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Epic Gaming

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Everything posted by Epic Gaming

  1. First off, I love this. I have always wanted something like this for LSPDFR. Throughout my testing, I noticed a few things that could be improved and I hope you will consider. But all in all, I really like where this is heading, and can't wait to see where it goes in the future. Definitely will be using on my patrols! Bugs: No option to have multiple IDs up or switch between two at once. If I stop a car with two people in it, it overrides each other's IDs. On the citations, I can't seem to get it to submit. It always says "please fill out the form" but doesn't highlight anything that needs to be fixed Suggestions: Full dark mode (the main screen under shift info and logs, not just the side and top bar) Department/Area customization - a config file would be amazing to customize the department names, ranks, and specialty units for non-lore use. Separating the lookup tab into two separate options rather than a dropdown for easier access. Ability to copy driver/vehicle info from the search to a citation or report directly. Ability to add notes or clear a call in the callout manager. An option to auto-log your calls or traffic stops and the ability to edit them.
  2. Is this supposed to work on traffic stops and just running plates on the road? Or callouts only
  3. A fleet 2 would be awesome, I’ve got reference pictures if you need some
  4. Whenever I am on a traffic stop using the police computer, AI traffic goes crazy stopping in the road.. anyone else having this issue?
  5. I don't understand why you think I would join your discord to download something advertised on this website. Especially providing a link in the download to download it somewhere else... Upload the file here
  6. There is plenty of free resources out there for some of the things I mentioned. All you have to do is look. I take "Real life vehicles, accurate lighting patterns" as your going for realism on the pack. Again it's just my feedback on the pack on how you could make it better and more realistic. If you want to use it that's great if not whatever, up to you.
    Since you claim this as a realistic and accurate Arizona DPS pack, I am going to review it as such. There are many discrepancies here between this pack and the real life cars. For starters with all the cars the lighting patterns are not completely accurate. Few issues with the valor patterns and pushbar patterns. Also AZDPS doesn't have vehicles with ALPRs on them. The interior of all the vehicles are also incorrect, wrong equipment, no window bars, etc... the wires also need some work. Below is a brief list of some of the other issues I noticed per car. Charger Marked - Wrong push bar and no siren speaker - Push bar lights and lighting placement incorrect - Wrong antennas and placement and spotlight - Wrong rims - Wrong rear bumper lights and placement Charger Slicktop - Same issues as marked charger - No pushbar IRL - Missing some lights Explorer - Wrong pushbar with wrong lights and no siren speaker, even if it was your missing the rubber - Wrong antennas and placement and spotlight - Wrong trunk lights and placement Tahoe - Wrong antennas and placement and spotlight - Correct pushbar, no siren speaker Taurus Marked - Wrong pushbar lights and no siren speaker - Wrong antennas and placement and spotlight Taurus Slicktop - Same issues as marked taurus - No rear bumper lights IRL I can tell there is some effort put into these but not enough. Hopefully you will take this feedback to improve the pack. There are more issues than listed above but I didn't want to write a book on other minor things.
  7. Awesome! They all look great, I may have to use them in some projects!
  8. Epic Gaming commented on Epic Gaming's gallery image in GTA V Galleries
  9. Looks great! You have come a long way from some of your earlier work keep it up! One thing I would like to point out is your ytd size, almost 15k kb is way to high, anything over 10k is way to high in my opinion. When you have a lot of cars spawned in one area with that high of file size texture loss will happen. I would try to keep that around 5-8k range if possible. To reduce this you can go through some of your textures and downsize them, a lot of them are 1k or 2k. For example the spotlight, radar, ready for the road emis, radio, ion textures, etc. don't need to be that high. Try to cut those in half and you will see that file size go down. Also if you know how you can use the ion texture from the ready for road texture to remove an unnecessary file. Hope that helps and keep up the great work man!
  10. Epic Gaming posted a gallery image in GTA V Galleries
  11. Epic Gaming posted a gallery image in GTA V Galleries
  12. Epic Gaming posted a gallery image in GTA V Galleries
  13. Epic Gaming posted a gallery image in GTA V Galleries
  14. Epic Gaming posted a gallery image in GTA V Galleries
  15. Epic Gaming posted a gallery image in GTA V Galleries
  16. Epic Gaming posted a gallery image in GTA V Galleries
  17. Epic Gaming commented on Epic Gaming's gallery image in GTA V Galleries
  18. Epic Gaming posted a gallery image in GTA V Galleries
  19. thanks! I could yes I think that would be a nice touch. I will post an update tomorrow

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