Everything posted by Murphy
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[DEV] 2011 Ford Crown Victoria Police Interceptor (CVPI)
Thank you for sharing this. I have no idea why the collisions aren't working for you, as it probably has something to do with the modifications you've made in Zmodeler 3. However, I do know why there is a problem with the trim - I must have accidentally overlooked the UV mapping for the passenger side. I will have this fixed within this week. This is indeed my model, but it is based off of other conversions. See the credits for further details. To answer your question, I believe this has to do with the material hierarchy when you imported it. Make sure the materials used for your lights are above the materials for the glass components in the Materials viewer. Hope this helps. I will be releasing an update that includes a few fixes sometime later this week. Thank you for pointing this out. I didn't notice that yet, but that will also be fixed along with the UV mapping error on the passenger doors.
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[DEV] 2011 Ford Crown Victoria Police Interceptor (CVPI)
Excellent. I tried importing the model again myself, and the trim was black. I guess Zmodeler is just picky sometimes. If I recall correctly, police_badges, grill, and emerglights are used in the L3, L4 models, which are far away from the player; so this won't really affect how you see the car in game. I'll have to check my archive that has the versions from 1.0, to see if they went missing in the .ytd. It seems that way, so I'll re-add these textures in the next update. Thanks for helping to look into this.
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[DEV] 2011 Ford Crown Victoria Police Interceptor (CVPI)
If I recall correctly, police_badges.dds and grill.dds are default GTA V textures, yes. I forget if they are located in the .ytd files for the original police model, or if they're in the vehshare directory. It is one or the other.
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[DEV] 2011 Ford Crown Victoria Police Interceptor (CVPI)
Okay, very good. I wouldn't be too worried about it looking white, though. Here's one thing with the model: The material used for the rear trim is the same on all LOD models. So, if it appears black on L0, L1, etc, then it will be fine.
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[DEV] 2011 Ford Crown Victoria Police Interceptor (CVPI)
Sure thing. Happy to help. :) I'm not sure why it's white on LOD 3. Did you put the GTA V vehshare.ytd textures in the same directory as the model files you imported? Another reason why this happened may have to do with Zmodeler 3 itself. With some of my previous works for GTA V, parts turn white on the L2, L3, etc detail levels. I believe it's a software issue, but it appears properly in game despite how it looks in Zmodeler.
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[DEV] 2011 Ford Crown Victoria Police Interceptor (CVPI)
That is okay. There are many differences between his release and this one. The screenshots and Features & Fixes section of the description describe these differences. To list a few: The frame has been entirely overhauled - The interior was retextured for accuracy, door cards were remodeled, gaps in rear seats, rear window, headliner, etc fixed Exterior trim placement fixed and adjusted Driver's door re-aligned properly with the car Front fenders fixed so they have the inner metal, which was originally stuck to the frame model Tail lights changed with custom ones Front seats removed and replaced with remodeled ones that I worked on with Original Light Detail levels L3, L4 added to car I remade all of the collisions and their placement was adjusted for more proper crashes Various material fixes and adjustments on the body of the car Texture replacement, changes, and overhaul for accuracy and components added to the car Glass crash feature adjusted The list goes on for quite a while, as I've been working on this for a long time. Anything not listed here appears in the description, photos, and change log. I hope that you use this resource for your work in the future. Thank you.
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LSPD Impala Arjent
This isn't 100% accurate yet, but you did a great job. I look forward to future improvements that you make. Thank you for publishing this model. :)
- 30 comments
- 3 reviews
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[DEV] 2011 Ford Crown Victoria Police Interceptor (CVPI)
Thank you, Cj24. The more accurate I can make the credits, the better. I made them based off of what I found from other published models that I used for resources. I will update the description here, then I will update the ReadMe file in the download when the next version is released. EDIT: The changes have been made to the description and credits. A lot of details get lost between the conversions of work from different individuals, so I thank you again for bringing this to our attention. I hope that you find you and others are properly credited for your work and effort. Thank you for making this possible.
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[DEV] 2011 Ford Crown Victoria Police Interceptor (CVPI)
Disregard my previous response to your comment. All of your requests have been fulfilled in version 1.5, after discussing it with other members and referencing photos from this site. Thank you for your help in improving this resource.
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[DEV] 2011 Ford Crown Victoria Police Interceptor (CVPI)
Thank you for your comment, PantherP71. I am also not sure what you mean about this. Could you please elaborate with photos? Thanks.
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[DEV] 2011 Ford Crown Victoria Police Interceptor (CVPI)
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[DEV] 2011 Ford Crown Victoria Police Interceptor (CVPI)
Check out version 1.4! This includes a few major fixes; specifically the alignment of the driver's side door, which was misaligned in all previous conversions of the CVPI for GTA IV and V, as well as a new door hinge placement, which makes all four doors open in a more realistic manner.
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[DEV] 2011 Ford Crown Victoria Police Interceptor (CVPI)
Agreed. The goal for this model is to give developers an easy time of converting their old modifications for use with this dev resource, as well as making new modifications based off of this resource.
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[DEV] 2011 Ford Crown Victoria Police Interceptor (CVPI)
I'm not exactly sure what the standard template is, but it uses the same template used by OfficerUnderwood's CVPI, Cj24's CVPI, and many other CVPI mods that already exist for V.
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[DEV] 2011 Ford Crown Victoria Police Interceptor (CVPI)
Please note: Many changes have been made since the initial upload. We are already up to version 1.3! Make sure you have the latest version, before starting your own mods. These quick updates are in immediate response to changes requested by users.
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[DEV] 2011 Ford Crown Victoria Police Interceptor (CVPI)
Yes, it is UV mapped with a template that is compatible with most existing CVPI mods out there. It is the same as Cj24's template. The UV mapping was redone on this entire model to be improved and reusable.
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[DEV] 2011 Ford Crown Victoria Police Interceptor (CVPI)
Sorry, I do as well. Perhaps I will consider it for the future, but I have other projects ahead in line.
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[DEV] 2011 Ford Crown Victoria Police Interceptor (CVPI)
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[DEV] 2011 Ford Crown Victoria Police Interceptor (CVPI)
Heh, I know what you mean. It's coming along slowly, as it was my first scratch model. It's not the best, and definitely not GTA V quality, so it's going through a complete overhaul.
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[DEV] 2011 Ford Crown Victoria Police Interceptor (CVPI)
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[DEV] 2011 Ford Crown Victoria Police Interceptor (CVPI)
You are very welcome! Thank you for your encouraging the release of OfficerUnderwood's 2011 CVPI as well.
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[DEV] 2011 Ford Crown Victoria Police Interceptor (CVPI)
- 6,462 downloads
- Version 1.7
====================================================== 2011 Crown Victoria Police Interceptor - Development Resource by Murphy ====================================================== I have never been truly satisfied with Crown Victoria modifications for Grand Theft Auto IV and V, so I set out to make a new standard in the modding community. I present to you, the "new" 2011 Crown Victoria Police Interceptor! A highly accurate and fully functional representation of the car for GTA V!... And it is an open development resource! Most development resources of the CVPI for GTA IV, GTA V, etc, are pretty good; however, they are very inconsistent with one another. Whether it be how the lights look, the model quality, the textures, or how the model functions. This model takes the best from CVPI models, along with brand new components I have worked on, and puts them all into one! - Forming a near photorealistic 2011 CVPI for your use. =============== Features & Fixes =============== Full level of detail modeling (LOD), including L0, L1, L2, L3, L4 Photorealistic headlights, tail lights, turn signals, dash lighting Frame retexture and texture fixes Door hinge alignment for proper opening and closing Driver's door re-alignment to fix minor offset from original conversion Accurate dashboard trim & colors Accurate interior cloth seats Accurate dark grey/black floor Accurate steering wheel Full, custom collisions Breakable windows Color changeable body panels, indlucing under the hood and trunk (most miss this feature) Custom dirt mapping 3D engine model (with the 2004 engine cover) Accurate side trim for the 2011 model year ======= Credits ======= I would like to thank the following individuals for their work that has contributed to this development resource: Murphy - Lead developer, part modifications, custom modeled components, testing, UV mapping, features & fixes Original Light - CVPI expertise, modeling contributions, BETA tester Lundy - Door handles, CVPI expertise, CVPI parts from his models, mod tester Yard1 - Encouragement, support, and modding techniques Netman - Encouragement & support Cj24 - Publisher of the original model for IV & template, including headlight modifications & misc changes from F5544's release KevinDV - Work on the original model & grille Ubisoft - Driver: San Francisco Ford Crown Victoria parts, including base model & first person interior BxBugs123 - Headlight textures & expertise OfficerUnderwood - CVPI parts from his DEV resource, mainly the headlights, grille, dash F5544 - Initial GTA IV conversion Schaefft - Some interior components and initial seat model that was modified into 2011 variant ============= Things to know ============= If you use this resource, please credit those mentioned in the credits, as well as Murphy. When looking backwards, the camera looks through the headrests. Gauges are inaccurately calibrated. This cannot be fixed in the GTA V game engine yet. Rear door cards are not 100% accurate. The upper portion is slightly off. Engine model is not 100% accurate. - May be improved in a future update. Do not reupload this resource without permission from Murphy ======= Thanks ======= Thank you for downloading this resource. I hope that you use this in your future modifications, as well as refer this to other mod creators in order to improve the quality of all CVPI mods. ================================= Check out these other DEV resources! ================================= -
IV Style Exit Vehicle (Engine on/off)
Yeah.. The developer of the LUA plugin has stopped working on the script, so mods such as mine don't work for everyone anymore... Please try this .NET Alternative, created by Lt. Caine: http://www.lcpdfr.com/files/file/7706-player-location-display/ http://gtapolicemods.com/downloads.php?do=file&id=434
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