle of impact of the sirens in code 3 ( ex: 90° to 110° towards the front of the vehicle ) and delay their reaction with much softer...in the files. meta these settings seem complicated to me to set for the moment...but I look for friends, I look.... Sorry for my late reply, I was on vacation... Yes I know the problem you are pointing out to me, and this is a big part of my research on the subject, the best for the moment would be a script to adjust the angle of impact of the sirens in code 3 ( ex: 90° to 110° towards the front of the vehicle ) and delay their reaction with much softer...in the files. meta these settings seem complicated to me to set for the moment...but I look for friends, I look....
  2. Hello and thank you for your interest for this mod, you can use the file pedpersonality.ymt of NPC Style Cover Animations with ai traffic F&D this does not disable the files aivehiclehandlinginfo.meta and vehicle.meta I indicated in the docs of my mod the changes I made in the file pedpersonality.ymt
  3. where ? what road or what kind of road ?
  4. For now and after several tests, I assumed that: 1) the motivation is equal to the reaction time... 2) the ability to drive, to steer... 3) aggressiveness speed or slowness... ...a coktail of values between these 3 parameters can, I think, influence the speed
  5. All the different versions of this mod are proof of my research on this speed parameter among others and like you this has always intrigued me, the pedpersonality.ymt file can answer your questions too, especially look at the following lines ( 0 min. - 10 max.) <MotivationMin value="7"/> <MotivationMax value="10"/> <DrivingAbilityMin value="5"/> <DrivingAbilityMax value="10"/> <DrivingAggressivenessMin value="0"/> <DrivingAggressivenessMax value="5"/>
  6. I just modified the files "vehicle.meta" and "pedpersonality.ymt" following the different updates of gtav, the file "vehicleaihandlinginfo.meta" remains unchanged ( V7.0.0 )
  7. Hello man, thanks https://fr.gta5-mods.com/misc/los-angeles-traffic-v1-0
  8. After the last updates you must use only the file vehicleaihandlinginfo.meta for version 7.0.0
  9. I will test other value on the els to try to refine the setting, I will also make an update of the mod ai traffic f&d v7,there is a problem that I have to fix at the installation level, thank you very much for your research on the els, we keep ourselves informed
  10. I have the same questions as you, I do not know if MaxActiveVehs is the number of vehicles in your game having the els option or if it is the number of vehicles affected by your car when you are in emergency response with the els
  11. I understand what you mean, I think this setting should be possible in els.ini in part [ GENERAL ]?
  12. Remove the vehiclehandlinginfo.meta file you put in mods/ update/ update.rpf/ common/ data/ ai and everything will come back in order for you.... I remind you the title of this mod "fluidity and discipline" and not "races and chronometers" dude...
  13. it is indicated in the read me, you place the file "vehicleaihandlinginfo.meta" in Mods/ update/ update.rpf/ common/ data/ ai
  14. I simplified the installation procedure in this new version, which allows to use the original gameconfig without adding this change If you have these lines in your gameconfig it has no effect, at best you can go back to version 6.0.1 if it suits you better, you can remove them otherwise
  15. Thanks for your message, do not worry I understand your reaction because as you I do not like at all when my game crashes also, I would simplify this mod in the next promised version, Actually after the update of gtaV, I found that the integration of some modified.meta file seems to cause some troubles in the game, I myself was forced to dig my brain to restore my game.... sometimes updates make it possible to clean up and make his game better...I wish you all the best for this New Year and your loved ones and all the success in the realization of your projects
  16. Okay, we just need to delete the flag_big and nothing else, all right? make sure that there is not a space in place of the FLAG_BIG that you have deleted, otherwise replace your vehicles.meta with mine (last version without FLAG_BIG )vehicles.meta
  17. Oh great, I’m glad it works for you now, thank you for taking the time to solve the problem and for informing me, good game
  18. As this works for many players as well as myself, I think you have forgotten a step in the installation, probably at the Gameconfig level, please review the readme and tell me, we will review the steps together
  19. Can you tell me what you have done to install this mod, have you done an update recently? how many scripts do you have? the reasons for a crash can be multiple...
  20. Thank you Symonsays, good news is good 👍
  21. I understand, but you are not the first ones to tell me that it does not work and yet if I repeat point by point the installation instructions with you the miracle is working and it works.... once again if it works for me, I am surprised that it is not the case for you, but if you find your happiness in version 5.1 then I am happy friends
  22. I’m sorry, but again I’m going to repeat myself, if 6.1 doesn’t work for you it’s because you haven’t followed the installation instructions scrupulously, 6.1 works for me so it works, recheck your plugins or scripts please.... you tell me about gamesconfig, did you make the changes in this gamesconfig to integrate the changes in the file vehicleaihandlinginfo.meta?

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