Everything posted by Dawnicide
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Adding a Vehicle
Check if the vehicle model has "attach_female" in it. If it doesn't the towhook is not gonna work.
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Someone have any idea what's going on here?
Thanks for all the help, just tried to add it as a DLC instead and it's working just fine. Apparently replacing cars isn't great without editing certain XML files I suppose. Cheers!
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Someone have any idea what's going on here?
I could technically add a vehicle in game purely with the "required" dummies and collision for the part right? Might make it easier for me to troubleshoot potential issues per part at that point.
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Someone have any idea what's going on here?
The specmap I currently use is #2d2d2d (64x64 if dimensions matter). All the textures are available in the *.ytd file. Could it possibly be an issue with the amount of vertices or polygons being used? This is currently 209447 / 234367. If that should not be an issue I'll attempt to rename all the files and reassign them considering none were missing. Cheers for your (possible) answers
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Someone have any idea what's going on here?
I believe that a lot of people use vehicle_mesh for materials like Plastic, Leather etc. Basically used a plastic specmap which should work. Regardless -- Almost all textures are displayed wrong. It basically picks up images that are being used by objects in the nearby area as you can see in the seam, I think it's a shrub or tree rofl
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Someone have any idea what's going on here?
Just finished a vehicle in ZModeler3 but the materials/textures are all messed up in game. There are no missing textures in the *.ytd file and in OpenIV I can see the textures. Anyone any ideas/tips? Cheers
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ZModeler3 Material Question
Alright thanks, appreciate the reply!
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ZModeler3 Material Question
Hey guys, currently working on a vehicle in ZModeler3, got most of the materials down, however .. what preset do I use to get a matte plastic and rubber material? If at all possible could you then also tell me what you'd use as texture, bump, spec etc. Thanks in advance! o/