File Comments posted by ThisIsntMyName
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6 hours ago, BIGBOSS2K15 said:
I need help, I tried getting it to work and I know my whole folder is muted, I would love to know the capacity from the new update, I have 19,037 KB in my weapons.awc folder, and it still wont work, I tried other sounds but it keeps getting muted, so I would love to know how much I shouldn't exceed on it.
You may have installed the sound mod incorrectly. Do you have a backup of the original sound files? If you have those then you can just revert your weapons.awc/taser sound WAV's by using the install instructions included in the file. Follow the instructions as if you were installing the sound mod, but use the original GTA V taser sounds instead of my mod. If you don't have a backup, you can try another taser sound mod and see if that gets it to work, or you will have to verify your game cache (if your using the Steam version). If using another taser sound mod works, then that would suggest my mod could be an issue, however if you also replaced other sounds then those could be the culprit as well.
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2 minutes ago, Lieutenant Dan said:
What you could do is delete the recharge sound (to make space), and make the initial fire sound 5 seconds long.
Good point, I may attempt this when I am not working on the other current project. Everyone needs another mind to help them sometimes, so I appreciate the genius thought because I probably wouldn't have thought about that. Thanks for the feedback!
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On 8/7/2017 at 8:06 AM, HeyImSquiggles said:
This isn't by any chance the taser sound I gave you, which you said you would convert to GTA, and give me "proper" credit?
Negative sir. This is the original video it was clipped from along with allot of audio cuts and pastes done by myself. Your video is below the original video I made my edits from and you can easily see the difference in audio.
On 8/6/2017 at 9:05 PM, Lieutenant Dan said:The real taser sound is 5 seconds long.
Yes, that is correct. The reason I did not change the charge sound to also be the "shock" sound is because there is an extreme change in audio volume. I increased the audio files volume for the "CHARGE" sound file and It never changed the volume at all. Eventually I may add the 5 second version for people who don't mind the volume change, but I made this for myself before i released it months later and my preference was to not have a drastic volume change.
On 8/6/2017 at 4:12 PM, iGoDPrince said:whats the difference beteween his mod and
The difference is the audio volume and the clarity of the audio which is the initial deploy sound (sounds like a low pitched gunshot) and the electric volt sound (the repetitive zapping sound). I increased the audio of mine a ton along with hours of custom audio clipping to make sure there was no low volume spots or any "nicks" in the audio itself since it is very hard for camera microphones to pick up such a repetitive sound at the frequency that it plays.
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On 6/19/2017 at 11:36 PM, ITheUnknownOneI said:
I'm aware. There is no fixing this.
I apologize. Figured it was a 'productive' way to showcase the vehicle, but I really appreciate the criticism.
From now on it will just showcase the vehicle like the ending of that video.
thank you so much. really mean allot that you understand where me and probably others are coming from.
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I get the concept of using radio chatter of a incident for the response type showoff video, but it really makes me cringe hearing the officer down. Why use a officer screaming he has been shot and is bleeding out. I love your work man but please make a different showcase video or use the one at the end. The officer down yelling for help makes me want to throw up to be honest with you and disgusts me inside. Not reviewing since this is only the showcase video I don't like and not the vehicle. You did a amazing job on the vehicle but just bad judgement on the video part. Just out of respect for the Law Enforcement officers that have been wounded and killed in the line of duty I would suggest removing that audio or at least use a different call that doesn't involve officer getting hurt or suspect getting hurt. Thanks for understanding and i hope others agree with my stance on this.
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3 hours ago, Gilbo said:
@That1JdmReefer This is actually my first ever mod, i appreciate the positive support my guy! c:
to bad your amazing talent cant be put to the test anymore...
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Edited by ThisIsntMyName
@Troopercharles You have found your talent my man...
Now your gonna have to teach me how to make some dank peds lol. I'm just joking (unless you want to :P)
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3 hours ago, Trooper Sutton said:
Thank you, for me it was kind of hard to find the same placement for my logo, and my text. Is there a tool on photoshop to do this??
Yes; On Paint.net and Photoshop you can just duplicate the layer that has the logo on it so it stays the same size. to rotate it, just use the bar at the top and under layers you should be able to flip the layer horizontally.
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Edited by ThisIsntMyName
Maybe try to slow down the post rate? If you like creating skin this much for vehicles, create a pack for like fire/ems vehicle skins instead of releasing them 1 by 1 and filling the front page up. You will get more downloads (not because this community is just about downloads) and better constructive criticism if you take pictures of the car either in game or in OpenIV. It lets other users see what the skin will look like in game before they go and install it themselves (that is if they don't check the ytf file after installing it to see if it is up to par, which I suggest people really should do more often).
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Edited by ThisIsntMyName
Is it just the screenshots or in game are those ALPR textures off. I know the ALPR's aren't supposed to be a light grey like that so from what I see in the screenshots, your probably have a specmap on the texture that needs to be removed or changed. I mean I could be wrong since I haven't looked at it in the game so please correct me if I am just blind lol.
Just also noticed the antennas are a wacky texture. I suggest looking at Turtlegods Dev antennas and switch to those and hopefully that should fix the texture issue with the current antennas. If you are using the ones from the "DEV police accessories pack", just a heads up that whose don't work. As I already said you should look into some other ones such as Voodoo's on gtav-mod-center and TurtleGod's ones on here.
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Realistic Glock Sound Effect For Pistol/CombatPistol [FiveM and Original]
in Audio Modifications
Its possible that this file might be outdated, as the updates since this was posted have changed some audio file names. Your best off returning to your backup OAC file.