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Abraxas

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Everything posted by Abraxas

  1. Checking if object still exists it's ultra fast. I do it VERY often and it doesn't slow down whole loops. I've made some speed test before and was very surprised how fast all things are done. For example generating ID for ped is very complicated and depends on huge lists, sometimes containing over 500 entries (names, surnames, etc). It takes 0,2-0,4 second which is very very slow, but it is like that only for the first time as script has to load huge arrays. Then generating id for next ped takes... 0,001 - 0,002 s which is very fast. You have to know that in this script it checks ethnicity based on big arrays, generates random warrant, checks age based on arrays an many many more, but it's still fast.
  2. Damn, way simpler and better idea than mine :D You could store that data in custom class in list until that car exists.
  3. Close. Problem with "closest vehicle" is that it will probably return players vehicle. Here you should go through World.GetVehicles(radius) and exclude police cars, players car etc, and check which car is the closest one and if it is in front of the player.
  4. I'd be glad to help. I wanted to include something like that into PoliceHelper, but I'm currently stuck with other features. First of all do not use native functions unless it is necessary and they don't have equivalent in SHDN. Grab documentation from HazardX's site, it is in windows help format, so it won;t work out of the box in Win7 but you'll find somewhere how to run such files. To keep data for specific vehicle you should build class for it. Also we both could use metadata to communicate between PoliceHelper and your script to give the same data to user. I heard that metadata are slow , but from my experience if you don't try to read/write from/to them in tight loop the will work just fine.
  5. Yeah, OpenIV can not only replace audio files like Spark but also add them.
  6. Abraxas commented on Abraxas's gallery image in GTA IV Galleries
  7. New Liberty State Courts and City of Algonquin Police fleet
  8. I guess you mean not vanilla models, as textures are no ELS nor non-ELS. Maybe I will convert them some day.
  9. Thanks guys. I try to do my best :) I have only few skins left to make, most of them are liveries designed by me or just inspired by some real ones. Don't worry, they won't be stupid like Fashion Police ;)
  10. Abraxas commented on Abraxas's gallery image in GTA IV Galleries
  11. I didn't know that you've made it too. I've tried to make mine as much accurate as I could.
  12. Abraxas commented on Abraxas's gallery image in GTA IV Galleries
  13. Another two. I hope to release whole pack next weekend.
  14. Abraxas posted a gallery image in GTA IV Galleries
  15. Abraxas posted a gallery image in GTA IV Galleries
  16. I can't check that right now, but it is Switzerland or Helvetica Neue.
  17. Not in this pack, but maybe I will convert it some day. I will with some more goodies :)
  18. Back from London, great city, great beer, great time. Time to get back to my pack. It is nearly finished :) New screens:
  19. Abraxas posted a gallery image in GTA IV Galleries
  20. Abraxas commented on Abraxas's gallery image in GTA IV Galleries

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