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amateurModder

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Everything posted by amateurModder

  1. 1. using Rage included, see first post. 2. i try myPed.SetVariation (which is an available option in autocomplete) but it doesn't change the variation (ped stays the same) , also the code stops working there since no upcoming notifications appear (set up for debug). ---CODE--- Game.DisplayNotification("~r~ready to change"); myPed.SetVariation(int, int, int); Game.DisplayNotification("~r~model changed"); ---CODE--- The "model changed"-message won't appear and the model/variation doesn't change at all. But myPed Object is legit, since if replace myPed.SetVariation(int, int, int) to myPed.Kill(); - all peds die and "model changed"- message appears. 3. no errors. Weather it is compile or in-game. it just doesn't change the ped appearance.
  2. Hi, im making a plugin for lspdfr right now and I have encountered folowing problem. The plugin includes: using LSPD_First_Response.Mod.API;using Rage;using LSPD_First_Response.Engine.Scripting.Entities; (the last one just to be safe, because using "Ped"-Entity) CODE: i get all the peds with World.GetAllPeds(); and then i want to set "myPed" variation different with "foreach"-operator. But it is not working: ============================================================================= For example: myPed.Kill(); - works just fine in same segment of code (the rest of code seems working correct as desired) but should i change to myPed.SetVariation(int, int, int) - it doesn't work, although i'm using the method as it is described in RAGE Documentation, nothing happens. i also know that int numbers are correct since it works on Player Model perfectly. So the SetVariation seems to be the Problem/ incorrect method. Is there something in between? myPed.Model.SetVariation seems not to exist. ============================================================================= I hope for some help.
  3. Sorry, main priority now are traffic/bike uniforms with proper open helmet, then rural uniforms with new type of vest. Maybe afterwards, since there is no actual force similar to PCSO in GTA 5 "slots". There is a model of task with only cuffs and baton. (task_002) so it will work better (still not the best) if you go on duty with that. My comment on skin: 1. The blue is a bit too "bright"/"saturated". It should be more calm color (but that's only for my taste) 2. You should take also the new pedprops, with new badges 3. Front patch "metropolitan police" and "police" should be changed to "police community.... " and "PCSO". 4. " police community support officer", would look better on the back. (but that's only for my taste) 5. The pepper spray should be made all black or whatever, to not catch you sight and say - that's definitely a pepper spray. 6. Keep it up! ;)
  4. I'll give a point on the taser. After research - yes, they do, but there is also a ton of variations including my variant (underneath the light tactical vest), but not the common one and now i'm somehow dissapointed in my vest model. What concerns the radio: yes in real officers have it lower, but in game it wouldn't match the animations and look a bit absurd ;)
  5. Thanks! Maybe i will ))) I mean if it wasn't for "police interceptors", which i am "addicted" to now, these models wouldn't be there right now. So to say that was my main inspiration.
  6. Is it the texture of the grey lines? Should be more plain? Thank you! It was a game dilemma, i can imagine officers in UK not carrying tasers, but then you would probably wont be seeing one of them patrolling certain areas in Davis district :D I'll have a look and maybe next update will have ones without.
  7. Would you be kind, and help me by getting more specific where work is needed?
    • 52,522 downloads
    • Version 2.0.0
    British Police Officer Ped Mod Requirments: GTA V patch v.877 Ragehook compatible with GTA V patch v.877 Video Preview: Many thanks to STEVETHEGAMER for this amazing video and allowing me to post it here! Check out his other patrols! Features: - New Ped Prop model (base: vanilla game plus added batch) - New models included (Taser x26, Cuffs, Police Radio, Belt, Pepperspray, Vest (edited)) - Four configurations of model: All white, All Black, White short sleeve & Black long sleeve, Black short sleeve & White long sleeve - Two upper models: Short sleeve and long sleeve - Two vests models: High visibility and common - Three head models: whi & bla & lat - Probably first in LCPDFR police mods: Ped model with light emmitting textures. The screen of the police radio is lighten up at night New Models done by amateurModder. Base models and textures from vanilla GTA5 game. Restrictions: You are allowed to edit or modify the textures to fit your needs and post them on LCPDFR.com only. [please link it, not by uploading the model itself] You are allowed take pics, videos and use in live streams - please link or comment to author and the download site - LCPDFR.com. It is forbidden to steal, rip, modify, or sell this mod. *It is forbidden to steal, rip, modify, or sell the parts of mod, accesible thru the OPENIV Open Formats. It is forbidden to edit and claim as your own. *It is forbidden to edit parts of model and claim as your own, accesible thru the OPENIV Open Formats. It is forbidden to post to any other site without expressed permission. Tips: - Make a Back-up of your files before installing mods - Install the mods into "Mods"-Folder - This model is intended only for single player (I'm not responsible for banned accounts, due trying to play it online) Future updates: - renewed base skeleton - optimized models, some skins retextures Enjoy the ped models the british duty GTA V deserves. Feel free to donate if you like the models and want to see more them made. Check out the script for my models: Also check out my other models: Suggestions for more realistic gameplay: You can find the police radio mod here: And a skin for the police radio mod from festivalmatt :
  8. The GTA5 shaders have lots of oportunaties. The model (3d Object) has to have the different channels painted correct. Since its cloth or body object (accs, decl part) it can be lighten up like this.
  9. I have tested all the rainbow colors, and found the needed one: Primary RGB: Orange (cloth) Primary Alpha: Black Secondary RGB: Black (no model shaking on wind) Secondary Alpha: Black UV2 channel : no known effect (probably blood and debris) This is what you need for correct GTA 5 shaders influencing on model.
  10. Thanks. Video would take me a lot of time, and most of it is realy unique solutions. In order to save time and help you - if you wish, you can send me your details (skype or something per PM. And maybe we will find time to discuss it, so you can get your models working. As i said before im only like <12 of hours into modding, and im still trying out stuff. I experimented with mesh colors for shaders - and the update of this model would be probably having the radio screen lighten up at night, as it does in real life.
  11. im not familiar with these - but maybe to simplify it - are these the blue shirft/pants with black vest? (correct if wrong) I will post an update on textures maybe the sco19 will be in it.
    • 18,850 downloads
    • Version 3.0.0
    British Armed Response Unit Ped Mod Hi, there! I waited for very long time for modified ped models of british police. Since none of them suited me well enough - i decided to make one my self. After couple of days i finally managed some progress and thought i should share. Im new to modding with not that much of expirience and hope there are not that many bugs with this model - if you find one, let me know.
  12. Hi, i am experimenting with shaders - and my problem is - the color in some chnannel makes it look wet (all the the time) Secondary RGB - should be black (no wind effect), but which one makes it "wet" - Primary/secondary and which RGB or Alpha channel is it? and which color stands for cloth material in gta shaders? I know its something simple but still i need help, i dont know anything about this shader stuff....
  13. Hi, its pretty simple: go in Object mode; then select->single and click on model (now it is red) go to Materials (green/red bal in menu) select the wanted material and drag &drop it on "scene materials" press ok [select the one with bump+diff+spec] go to Surface->Edit uv and press on screen (e.g. front when model is selected) choose "keep old mapping " (disable -> disable old maping) now get a view in "Uv mapper" (change e.g. prespective to uv mapper) -> now object go object mode and select in uv mapper window -> Materials-> material xy and the texture should appear now modify on vertex level whatwever you want ;)
    After trying many other light mods - this has the best realistic effect ! Great Job!
  14. ahh... never mind. I figure it out myself. It's the crypted cop.ymt file which controlls what you can choose. So even if a put 10 things inside a model e.g. task_010 it only allows to choose - as in original model. So cops either have radio or vest. (extra things wont appear since not included in the meta file which is crypted, althouh added in the ydd itself) I GUESS?
  15. Hi there, I'm an amateur modder, with no expirience, and i just wanted to make a custom ped moddel for GTA5 since there was nothing for my own taste, but now facing some issues. I have added the task_000_u folder and odr file extracted from the vanilla cop model and added them to the modifyed modell and also written a path for it in the odd file (custom modell). Afterwards added the textures from vanilla cop modell. (The mesh is the cop radio with holster - its not locked, since vanilla an not modded). In OpenIV it is everything ok (PIC1). Open in Game - not ok (PIC2). Even adjusting in clothes menu in Trainer it won't show up. (OpenIV - no errors , no locked meshes etc. ) So where do i mess up or what am i doing wrong (generally)? As i said im pretty new to the modding so sorry if it's something obviuos, i appreciate every help! P.s. i searched around the forums but did not find any helpfull info.

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