Skip to content
View in the app

A better way to browse. Learn more.

LCPDFR.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Jack Bennett

Members
  • Joined

  • Last visited

Reputation Activity

  1. Like
    Jack Bennett reacted to Alex_Ashfold in Emergency Uniforms Pack 8.0   
    Comments and questions regarding EUP have exploded since LSPDFR 0.4, I'm breaking the silence today with news and showcase material.
     
    First has been quite a year for my self, lots of changes in my life. EUP was on hold for I don't know how long, but I feel great and myself and the team had been working hard over the past few months not only to bring new content but basically a new mod, yup don't look for a changelog in the next update. Initial release baby. So much have changed and it's nothing like the current official release and let's be honest I have not written down anything about changes in EUP 8.0. Hope you will enjoy this trailer I made quickly.
     
     
     
    This year we made an amount of 2200$ with my new Patreon page, all thanks to supporters for their contributions in the developpement of this mod. With these contributions I was able to replace my dead computer and cover the fees for software that I use to make this mod. For more information about contributions and tiers visit the Patreon page or our Discord
     
    Of course EUP - Serve & Rescue is getting a makeover aswell 


     
    I think the previews says it all, but if there is any question just ask. No I have don't have a release date, but you can expect an update dropping in March or maybe a couple of days if we're lucky enough.
     
    Cheers!
     
  2. Like
    Jack Bennett got a reaction from JohnBart in [WIP] [PED] Female Swat   
    Just a female swat for the game... I don't know what else to say... I'll expect this to be done in two weeks #school...

  3. Like
    Jack Bennett got a reaction from ToastinYou in [WIP] [PED] Heavy Winter LEO   
    More pics. I've change some little details about the Sheriff some time ago. Since there is already a star on the coat, I will not put a badge in place of it.


  4. Like
    Jack Bennett got a reaction from CouthInk4 in [WIP] [PED] Heavy Winter LEO   
    Hello all
     
    Welcome to the WIP page for the Winter LEO. I have worked on this pack for quite some time. This is a simple but effective modification to the apparel of the AI peds of Gta. For now, I am technically done with the vanilla peds but I want to work on RDE peds as well. If you have any suggestions, comments, or ideas, don't feel afrade to post a comment. But for now, the vanilla winter pack may be released soon. For now, enjoy some WIP pictures. Thanks!(These pictures are also on my album: Nailbiter's Wip)





  5. Like
    Jack Bennett got a reaction from ToastinYou in [WIP] [PED] Heavy Winter LEO   
    Hello all
     
    Welcome to the WIP page for the Winter LEO. I have worked on this pack for quite some time. This is a simple but effective modification to the apparel of the AI peds of Gta. For now, I am technically done with the vanilla peds but I want to work on RDE peds as well. If you have any suggestions, comments, or ideas, don't feel afrade to post a comment. But for now, the vanilla winter pack may be released soon. For now, enjoy some WIP pictures. Thanks!(These pictures are also on my album: Nailbiter's Wip)





  6. Like
    Jack Bennett reacted to Sam in Sam's New Year's Message   
    The past year has been an interesting one to say the least here at LSPDFR.  Of course, we kicked things off with quite the event when LSPDFR 0.3 was released as part of our first ever livestream - something which, despite the many teething problems, quickly rose to prominence on Twitch and was apparently quite popular with everyone.  I think it will remain the most horrible experience that any of us have ever bared witness to, but nonetheless, we're looking forward to doing it again soon!
     
    Probably the best thing to come from 2016 though, by a mile, is the staggering number of new modifications that people have developed for GTA V.  Whether it was the number of new customisation possibilities brought by Emergency Uniforms Pack, the amazing array of new vehicle models and textures or simply the light which was cast upon us by ELS V, I think it is safe to say that this year has been one of, if not the most innovative that we've ever had.  This success is definitely something that we will be looking to build upon for 2017, and that's where our new team of Community Editors, who I'm sure many of you might have noticed, will come into play.
     
    While the idea of dedicating members of our team to working solely on the community is nothing new, it is something that we've never quite fully pulled the trigger on until now.  Many of you will remember that we placed a special banner throughout the website back in November, offering people the chance to become more involved with LSPDFR by joining our Community Team.  The response to this was incredibly encouraging, with us receiving many more messages of interest than expected.  Better yet, the range of people who contacted us was also really diverse with many newer members looking to get involved, as well as people who have been here since the very beginning.  Above all else though, it was really exciting to see just how passionate and engaged so many people within our community are about LSPDFR and this is something that is especially evident in the three members who we have picked for the role:
     
    @Fiskey111, an LSPDFR API developer:
     
     
     
    @PgUp, the avid Aussie:
     
     
     
    @Requies, a member since 2010!
     
     
    From all of us here, happy new year!  We hope that you will join with us in welcoming these new additions to our team - you'll certainly want to be following them closely this month if history is anything to go by.
     
    Sam.
  7. Like
    Jack Bennett got a reaction from TheJ0ker in [WIP] [PED] [PLAYER] Gotham Police Department Officer   
    Fixed spec and bump-mapping. The upper is not done yet(pens, patch, collar pins to be added).
     
    UPDATE.1:Patch added. Textures improved. 
    UPDATE.2:Copper Plates(collar pins) added.(Not just a texture or fancy bumpmaping. This means that it is a physical 3d model.)
     
     
     

  8. Like
    Jack Bennett reacted to Harper in Seven years on patrol: an interview with Sam   
    Seven years ago today, Sam put together a bare-bones modification for Grand Theft Auto IV that enabled players to perform some very basic police     actions which has now expanded to two GTA games and thousands of followers. We sat down with him as he opened up on creating the mod, who he is and what he sees for the future.
     
    Firstly - Who is Sam? The founder of what is undoubtedly, one of the most popular modifications for the GTA series?
    Wow. I suppose when you look back on the past six or seven years, an undeniably insane lunatic is perhaps the only label that fits. Ultimately though, when you think about it at a very simple level, I’m just someone that was lucky enough to be growing up at such an amazing time when the first Grand Theft Auto titles were coming out. They were a huge part of my childhood as I’m sure they were, and still are, for so many other people and I just really enjoyed playing them. That being said, I couldn’t help but wonder what it’d be like to be on the other side. I remember it being really exciting in some of the earlier titles when you would unlock the police uniforms and such – it was always really fun to head out in a cruiser and do whatever, be it the vigilante missions or something else. I think that’s where my desire to see a police version of GTA came from, but sadly it was never to be and over time, we actually saw a lot of these things stripped out of the newer titles. Indeed, with GTA IV, it was extremely disappointing that things like the police uniforms were removed.
    Aside from that, I’m just your regular, boring university graduate! I’ve got a degree in Computing Science, and currently balance (probably quite unhealthily and unsuccessfully) working as a software developer in the real world with developing LSPDFR and our various other projects. It’s actually quite a heavy load, although a lot of the great people here have helped to significantly lessen it over the years. Still, I rarely get more than five hours of sleep!
     
    What gave you the idea for LCPDFR?
    Well, I talked about that a little bit at the start of this, but more specifically, it was really just a lucky combination of some great timing across the board. Having just started learning the basics of computer programming maybe a year before, I was interested enough in the stuff to understand probably a lot more than most 15 year olds typically would. Aside from this, some of my family moved to Paris and I suppose as somewhat of a parting gift, I finally got my own computer. We built it from scratch, stuck Vista on it and with a pretty decent ATI card inside, I actually had a computer that could play the new games. Of course, GTA IV’s system requirements were outrageous, and the desktop that I had before was getting quite old, so it’s quite hard to understate just how important this was. Really, it was what set everything into motion. Being able to play GTA IV on PC was awesome and so was having a capable computer of my own that I could actually do things with.
     
    Now, the funny thing about LCPDFR is that it happened entirely by accident. I can’t stress that enough. It was never planned and it wasn’t some sort of project. Nobody was writing down ideas on a sheet; there was nothing like that. Far from having aspirations to create anything like what LCPDFR and LSPDFR have come to be, I actually started off with making a couple of videos in the new Rockstar Editor that they introduced with GTA IV on PC. Having control over the camera angles was (at least at the time) a really neat feature and when I noticed the options for adding ‘handheld’ effects and such, I immediately thought of trying to shoot some video in the style of the COPS TV show, which I religiously watched back then. With that in mind, this is where it all really kicked off as to start with, I was mainly just making clips of small shootouts, which were generally quite boring. To make things more real, I wanted to have other cops on these scenes too, but the only feasible way of doing this was to use the game’s phone and 911 system which wasn’t all that good - you can probably imagine how it looks on video when the cop just pulls out his phone and stands like a sitting duck, talking with the dude that speaks really slowly, asking which specific service you require. I think it goes without saying that in most cases, due to the volley of gunshots aimed in the player’s direction, no answer to said question was given!
     
    So, in an attempt to get some footage that was actually somewhat interesting recorded, and after having exhausted all the options already available through the various trainers, I started work on a small script of my own. As hinted at above, the one thing that I really wanted to do above everything else was have some way of calling backup, so the now famous ALT + B key combination was born. Of course, what would’ve taken me about ten minutes to do now, took about ten days back then, so progress was rather slow to say the least. Still, I got there eventually and ended up with backup functionality that despite all its flaws, was actually a huge step forward and ultimately gave me the drive and confidence to keep on scripting. I should probably note as well that when I say it had flaws, I really mean it – the police cars would arrive with their indicators flashing instead of any emergency sirens, for example. Regardless, as I kept on scripting and added more stuff, like frisking and arresting animations, it all gradually became more of a coherent, and really quite awesome gameplay experience, and not just some sort of utility script. Sensing that some other people might enjoy it, the idea for LCPDFR was born.
     
    Let me just say as well that I’m glad you didn’t ask where the name LCPD First Response came from. Honestly, I have no idea.
     
    Were you excited when V was announced for PC? How quickly did you build a framework for what is now known as the successor to the original? How easy was it?
    Oh, absolutely. I was thrilled when they finally announced that GTA V was coming for PC – especially so as the details started to emerge and the indications were that we were actually in store for a really solid experience this time around – quite the stark contrast with GTA IV on PC.
     
    As for LSPDFR, we’d had ideas for it ever since the first release on the previous generation of consoles, although we had never actually thought about it seriously until it was announced that GTA V would hit PC. Still, we were quite busy with LCPDFR still at the time, and most if not all of the actual planning (not that there really was any!), ideas, or whatever you want to call it, started in the weeks after release. I believe that we were one of the first to actually get custom code running on GTA V, thanks to what is now known as the RagePluginHook being almost immediately available to us, so this obviously helped out greatly. Still, it was probably just under a week until I started doing any sort of coding, so I spent my first days with the game playing it to death with no mods, etc. (which is actually really important from a development perspective as it allows you to get a feel for the game and gives you loads of reference points to look back at in a “oh, how did Rockstar do this on that mission” kind of way).
     
    The real development work on LSPDFR started a couple of days before we released the first trailer. Before then, LMS had been working really hard on the hook and I had been dedicating hours on end to coming up with loads of code snippets and test concepts.
     
    Was it easy? No! Categorically no! At the very start, we didn’t even know the names of any of the scripting functions. Of course, as development on RPH and the other scripthooks continued, things became much easier, but it was a nightmare at the start. I don’t think any of us cared though, we were just really excited to be able to work with the new game, and what a game it is!
     
    There are so many stories I could tell about this initial period, enough to take up an entire article themselves, so perhaps these can wait for another time, but I will say that we had so much fun developing the first few versions of LSPDFR, and I really hope that it shows in the releases so far.
     
    Have you got any exciting ideas or features for future versions of LSPDFR?
    In the spirit of keeping surprises as surprises, I’ll just say that ever since the release of GTA V on PC, we've always been floating around new ideas. With the first couple of releases, we wanted to implement as many of them as we could, while at the same time also provide as much of the core LCPDFR functionality that people had become so familiar with. You can definitely expect to see a lot more from us, and since this is quite a special occasion (or because I like a riddle, or maybe both!), I’ll go one further and say that I think people who are looking for some character, customization and connectivity are going to be very pleased indeed with our future plans.
     
    Have Rockstar ever acknowledged either mod? Be it via a twitter link or newswire
     
    Weirdly enough, I don’t think they ever have. I’m fairly certain that there are people at Rockstar and Take Two who are aware of the mod – we’ve certainly seen their corporate internet traffic on our website, but I don’t think they’ve ever mentioned us. With the stories that have come out about some other mods, though, I’m thinking that’s maybe a good thing!
     

    What about the wider media, what other outlets have acknowledged the mod?
     
    Well, one of my favourite memories of the early days of LCPDFR is the time when someone posted a topic on our forums mentioning that they’d just been reading their copy of PCGamer Magazine in the UK and that LCPDFR had been featured in it! Obviously, I dropped literally everything straight away and headed to the shops in a frantic, hyped rush to pick up my own copy (which I still have). Heck, even thinking back about that now, I can’t help but smile. It was an awesome moment, and one that I’ll carry with me forever. I’m pretty sure that the mod has been featured many times after this in a number of different outlets, but I don’t think anything will top the feeling that I had after seeing it in PCGamer for the first time. Yeah, it was a fantastic moment that I'll never forget.
     

    That's it for this special edition of the spotlight, a big thanks to Sam for taking the time to answer my questions, and a massive congratulations are due to everyone here for seven amazing years.  Thanks so much for all of your support, and happy birthday LCPDFR!
  9. Like
    Jack Bennett got a reaction from OfficerFive0 in [WIP] [PED] [PLAYER] Gotham Police Department Officer   
    This is a small WIP. Just be aware that this is only the first step to the ped and I'm still working.
     
    The first image represents the badge that the officer will carry upon his(females not yet) chest. This badge style is based off the Blake Action Figure from the Movies. 
     
    The second picture represents the actual model in the badge. This proves that this is not just a simple bumpmap. Also, as seen clearly, the textures fit the custom modeled badge. The textures also fit the award badge. 


  10. Like
    Jack Bennett got a reaction from Deactivated Member in [WIP] [PED] [PLAYER] Improved Duty-Belt   
    I will do more than one version. 
  11. Like
    Jack Bennett got a reaction from Deactivated Member in [WIP] [PED] [PLAYER] Improved Duty-Belt   
    I know
    Mistake
    My arm, really, slipped and I pressed the post topic action. Sorry guys. I still have more pictures but I need to do something first.
  12. Like
    Jack Bennett reacted to Deactivated Member in [WIP] [PED] [PLAYER] Improved Duty-Belt   
    Uh, you didn't post anything.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.